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Preview Baldur's Gate 3 screenshots accidentally leaked, appears to be isometric and turn-based

NJClaw

OoOoOoOoOoh
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Pathfinder: Wrath I'm very into cock and ball torture
The itemization and the power curve are the two worst aspects of both Divinity Original Sin games, with 2 being the worse offender. Larian has not demonstrated an ability to make items or their stats interesting, or have them otherwise involve interesting choices, or instill them with any sense of permanence or prestige. I would not expect much from BG3, and if there are improvements, they are probably going to be easier to attribute to D&D 5e than Larian's own ingenuity.
Items "power curve" is simply not a thing in D&D 5. You have +1, +2 and +3 weapons and that's it. You should get +2 weapons after 5th level and +3 after 11th level. If a bonus is higher than that, it is linked to a powerful artifact or something that you should never get before 17th level.
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Why you do dis to me?

unhappy_avellone.jpg
 

Ventidius

Arbiter
Joined
Jul 8, 2017
Messages
552
They can still randomize the actual weapon types (mace, sword, axe, etc) and the effects attached (Confusion, Sparks, etc.), but that may not be that much of a problem (and indeed, Icewind Dale had a similar system, combined with handcrafted loot of course) if they refrain from inflating the numbers to the point that loot becomes obsolete quickly. To be fair, number inflation might indeed be mitigated somewhat by 5E, since D&D in general doesn't mix well with number inflation.
They really can't inflate numbers with D&D 5, because the math at the core of the system is constrained by very strict rules. Adding a simple +1 is a really big deal and the core handbooks try to tell you every other page that you should never give numeric bonuses.

This is true, but it does come back to the question of whether they will implement the ruleset faithfully or not, doesn't it? Ultimately, this can end in Larian and their approach to design breaking to D&D's design ethos (good outcome), the D&D ruleset breaking to Larian's sensibility (bad outcome), or most likely, some kind of compromise between the gamedev's methods and the PnP ruleset that produces surprising outcomes, some good and some bad, which is what the IE games were in their time.

I do sympathize with the view that 5E will keep Larian "in a box" and prevent them from repeating past mistakes, but I also do not underestimate the ability of devs to snatch defeat from the jaws of victory, the complications of adapting PnP systems to computer gaming, and the effects of working with an AAA budget and the corresponding expectations in terms of sales and audience targeting. We will just have to wait and see.
 

Spectacle

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The itemization and the power curve are the two worst aspects of both Divinity Original Sin games, with 2 being the worse offender. Larian has not demonstrated an ability to make items or their stats interesting, or have them otherwise involve interesting choices, or instill them with any sense of permanence or prestige. I would not expect much from BG3, and if there are improvements, they are probably going to be easier to attribute to D&D 5e than Larian's own ingenuity.
Items "power curve" is simply not a thing in D&D 5. You have +1, +2 and +3 weapons and that's it. You should get +2 weapons after 5th level and +3 after 11th level. If a bonus is higher than that, it is linked to a powerful artifact or something that you should never get before 17th level.
That's on the generous side, really. I've yet to see a single +3 item in a published 5e adventure. Even a +1 weapon can be a valuable piece of equipment for a 20th level fighter.

5E isn't balanced around characters having a certain amount of magic items per level. Instead characters with magic gear are just plain more powerful.
 

culliford

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Why in the dialogue view are the characters not looking the player in the eyes, but rather over one's shoulder? Takes away from the immersion.
 

Tweed

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Pathfinder: Wrath
*My hopes for this game were all dead, the final screenshots were an exclamation mark to everything that had lead up to this point, I released my finger from the mouse. And then it was over*
 

FreeKaner

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Items "power curve" is simply not a thing in D&D 5. You have +1, +2 and +3 weapons and that's it. You should get +2 weapons after 5th level and +3 after 11th level. If a bonus is higher than that, it is linked to a powerful artifact or something that you should never get before 17th level.

That's good design right there. Entirely opposite of DOS1/2.
 

vdweller

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BG3 quest log leaked

I start dozing off in the sunshine, my ruminations taking me deeper into my orgasmic theories.

My hands softly creep back down between my legs, and I fold in on myself, wondering if I have the energy for another lazy climax but my body is tired and I feel quite weak. Pity, the places my mind has been taking me, fractals of cocks and pussies and tits and asses, as I’m drifting in and out of a dream. I’m turned on and horny but too exhausted to do anything about it.

I hear a click of the door handle, and I’m startled into sudden consciousness. I grab at the duvet to cover my nakedness and hold my breath as a key turns in the lock.
Although my heart is drumming against my chest, I know it’s him, and I lie back, trying to settle while being hyper-aware of every sound he makes as he walks through the house to the bedroom.

At last, he reaches the door and opens it.

“Hello, hello,” he says, a smile dancing over his whole face, lighting up his eyes, “what’s been going on here then?” He’s pulling at his tie and unbuttoning his shirt while striding towards the bed. I can see his burgeoning erection already through his trousers, and I throw back the duvet just as he dives on to me.

I think it must be from a caravan escort quest.

EDIT: Read it again more carefully, most likely stronghold management.
 
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Tytus

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Items "power curve" is simply not a thing in D&D 5. You have +1, +2 and +3 weapons and that's it. You should get +2 weapons after 5th level and +3 after 11th level. If a bonus is higher than that, it is linked to a powerful artifact or something that you should never get before 17th level.

That's good design right there. Entirely opposite of DOS1/2.

Pahtfinder Kingmaker is much better at this. I mean, you could return to the city and have four full rows of Rings of Protection +2 and +3 in your inventory. In that game you couldn't even take a deeper breath without chocking on a magical ring. The entire Stolen Land was taking shallow breaths in fear of asphyxiation. And don't get me started on putting pants in the morning. People had to put ward spells on them, because they could spontaneously combust at night and turn into magical Plate Armor +3. And those bastards had really tight cod pieces! And the weapons? Every kitchen knife had to be approached following a strict procedure because you know if every kitchen utensil can give you cold damage, fire damage, acid damage or maybe even sonic damage, you learn pretty fast to be very meticulous in everything you do.

Therefor I think BG3 should do the same. Throw your character under a huge pile of useless magical items you can't/won't/don't want to use. That will really quickly clog your inventory, encumber you and are only good for farming money. This is gentlemen is good itemization design 101.
 
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ItsChon

Resident Zoomer
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Steve gets a Kidney but I don't even get a tag.
The game looks like hot garbage. 3D isometric games almost always look and play like shit. Literally the only exception I can think of to this rule is AoD, and even than, it succeeded despite its engine and art, not because of it. I don't even need to bother going into why the dialogue and characters models look horrible, and if y'all watched the demo, it's clear the combat and animations are no better. Major decline. I didn't expect anything, and I'm still hurt.

All the retards saying BG1 was bad and it's incline the game is now turn-based need to jump off a cliff and join the rest of the retarded and malformed Spartan babies at the bottom, where they can spend the rest of their lives playing FO:3 and Skyrim.
 

Roguey

Codex Staff
Staff Member
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Messages
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Dragon age 2 was a bad game, but not because of the dialogue style. As far as I can remember, people had many valid complaints about it, the combat being the main one. I don't remember many people singling out the fact that they used third-person dialogue as the reason for it being bad.

You have seemingly read "DA2" when I was referring to Divinity: Original Sin 2.
 
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The thing that always shocks me is that there are actually codexers who finished D:OS and/or D:OS2. And I say this as someone who enjoys watching cat videos on youtube from time to time.
 

aris

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Apr 27, 2012
Messages
11,613
Dragon age 2 was a bad game, but not because of the dialogue style. As far as I can remember, people had many valid complaints about it, the combat being the main one. I don't remember many people singling out the fact that they used third-person dialogue as the reason for it being bad.

You have seemingly read "DA2" when I was referring to Divinity: Original Sin 2.
Shit you're right :D
 

luj1

You're all shills
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The thing that always shocks me is that there are actually codexers who finished D:OS and/or D:OS2. And I say this as someone who enjoys watching cat videos on youtube from time to time.

Never played DOS or DOS 2. Actually I did install DOS. Fired up chargen, saw your character is tied to your wife (?), was like ooookayy, walked around the beach a little (with my main character), saw you get quests from a talking crab and said fook this lol

All in all, similar to my adventure with Skyrim (both lasted <5 minutes).
 
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KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,859
I stopped playing AD&D at 2e. I suppose it hardly matters now, IMHO, for CRPGs since its all alien. Not like i'm rolling the dice or anything. What the hell happened to D&D? Old man i be..... OLDDDDDD!!!!!
old_man_by_barnulf-d488d6k.jpg

At least it ain't 4e. Wtf was that shit?!?
 
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Deleted Member 22431

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I will only play if the game has romances in it. It's like a big deal for me.
 

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