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Baldur's Gate Baldur's Gate III by Larian Studios - Early Access announcement on June 13th

Discussion in 'Larian Studios' started by Belegarsson, May 30, 2019.

  1. Thac0 Maybe we have trash taste ... Patron

    Thac0
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    To add on that you announce the smite after seeing your to hit roll and after knowing wether you hit your target. This way you can never miss a smite, and you can always choose to smite on a crit when you have the spell slots. This together with some other stuff like Lay on Hands and access to multi attacks and a fighting style on a semi caster makes them one of the best classes in the game.
     
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  2. NJClaw Ontopolover Patron

    NJClaw
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    I particularly liked the hidden feature that made loading times significantly longer the more items you left behind during your playthrough, forcing you to install a mod to clean visited areas from abandoned equipment.

    Or those parts where you played without companions and they forgot to ignore your inventory weight and made your character move as if he was encumbered by the inventory weight of the entire group, forcing you to install a mod to ignore equipment weight effect on speed.

    Jokes aside, I see a better solution to the "mundane useless items" problem: just avoid dropping them from enemies altogether.
     
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  3. NJClaw Ontopolover Patron

    NJClaw
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    I hated Paladins in 3rd edition, but I fell in love with the class as soon as I tried it in D&D 5.

    Sadly, I fear they won't be able to implement the option to activate smite only on a critical hit in BG3, because that would mean interrupting the natural flow of combat and that's not something Larian is willing to do (they already said it when asked about reactions, if I'm not mistaken).
     
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  4. DraQ Prestigious Gentleman Arcane

    DraQ
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    Given how sore that issue is you can't blame a man(tranny/other) for that.

    Really? I only remember Ifan being (canonically, as RPC, because PC origins are actually much blanker slates) a butt pirate (and possibly a furry) - but there doesn't seem to be any harm done since you can just cut off that path, and Sebille being an edgy bitch (somewhat understandably, but I still ended up just killing her ass in Joy), which doesn't seem particularly woke anyway.

    The problem isn't that this humour often fails, the problem is that it has failed exactly once.
    And apparently now Larian's humour will be shit forever and has retroactively always been shit even when it was good.

    It's like declaring Bethesda's worldbuilding universally shit because it was deeply shit (yep) in Oblivion.
     
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  5. Thac0 Maybe we have trash taste ... Patron

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    A lot of my enthusiasm for BG 3 has been curbed by their inclusion of the new bonus actions. In 5e a bonus action is something you can only take when your class allows you to do so, like the rogue specifically gaining the ability to Dash/Hide/Disengage on a bonus action. The new bonus actions like throwing they introduced for everyone regardless of class seem a lot better than most of the bonus actions classes can take by default, and they seem really fiddly and annoying. Also 5e is a very well balanced system, and fucking with it on such a fundamental level is liking adding dice rolls to chess.

    The game will make all classes which rely heavily on bonus actions like Monks (paging Pink Eye) and rogues a lot weaker with this change, while classes which dont rely on their bonus actions like the Paladin will get even stronger. I hope they cut it, but on the gameplay reveal they seemed really in love with the idea.
     
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  6. DraQ Prestigious Gentleman Arcane

    DraQ
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    Yeah, why would you?
    :troll:
     
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  7. FranticDistortion Learned

    FranticDistortion
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    Ability to swap gear by clicking on slot, with the equipment of the whole party being shown simultaneously? Big incline.
    [​IMG]
     
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  8. DraQ Prestigious Gentleman Arcane

    DraQ
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    Yeah, but being able to throw shit is something any reasonable GM would allow, so the only consideration here is the type of action it should be.
     
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  9. Thac0 Maybe we have trash taste ... Patron

    Thac0
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    If you think that throwing as a bonus action for a good amount of damage on every turn is something a good DM should allow I have pity for all who ever play Pen & Paper with you.
     
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  10. DraQ Prestigious Gentleman Arcane

    DraQ
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    [​IMG]
     
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  11. Efe Arbiter

    Efe
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    no double dipping on ratings draq.
     
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  12. Thac0 Maybe we have trash taste ... Patron

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    What incredible autism was your reply then in the first place? 5e has rules for throwing. They work and they work well. They have taken the throwing system and moved it to the bonus action which is completely autistic. Which is precisely what I am complaining about.
     
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  13. Gangrelrumbler Arcane Patron

    Gangrelrumbler
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    But that would break the immersion.
     
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  14. Thac0 Maybe we have trash taste ... Patron

    Thac0
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    I like how Mount and Blade 2 handles common crap for the most part in small groups. Most looted gear has terrible value, so you are encouraged to leave it behind and let it despawn. However boots tend to be comparatively high in value, which means you are robbing the boots from all enemies you defeat. They are light enough to not lead to the insane inventory juggling as if you were looting breastplates, and while not terribly realistic it at least has its source in reality, feeling somewhat immersive.
     
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  15. DraQ Prestigious Gentleman Arcane

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    :decline:
    Reducing your weapons to a damage formula it's not a fucking incline.

    Sure, with more grounded weapons should come more grounded quirks and modifiers rather than every other sword allowing you to breathe lightning and fart flames (and abominable number bloat has been :deadhorse: anyway), but having mechanically rich items (and everything else) is not only good, it's part of the only way a cRPG may possibly approach flexibility and reactivity of a PnP or even surpass it - by simulating everything with autistic levels of depth.
    Expecting cRPG to be able to abstract shit away and only track it if its meaningful like live DM would is futile because for a piece of software that is cRPG "meaningful" is not meaningful itself.

    So yes, give me a full page of crunchy mechanics (explicit or hidden and only indicated via flavour or common sense) per item and yes, this includes items having both weight AND size - beats "this is a gem-quality garnet, it takes one inventory slot; this is a flamberge, it takes one inventory slot; this is an M1A2 main battle tank, it takes one inventory slot..." lunacy.

    Of course in this particular case (BG3 using DnD 5e rules) item description should be consistent with the system used, but there should still be quirks baked into it simulating what a good DM might or might not allow to do with that weapon.
     
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  16. Desiderius Found your egg, Robinett, you sneaky bastard Patron

    Desiderius
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    Just a d4 wouldn't hurt anything, would it? Also a mod where pawns could like fly and shit.
     
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  17. Desiderius Found your egg, Robinett, you sneaky bastard Patron

    Desiderius
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    Ad fontes, bitchez!

    Sword.jpg

    IDK, man, as much as I came to hate the itemization in D:OS II and love the idea of farting around with a base weapon for awhile I think I'm leaning toward the gay green dragon on this one.
     
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  18. DraQ Prestigious Gentleman Arcane

    DraQ
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    Hey, no homo.

    Anyway, if you took away bloat you would no longer have item treadmill either, just multiple weapons different from one another with no clear gradation of superiority or inferiority.
    It's not my fault brainlets confuse bloat and having a lot of variables and modifiers to an item.

    Apparently Codex's dream RPG these days is standing on a single tile and having random encounters happen to you until one of them is boss battle, because, hey, simplicity!

    Well, simple games for simple audiences, I guess.
     
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  19. Thac0 Maybe we have trash taste ... Patron

    Thac0
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    One effect of being shown the weapon dice over whatever the hell divinity is doing is it gives me perfect information over the probability of the weapon.
    (not perfect as most games fudge their RNG with algorithms instead of using true randomness to make it appear more random but that is besides the point)

    I know that a 1d10 weapon has a 10% chance of landing each of the 10 results, while the average is 5.5 damage. Even a mess like 1d10+2d6+1d4+7 is easy to break open and to get a halfway decent read of the damage results off from a first glance. (low is 11, max is 33, average is 23, very likely to land close to the average) If a weapon has 13-76 as a damage scale in OS I have zero clue how volatile the weapon damage is.

    But yes, simulation mechanics like weight and item size absolutely have their place in rpgs.
     
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  20. DraQ Prestigious Gentleman Arcane

    DraQ
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    Yeah, I kind of like dice notation for this reason, even though it's technically a vestige of tabletop paraphernalia.
    In a cRPG you could use wider set of "dice" too, I guess, though one beneficial side effect of regular ones is limiting the number ranges and making it slightly more awkward to implement bloat.

    Of course, I'm kind of averse to straight, numerical damage, but wherever you want flat or gaussian distribution that's conveyed to player, dice notation comes in handy.
     
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  21. FranticDistortion Learned

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    100 pages of complaining about item throw doing 1-3 damage. Only on codex.
    :excellent:
     
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  22. DraQ Prestigious Gentleman Arcane

    DraQ
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    Should be 0-3.
     
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  23. Ontopoly Scholar Village Idiot Trigger Warning Shitposter

    Ontopoly
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    What's would a Larian game be with out compromises? A lot of compromises. So many compromises.
     
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  24. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Just like Baldur's Gate made a compromise to refit an rts engine and use it for RPGs.
     
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  25. Ontopoly Scholar Village Idiot Trigger Warning Shitposter

    Ontopoly
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    Many things are inspired by other things and make changes. It's a clear difference when your inspired by the same thing your trying to make but gut it anyways.
     
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