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Baldur's Gate Baldur's Gate III by Larian Studios - it's turn-based and isometric, folks

Discussion in 'Larian Studios' started by Belegarsson, May 30, 2019.

  1. Barabus Learned Patron

    Barabus
    Joined:
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    take me home
    Baldurs gate
    Through the mines
    And berogost town

    Oh cloakwood
    Bite me spiders
    I got antidote
    And Jahera too

    Take me home
    Baldurs gate
     
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  2. Ismaul Citizen First Class #3333 Patron

    Ismaul
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign
    They wanted to make Aragorn a class is basically the problem.

    They tried giving it some defining features in various editions with mild success. Such as "Oh he's the archer guy". But what about any other character that's an archer and takes archery feats? And it's pretty limiting to tie a whole class to one weapon. "Oh he's the two-weapon fighting guy." Same issue, anyone can do it with feats. "Oh you can choose one or the other." Same. "Oh he's the animal companion dude now, not the wizard." "Let's give him favored enemies and terrain." But what if we don't fight them or go there? "Oh I know let's make him a nature caster."

    Every edition the focus changes a bit. And then alternate versions always come out to "fix" it for those who like it another way. Problem is, the concept of a "ranger" hasn't had a clear definition from which class features would be derived. It's way too much a mix of Rogue, Fighter, and sometimes Druid to have something of its own. And then there's the whole tradition problem: if you were to invent a unifying feature that defined the class, people would balk at it as they have gotten used to conceiving rangers a certain way, even if it varies from person to person. So now Rangers are just an amalgam of class features that have no clear unifying concept.

    Personally I liked the 3.5E Scout better. Focus on mobility. But it was very much tied to that iteration of rules.
     
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  3. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    The reason a "ranger" class exists is because imagination-impaired people wanted to "be Aragorn". In reality, this is a fighter-rogue who is good at tracking/working in the wilds. Done. You don't need a class for that at all.
     
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  4. Rpguy Cipher Patron

    Rpguy
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    Vincke:
     
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  5. Tarantulos-Eduardo-Sanchez Arcane

    Tarantulos-Eduardo-Sanchez
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    This sums up my thoughts on the Ranger class. Every time I consider playing one I end up going Rogue because they're more interesting in pretty much every way. There's nothing that is unique or gets you excited about playing a Ranger. Their angles are covered by better classes.
     
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  6. Lilura RPG Codex Dragon Lady

    Lilura
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    Hyperlinks, take me home
    To the place I belong
    Rip new assholes, with king content
    Take me home, hyperlinks

    ***

    Gibberlings, type some code
    Make a mod, for the world
    Beamdog takes it, We all hate them
    Type some code, Gibberlings

    ***

    Candlekeep, chanters chant
    Sanctum of, Gorion's Ward
    Elven arses, Shank and Carbos
    Chanters chant, Candlekeep

    ***

    Candlekeep, chanters chant
    Prophecy, of Alaundo
    Lord of Murder, he shall perish
    Chanters chant, Candlekeep
     
    Last edited: Jun 20, 2019
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  7. Reinhardt Arcane

    Reinhardt
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  8. hell bovine Arcane

    hell bovine
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    You haven't been paying attention: you'll need those baskets to set them on fire and throw them at the enemy. :lol:
     
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  9. Corvinus Arbiter Patron

    Corvinus
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    Grab the Codex by the pussy
    1) What the fuck?!

    2) It is all about the presentation:

    To someone who isn't a mentally disabled and / or ignorant of RPG's (meaning the real PnP kind, and not what passes for it these days), it wouldn't be strange to understand the concept of ...playing a character other than yourself, with another skillset than yourself. Meaning that he may or may not be an accurate shooter, regardless of the skill of the player.

    If the game is in first person and you miss despite having your target in the center of your sights... Yes, I can agree with what he said. Becuase it is a fucking stupid way to present it.
    It would make sense if the view is isometric or similar, so that you, as the player, can "fill in the blanks" yourself.

    3) But why am I even trying. We all know that in this day and age, people can not fill in the blanks or imagine something abstract, or understand basic probability or anything worthwhile what so ever. And they can and will self-publish their moronic views via the internet. It is an overwhelmning risk that these people are the target demographic, too, seeing as they are the vast majority.
     
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  10. hexer Guest

    hexer
    Basket weaver class confirmed
     
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  11. Curratum Cipher

    Curratum
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    How triggered will you fuckwads be if after your first miss on an attack roll and with each subsequent miss, the game slices 5% / 1 side of the d20 range in which you would miss? Do you really, genuinely think this is terrible design for a video game?
     
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  12. Lagole Gon Arcane Patron

    Lagole Gon
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    I like Minsc.
     
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  13. turkishronin Savant

    turkishronin
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    where the best is like the worst
    For the love of Allah please stop promoting your blog for just one second.
     
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  14. Eisenheinrich Learned

    Eisenheinrich
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    In defense of ze D&D artstyle (and this is coming from someone who venerates Frank Frazetta), I have to admit that I find the art direction in 5e D&D absolutley acceptable and sometimes even great. It looks nothing like the picture above, which seems like some 4e supplement depiction of hero characters. Current D&D artstyle is realistic, more mature, grounded, drawn in earthly and darker tones and emphasizing more on a slighlty fantasic but still medieval look. Like the BG III teaser. It's miles above D&D 4e and Pathfinder:

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    I mean, just look at that badass female paladin. That's how it's done. She looks like a fucking valkyrie.

    Yes, there still is some Wayne Reynolds extravaganza sprinkled in here and there, but compare the overall approach with 4e D&D or what Pathfinder is doing with 2e:

    Show Spoiler
    [​IMG]


    You can spot ze huge difference in general aesthetics and tone. And this makes me feel very comfortable with the artistic style of BG III if this and the teaser are holding any truth.
     
    Last edited: Jun 20, 2019
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  15. Artyoan Learned

    Artyoan
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    Maybe. Jim Cummings is the voice of Minsc. And Jim Cummings got Me Too'd.
     
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  16. luj1 You're all shills

    luj1
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    It's obvious that Swen Cucke is incredibly clumsy in handling intellectual property... expect them to over-expose icons such as Mind Flayers and Minsc in a desperate effort to divert attention from the popamolization of the game.
     
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  17. Curratum Cipher

    Curratum
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    As made obvious by what exactly?
     
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  18. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Everyone is whinging about the combat, but at least Larian has the quest reactivity covered on completely different level.

    As an example, one simple fetch quest I did yesterday in DOS2:

    They only need to attach passable fantasy writing to that and they've already beaten BG by a country mile.
     
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  19. Eisenheinrich Learned

    Eisenheinrich
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    By the shitload of money he will earn with BG III.
     
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  20. RaptorRex888 Educated

    RaptorRex888
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    Larian have a hard time at "passable writing" so I'm not hopeful.
     
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  21. Corvinus Arbiter Patron

    Corvinus
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    Grab the Codex by the pussy
    What would the reasoning be behind that rule? If the cause is sensible, such as say, a magic artifact that alters your "luck", or, in the case of science fiction, a targeting computer which continually adjusts your aim to increase hit probability, I wouldn't mind it.
    If "it just works", it is bad, lazy design because it doesn't reflect reality. All the wargames /rpg rules of old are abstractions of reality - id est no wacky shit, beacuse players will deem it unfair if their tank platoon is annihilated by a man with a blackpowder pistol. Not to mention defeating the purpose of said rules; simulating something.
     
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  22. Reinhardt Arcane

    Reinhardt
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    No crushmaster - no preorder.
    :rpgcodex:
     
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  23. Eisenheinrich Learned

    Eisenheinrich
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    They should hire James Jacobs for wirting the plot.
     
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