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Baldur's Gate Baldur's Gate III by Larian Studios - it's turn-based and isometric, folks

Discussion in 'Larian Studios' started by Belegarsson, May 30, 2019.

  1. Lacrymas Arcane

    Lacrymas
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    Maybe they'll convert the miss chances to dodges, parries or blocks instead, or resists in the case of spells. :fabulouslyoptimistic:
     
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  2. volklore Learned

    volklore
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    It's more likely it will be graze-like mechanics where failling your attack roll means dealing reduced damage.
     
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  3. rusty_shackleford Arcane

    rusty_shackleford
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    nwn2 already had this mechanic
    The two easier difficulties had misses do 50% and 25% damage respectively
     
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  4. hexer Guest

    hexer
    They should also hire Mark O'Green, the man behind the greatness of Fallout 1/2 talking heads dialogs.
     
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  5. rusty_shackleford Arcane

    rusty_shackleford
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    They should hire people who have zero attachment to videogames because hiring people based on something they did 25 years ago is how we end up with dozens of really shitty "spiritual successors"
     
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  6. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
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    shoot arrows at barrels
     
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  7. hexer Guest

    hexer
    WTF dude, how old are you?
    Fallout 1 was a spiritual successor to Wasteland 1.
     
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  8. Lacrymas Arcane

    Lacrymas
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    You mean the only Wasteland that exists? Yeah.
     
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  9. Mortmal Arcane

    Mortmal
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    No modder can do that , it would require a quasi sentient IA to do that well. A very interesting game mechanics but quite unconvenient , easily forgettable .Especially painful when as DM you finish to roll all the damage for fireball and applied it to everyone just to get some player say "Oh i use counterspell as free action i forgot sorry".Could still be scripted with minimal effort, IA counterspell if players target a large group of npcs, or if its going to charm some critical npc. I doubt they are even going to implement it , remember NPC schedules were dropped in divos and that would require lot more effort.
     
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  10. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
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    even a real world army ranger is a "fighter" (soldier) with additional outdoor survival and fighting skills. its basically a type of fighter, so yeah just make a fighter and pick certain skills and call yourself a ranger or join some ranger guild or something maybe or pass som4e ranger test for added game flavor if one wanted.
     
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  11. rusty_shackleford Arcane

    rusty_shackleford
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    The only way I could think of reactions being implemented properly, and be non-intrusive is to simply give the option to raise a reaction during the enemy's turn if one is available without automatically pausing to ask the player to do so. Press button during turn -> pauses, pops up list of available reactions available to use?
    I'd have to go read over the 5e rules again to make sure I understand them properly.

    Tbh I think that would add an interesting element to TB by needing to think quick during enemy turns.
     
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  12. Strange Fellow Arcane Patron

    Strange Fellow
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    So turn-based with pause?
     
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  13. Corvinus Arbiter Patron

    Corvinus
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    Grab the Codex by the pussy
    Show Spoiler
    [​IMG]
     
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  14. Dodo1610 Cipher

    Dodo1610
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    Has someone posted this already?

    https://www.pcgamer.com/larian-teas..._source=twitter&utm_campaign=buffer-pcgamertw

    Minsc confirmed
    Swen:
     
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  15. Lacrymas Arcane

    Lacrymas
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    Yes, Swen, we know you can't help yourself.
     
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  16. vortex Fabulous Optimist

    vortex
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    I like this style very much 'cause reminds me on Icewind Dale which was the most beautiful one.


    The current D&D one is also very nice but more realistic. Jaheira has gorgeous armor.

    [​IMG]
     
    Last edited: Jun 20, 2019
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  17. Curratum Cipher

    Curratum
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    The reasoning would be "avoiding rolling two 1s and three 2s in a row", which, I can fully agree with Vincke, does not work well in a videogame. It's shit at the table as well, but at least the DM can fudge his rolls and it's all ok, not so much in a computer game.
     
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  18. Lacrymas Arcane

    Lacrymas
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    Oh, I'm sorry your awesome badass self-insert chad can miss a few times and make him look not so awesome. RPGs thrive on reasonable probabilities and die on too much determinism.
     
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  19. Curratum Cipher

    Curratum
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    Actually, if you roll two 1s and three 2s in a row, you will STILL miss, that was a terrible example. This mechanic is supposed to extend your hit range from an imaginary 15+ you need to 14+, 13+ etc. So EVEN with this, you will still miss on 1s and 2s.

    I'm not saying Vincke's implementation or idea is the same, I'm just proposing something that is relatively balanced and doesn't break the game, while offering the player a relatively fair, less swingy RNG combat.
     
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  20. hexer Guest

    hexer
    That art's from Heroes of Baldur's Gate, an unofficial DnD adventure by Arcanum Worlds (co-founded by ex-Bioware designers).
     
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  21. Turuko Learned

    Turuko
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    just make the pet pal talent exclusive to the Rangers
    there solved Mr Vincke ;)
     
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  22. Eisenheinrich Learned

    Eisenheinrich
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    Too high fantasy 4e for my liking but gotta admit Viconia looks cool. Minsc looks like a bad 3D-Model.
     
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  23. Lacrymas Arcane

    Lacrymas
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    And that tattoo of his is on the wrong side.
     
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  24. Eisenheinrich Learned

    Eisenheinrich
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    Shapeshifting Minsc confirmed.
     
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  25. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    At large
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Nice lyrics, but now I've got the damn song in my head.

    I see he helped a great lot on TToN...
     
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