Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Baldur's Gate Baldur's Gate III by Larian Studios - it's turn-based and isometric, folks

Discussion in 'Larian Studios' started by Belegarsson, May 30, 2019.

  1. nikolokolus Arcane

    nikolokolus
    Joined:
    May 8, 2013
    Messages:
    3,665
    Show Spoiler
    [​IMG]
     
    • WTF am I reading WTF am I reading x 7
    • hopw roewur ne hopw roewur ne x 2
    • retadred retadred x 1
    ^ Top  
  2. hexer Guest

    hexer
    skin grafting pics in a BG3 thread… now I've seen everything
     
    • Funny Funny x 1
    ^ Top  
  3. RaptorRex888 Educated

    RaptorRex888
    Joined:
    May 13, 2019
    Messages:
    244
    Location:
    Vatican City
    Haha made you look
     
    • retadred retadred x 3
    • Funny Funny x 1
    • not sure if serious not sure if serious x 1
    • honk honk! honk honk! x 1
    ^ Top  
  4. Fairfax Arcane

    Fairfax
    Joined:
    Jun 17, 2015
    Messages:
    3,523
    It wouldn't be simple in either system. For instance, Counterspell allows you to try and interrupt a creature casting a spell. It automatically cancels spells of the same level or lower than the slot used for Counterspell. For higher levels, the user must pass an ability check with a DC of 10 + the spell's level. The player doesn't know what spell is being cast or its level (for obvious reasons). Additionally, you can Counterspell another Counterspell. If the UI and the animations revealed the spell and/or its level, the spell would become significantly stronger.

    And that's just Counterspell. There are other reactions to be considered, such as:

    Opportunity Attacks - These are not free in 5E. Characters only have 1 reaction per round, so if they spend it to make an opportunity attack, they can't use another reaction in that same round.

    Shield - When hit by an attack or targeted by magic missile, you can cast this spell to give a +5 bonus to your AC/take no damage from magic missiles. This happens after you're hit but before you take any damage, so that's another step of the process where the player would need an opportunity to react.

    Uncanny Dodge [5th-level Rogue trait] - "when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you".

    Absorb Elements - When you take acid/cold/fire/lightning/thunder damage, you can cast this spell to gain resistance (halved damage) to the triggering type until the start of your next turn. The player would need an opportunity to spend their reaction after the spell/attack has landed, but before their HP is reduced.

    And many more: the Protection fighting style, Battlemaster's Riposte and Parry, over a dozen Paladin abilities, Lore Bard's Cutting Words, War Wizard's Arcane Deflection, War Caster and Shield Master feats, etc.

    Some reactions are exclusive to subclasses/feats and could be ignored in an adaptation without them, but some are very important to their respective classes and couldn't be removed without significantly shifting 5E's balance. Wizards and Sorcerers (plus other multiclassed builds and subclasses) would be significantly nerfed without Counterspell and Shield. Rogues are significantly more fragile without Uncanny Dodge. The game as a whole is balanced around opportunity attacks and their limitations. The list goes on.

    In order to adapt the RAW/RAI, the game would have limited options:
    1. Make all attack and spellcasting animations slow enough that players have time to react with a context menu and/or pause to choose the reaction. Only viable in a RtwP system without simultaneous resolutions, otherwise characters would have to either delay their action or miss the opportunity entirely. Most players would hate this for obvious reasons, and most combat animations would have to look silly. Not really an option.
    2. Automatically pause every time the PCs have a reaction available. Many (if not most) would find this annoying in both TB and RtwP.
    In short, Larian is not adapting the reactions as written. And to be fair, I don't think anybody would.
     
    • Agree Agree x 2
    • I found this text to be too long and as such I didn't read it I found this text to be too long and as such I didn't read it x 1
    • Yes Yes x 1
    ^ Top  
  5. rusty_shackleford Arcane

    rusty_shackleford
    Joined:
    Jan 14, 2018
    Messages:
    14,885
    Implementing reactions RAW would be near impossible, it would be up there with trying to implement RAW wish.

    Does anyone know where 5E got the inspiration for reactions from? I'm not a big pnp player, but it's mostly something I see in tacticool video games.
     
    ^ Top  
  6. rusty_shackleford Arcane

    rusty_shackleford
    Joined:
    Jan 14, 2018
    Messages:
    14,885
    The gist of it could be implemented by simply having the player pick between two counterspell options(targeted, and non-targeted) and simply having counterspell trigger on the next spell cast(either by the target or by any enemy depending on which is picked)
    Probably implemented the way most AOO implementations are already: it simply triggers on the first opportunity to do so
    etc.,
     
    ^ Top  
  7. Fairfax Arcane

    Fairfax
    Joined:
    Jun 17, 2015
    Messages:
    3,523
    That would be bad for several reasons. Counterspell is a 3rd-level spell. No rational player uses it lightly. Letting it trigger on any spell (which includes cantrips) would be stupid. Also, reactions can be used at any point in the round, so when would that decision be made? And how would the player choose which spell slot to spend with Counterspell? What if another opportunity to use a reaction comes up, would they automatically lose it? That would be a major change to the ruleset.

    The game could have settings and/or customizable scripts for these things, but that would only mitigate the problem, and most players wouldn't know where to start.

    If the characters automatically make OAs, there would be no point in having reactions as part of the action economy in the first place. And again, the whole game is balanced around the fact that everyone gets a single reaction per round, so making them free would be a major change.
     
    ^ Top  
  8. rusty_shackleford Arcane

    rusty_shackleford
    Joined:
    Jan 14, 2018
    Messages:
    14,885
    nobody is going to implement it with this much autism unless it's a mod
     
    • Funny Funny x 1
    • Agree Agree x 1
    ^ Top  
  9. Cirventhor Barely Literate

    Cirventhor
    Joined:
    Jun 19, 2019
    Messages:
    2
    Both D:OS and D:OS 2 were overrated as fuck, and I am not hopeful that BG3 will be any better.

    I'm sure we'll get heaps of bad writing, bad humor and talking dogs though.
     
    • Agree x 9
    • Brofist x 1
    • thumbs down x 1
    • Up Yours x 1
    • Despair x 1
    • Fabulously Optimistic x 1
    • butthurt x 1
    • Doggy x 1
    • Balanced x 1
    ^ Top  
  10. vortex Fabulous Optimist

    vortex
    Joined:
    Mar 25, 2016
    Messages:
    2,837
    BG3 is going to be bigger than Skyrim.

    "Project Gustav is set to be RPG who will dwarf them all."
    - Swen
     
    • Funny Funny x 2
    • [citation needed] [citation needed] x 2
    • Fabulously Optimistic Fabulously Optimistic x 1
    • Excited! Excited! x 1
    ^ Top  
  11. hexer Guest

    hexer
    I think he clarified on that by saying BG3 will be Larian's biggest game.
    He was comparing it to other Larian games, not other RPGs.
    And even then I think he meant in terms of team size, not gameplay hours.
    He said they were aiming for 80-120 gameplay hours while you have DOS2 with 140h for completionists.
     
    • Informative Informative x 1
    ^ Top  
  12. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    11,193
    So it's confirmed - our party will start in Trademeet after some wild mage cast spell on our statues.
     
    • Funny Funny x 5
    • When words are not enough When words are not enough x 1
    • Excited! Excited! x 1
    ^ Top  
  13. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    10,366
    It was done, dude. They called it "World of Warcraft".
     
    ^ Top  
  14. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
    Joined:
    Oct 5, 2012
    Messages:
    11,152
    Codex 2014
    Another same-y interview but one more drip of info: https://www.vg247.com/2019/06/19/baldurs-gate-3-will-not-divinity-original-sin-3-another-name/

    Also Fargo on inXile's pitch of BG3: https://www.ign.com/articles/2019/0...to-get-the-rights-to-baldurs-gate-3-a-e3-2019

     
    • Funny x 8
    • honk honk! x 3
    • Balanced x 2
    • Brofist x 1
    • Despair x 1
    • Interesting x 1
    • Informative x 1
    ^ Top  
  15. Jimmious Arcane Patron

    Jimmious
    Joined:
    May 18, 2015
    Messages:
    5,054
    Less and less possible to see some first person action RPG of some sort :)
     
    • incline incline x 2
    • Fabulously Optimistic Fabulously Optimistic x 2
    • Brofist Brofist x 1
    • Cheers!! Cheers!! x 1
    ^ Top  
  16. Diablo1_reborn Savant

    Diablo1_reborn
    Joined:
    Nov 6, 2011
    Messages:
    372
    Location:
    Germany
    Fargo's plot already sounds better than this world-saving crap we get with Sven.
    Show Spoiler
    I still love you, Sven
     
    • Friendly Friendly x 3
    • not sure if serious not sure if serious x 1
    • Agree Agree x 1
    ^ Top  
  17. turkishronin Savant

    turkishronin
    Joined:
    Sep 21, 2018
    Messages:
    506
    Location:
    where the best is like the worst
    Yeah it will be like DA:O
     
    • Fabulously Optimistic Fabulously Optimistic x 4
    ^ Top  
  18. Lambchop19 Arcane Zionist Agent Literally Hitler Batshit Crazy

    Lambchop19
    Joined:
    Dec 30, 2011
    Messages:
    17,286
    Location:
    Die Reichskanzlei
    sounds like the end plot for seige of dragon spear.

    tbh, I can't decide whether InXile/Obsidian getting the IP would have been better or worse.
    or both are crap. that's an option.
     
    • Agree Agree x 1
    ^ Top  
  19. Lambchop19 Arcane Zionist Agent Literally Hitler Batshit Crazy

    Lambchop19
    Joined:
    Dec 30, 2011
    Messages:
    17,286
    Location:
    Die Reichskanzlei
    tbh, we should hope it's even that level of quality.

    Larian has never done a game with a decent plot. ever.

    the original divinity was ok, but everything since has been terrible.

    I liked D:OS's combat, but the story is abysmal.

    So unless they hired Avellone to write the whole thing, I can't see this as being playable. but we'll see.
     
    • Agree Agree x 2
    ^ Top  
  20. Diablo1_reborn Savant

    Diablo1_reborn
    Joined:
    Nov 6, 2011
    Messages:
    372
    Location:
    Germany
    Isn't Avallone a meme at this point? I just roll my eyes whenever I hear someone advertising Avallone's involvement with their game, tbh.
     
    • Yes x 5
    • When words are not enough x 3
    • meh x 2
    • Agree x 1
    • Bad Spelling x 1
    • WTF am I reading x 1
    ^ Top  
  21. Lambchop19 Arcane Zionist Agent Literally Hitler Batshit Crazy

    Lambchop19
    Joined:
    Dec 30, 2011
    Messages:
    17,286
    Location:
    Die Reichskanzlei
    even a meme is better than your plot consisting exclusively of dumb jokes.

    I'm not saying Avellone is perfect, just that I know he can at least write something decent.
     
    • incline incline x 1
    • When words are not enough When words are not enough x 1
    • Fabulously Optimistic Fabulously Optimistic x 1
    ^ Top  
  22. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
    Joined:
    Oct 5, 2012
    Messages:
    11,152
    Codex 2014
    • Funny x 14
    • it is a mystery x 4
    • "It was Aliens" x 3
    • decline x 2
    • Despair x 2
    • WTF am I reading x 2
    • incline x 1
    • Makes you think... x 1
    • Interesting x 1
    • Informative x 1
    • Nuke it from orbit x 1
    ^ Top  
  23. vortex Fabulous Optimist

    vortex
    Joined:
    Mar 25, 2016
    Messages:
    2,837
    I don't know how will player keep tracking all of the systems if gameplay will be RTWP.
    Swen already said it has more systems than D:OS2.
    This could lead into chaotic gameplay.
     
    • Fabulously Optimistic x 1
    • it is a mystery x 1
    • honk honk! x 1
    • WTF am I reading x 1
    • Excited! x 1
    ^ Top  
  24. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    11,193
    Now add rtwp and see what happens.
     
    • Interesting x 2
    • honk honk! x 2
    • Funny x 1
    • Agree x 1
    • incline x 1
    • Yes x 1
    ^ Top  
  25. hexer Guest

    hexer
    Chris should return to Planescape .. he was born to work on that sort of fantasy setting.
    But I know the stars aren't aligned.
    :negative:
     
    • Despair Despair x 3
    • meh meh x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)