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Baldur's Gate Baldur's Gate III by Larian Studios - No, there are no actual gameplay details yet

Discussion in 'Larian Studios' started by Belegarsson, May 30, 2019.

  1. Lutte Dumbfuck! Dumbfuck

    Lutte
    Joined:
    Aug 24, 2017
    Messages:
    531
    You're making assumptions about AD&D2 based on BG?
    BG left a lot of stuff unimplemented that would be icky to implement.
    Just a single class alone :
    [​IMG]

    D&D3E and later may have differing level of complexities but make no mistake, there's a ton of stuff in AD&D that doesn't translate well to computers.
     
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  2. J1M Arcane

    J1M
    Joined:
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    Messages:
    9,398
    Radial menus are retarded.
     
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  3. Thonius Liturgist

    Thonius
    Joined:
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    And that's how you make fighter class fun...
     
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  4. agris Arcane Patron

    agris
    Joined:
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    I think that's DA:O. The second shot has the camera further out than I remember it going, she may have the tactics (or whatever it was called) mod installed.
     
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  5. Quillon Cipher

    Quillon
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    Dec 15, 2016
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    NWN2.
     
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  6. Andhaira Arcane

    Andhaira
    Joined:
    Nov 25, 2007
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    Its great compared to prior editions. Its still D&D and thus carries the baggage that goes along with it, like high hps at higher levels, but its the best edition of D&D till date. One of the main reasons is the fact that magic items are no longer assumed in a PCs progression, i.e. the game math does not assume every PC will have magic weapons/armor/items by a certain level. This results in a low powered feel and its much easier now to have low magic campaigns. There are also no longer any monsters that require magic weapons to be hit; monsters do have resistances, such as werewolves are resistant to non silver weapons meaning they take half damage from them, which is fine IMO.

    The magic system was also improved, making mages more fun to play, though the overall power of spells has been reduced making magic users and clerics less dominating. For instance, its now impossible to stack buff spells; each buff type spell (like bulls strength) remains only until the caster concentrates, and a caster can only concentrate on one spell at a time. So no more spamming bulls strength, bears endurance, etc before a fight.

    Stats no longer go above 20 now, including with racial mods or even magic items.

    The 'bounded accuracy' design principle makes it easier to hit things and also to get hit in turn, this also means things like normal armor is more important than before, as there are very few other ways to raise your AC.

    The skill system appears to have been 'dumbed down' but honestly the way the skills worked in 3E and PF each class only ever specialized in their core skills as it didn't make sense not to and you didn't have points left over to spend on other things (unless you were a pure rogue) so in some ways 5e's simplicity in this regard is appreciated. Its still not good though and could have been far improved.

    On the other hand the game is in some ways less complex and thus less satisfying than say Pathfinder; I actually prefer PF's base system which was much improved over 3E, especially the plethora of character choices at each level, but that game has too much baggage, like carrying over the assumption that PCs will be loaded with magic items by level 4+ and this is built into the games math and the monster math.

    D&D 5e is basically AD&D 3e, or what a straight evolution of AD&D2e would have been.
     
    Last edited: Jun 9, 2019
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  7. Martyr Prophet

    Martyr
    Joined:
    Jan 28, 2018
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    Location:
    Bavaria
    if you've got Fallout you do have Daggerfall, right?
    I can't stress the importance of Daggerfall enough. it's Skyrim/ Oblivion/ Morrowind done right.
    seriously, I spend more time in the Iliac Bay than in real life. install that game now!! standard controls are retarded but you can change them to play exactly like Skyrim, no difference at all.

    oh and if you like Wizardry 6/7/8 you will also like Wizards & Warriors.
     
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  8. Spectacle Arcane

    Spectacle
    Joined:
    May 25, 2006
    Messages:
    6,835
    Get Ultima 8 as well. It's :decline: from 7 but still a great game by today's standards. The atmosphere is great and the exploration and magic system is really cool.
    You could give the Ultima Underworlds a go, but as some of the earliest 1st person rpgs they are really primitive when it comes to graphics and UI, enough that it could easily get in way of your enjoyment. I had loads of fun with both games when they were new though, so it's not as if they are unplayable.
     
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  9. smaug Arcane Patron

    smaug
    Joined:
    Feb 20, 2019
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    Location:
    Mordor
    Oh shit I do have the ultima underworld games, forgot. And maybe I’ll get 8, if I really like the Ultima series, still haven’t played it yet.
     
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  10. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
    Joined:
    May 29, 2010
    Messages:
    25,152
    :balance:
     
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  11. Efe Learned

    Efe
    Joined:
    Dec 27, 2015
    Messages:
    741
    if ur getting ultima underworld also try out its spiritual successor, underworld ascendant and let masterlobar know your feelings on the game on the games thread in codex
     
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  12. Makabb Arcane Shitposter Bethestard

    Makabb
    Joined:
    Sep 19, 2014
    Messages:
    9,934
    Baldur's Gate 3 and Blood Bowl 3, 2020 is gonna be a gud year.
     
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  13. cloudropis Novice

    cloudropis
    Joined:
    May 25, 2014
    Messages:
    30
    Worded that wrong: "who thought RtwP was a good idea past computer games loosely based on AD&D?". What I meant is, RtwP seems to work fine with lighter systems like IE's portrayal of its ruleset, whatever it might be, because your options are pretty much autoattacks with the occasional toggle/active and spells. It starts chooking hard when you implement all the movement stuff in real time.
     
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  14. frajaq Arbiter

    frajaq
    Joined:
    Oct 5, 2017
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    1,073
    Location:
    Brazil
    Have they mentioned if they're gonna release more info in E3 itself?
     
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  15. Shadenuat Arcane

    Shadenuat
    Joined:
    Dec 9, 2011
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    Location:
    Russia
    Kinda sounds like shit, whats the point of being an Abjurer or Transmuter and stuff?
     
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  16. Mr. Magniloquent Learned

    Mr. Magniloquent
    Joined:
    May 31, 2018
    Messages:
    248
    Location:
    The Present
    I prefer Mike's RPG Center.
     
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  17. Riddler Augur Patron

    Riddler
    Joined:
    Jan 5, 2009
    Messages:
    687
    Bubbles In Memoria
    That is also just straight up inaccurate.
     
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  18. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Messages:
    14,958
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    With the except of the Barbarians whose STR and CON can go up to 24.
     
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  19. Fairfax Arcane

    Fairfax
    Joined:
    Jun 17, 2015
    Messages:
    3,415
    That's false. Lycanthropes are immune to bludgeoning/piercing/slashing damage from weapons that aren't silvered. The same applies to several constructs and adamantine, and many creatures (such as liches and extremely powerful demons) are immune to non-magical bludgeoning/piercing/slashing damage in general. Also, over 150 creatures are at least resistant to non-magical weapon damage, so although magic weapons aren't mandatory, martial PCs will certainly struggle without one.

    Not quite. Although most good buffs require concentration, there are good ones that don't: Mage Armour, Mirror Image, Aid, Blink, Freedom of Movement, Foresight, Crown of Stars, Mind Blank, and many others.

    Also false. There's a manual/tome for each ability that increases the maximum score by 2, the Barbarian capstone increases the maximum STR/CON score to 24, Blessings increase stats above 20, and several items and artifacts put scores above 20.

    Nonsense. It's a slightly AD&D-fied 3.5E, which is good, but very far from a third AD&D.
     
    Last edited: Jun 9, 2019
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  20. Delterius Prestigious Gentleman Arcane

    Delterius
    Joined:
    Dec 12, 2012
    Messages:
    9,004
    Location:
    Entre a serra e o mar.
    but what is the best ruleset that could be adapted to a first person skyrim killer by belgium
     
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  21. Ulrox Savant

    Ulrox
    Joined:
    Jul 18, 2014
    Messages:
    363
    Call of duty,
    world of warcraft,
    diablo 3
    playerunknowns battlegrounds
    fortnite
    skyrim
    euro truck simulator
    counter strike go
    grand theft auto 5
    crysis

    Totally necessary games for you to install and dedicate your entire life to.
     
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  22. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
    Joined:
    May 29, 2010
    Messages:
    25,152
    It's not a purist AD&D until they remove feats entirely. :cool:
     
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  23. Ulrox Savant

    Ulrox
    Joined:
    Jul 18, 2014
    Messages:
    363
    Correct me if I'm wrong, but the max is 30, right? Which would be 5 more than adnd second edition, but still less than the third editions.
     
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  24. Riddler Augur Patron

    Riddler
    Joined:
    Jan 5, 2009
    Messages:
    687
    Bubbles In Memoria
    This is correct.
     
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  25. lukaszek the determinator

    lukaszek
    Joined:
    Jan 15, 2015
    Messages:
    4,812
    i read it as hating d20, not necessary going deterministic.
    Basically doing d20 with bonuses to check being way under 20 and relying on some threshold is just bloated system. I expect there will be less randomized factor involved, (think d6 instead?) or cards
     
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