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Interview Baldurs Gate - Never Forget

Discussion in 'RPG News & Content' started by VentilatorOfDoom, Aug 16, 2010.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
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    Tags: Baldur's Gate II: Shadows of Amn; BioWare

    <p>RPS had the opportunity to <a href="http://www.rockpapershotgun.com/2010/08/16/not-forgotten-bioware-on-baldurs-gate/" target="_blank">chat with the BioDocs</a> and they looked back at their breakthrough game, Baldur's Gate - the start of all that emotional engagement enthralling us to this very day.</p>
    <blockquote>
    <p><strong>Ray</strong>: Interplay had the Dungeons and Dragons license through TSR so what they provided was converting the engine to Dungeons and Dragons instead. We thought that would be a good license to develop in.</p>
    <p><strong>Greg</strong>: what we always wanted to make was the experience of that top-down experience. That top-down world exploration of Ultima was a really big inspiration for us. One thing that&rsquo;s important to realise was we started it back in the mid-90s, and that was when RPGs were dead in North America. People would kind of scoff when you said you were making one.</p>
    <p><strong>Ray</strong>: A lot of publishers were saying RPGs were not the place to be and there was not a future for them. We disagreed, we wanted to go back to our favourite games of the 80s and early 90s. All these amazing games that provide these rich experiences. We wanted to create something to capture that magic.</p>
    <p><strong>Greg</strong>: We have a way of describing it now, historically we didn&rsquo;t have the language to explain it. What we moved to was the concept of Bioware&rsquo;s 4 pillars. The idea of exploration, incredible territory to explore. Combat, you had to think you had to plan, by changing tactics you could be successful. Characters&hellip;</p>
    <p><strong>Ray</strong> &ndash; We looked at RTSes, C&amp;C and WoW, you&rsquo;d click on characters and they&rsquo;d say something back to you, and it was a surprise. Jagged Alliance, one character would take out a gun and start shooting another because they&rsquo;d had an argument. We wanted to make them feel like real people, not NPCs who were AI controlled, they really felt they had personalities and came to life.</p>
    </blockquote>
    <p><em>thanks to <strong>Jaedar </strong>for pointing this out.</em></p>
     
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  2. Andhaira Arcane

    Andhaira
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    Hmm, so interparty conflict in Baldurs Gate had its root in Jagged Alliance?

    I approve.
     
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  3. Morkar illiterate

    Morkar
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    Why did they stop?
     
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  4. Volourn Pretty Princess Pretty Princess

    Volourn
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    LONG LIVE BIO, DEATH TO BG!
     
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  5. Overweight Manatee Scholar

    Overweight Manatee
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    WoW inspired BG? I know WoW is pretty big, but is it really big enough to influence games that were made 7 years before it came out?

    Because games of the late 90s and 00s sold 10x better.
     
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  6. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    Codex 2012
    Never forgive.
     
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  7. ScottishMartialArts Self-Ejected

    Self-Ejected
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    They probably meant Warcraft, rather than World of Warcraft, seeing as how they were discussing RTS influences on the game.
     
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  8. Ed123 Arcane Patron

    Ed123
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    Serpent in the Staglands Wasteland 2
    They probably meant the Warcraft series and the "zany" lines spouted by units when you clicked on them. Now I see where the design philosophy of...

    CAN I GET YOU A LADDER, SO YOU CAN GET OFF MY BACK?

    CAN I GET YOU A LADDER, SO YOU CAN GET OFF MY BACK?

    CAN I GET YOU A LADDER, SO YOU CAN GET OFF MY BACK?

    CAN I GET YOU A LADDER, SO YOU CAN GET OFF MY BACK?

    CAN I GET YOU A LADDER, SO YOU CAN GET OFF MY BACK?

    CAN I GET YOU A LADDER, SO YOU CAN GET OFF MY BACK?

    CAN I GET YOU A LADDER, SO YOU CAN GET OFF MY BACK?

    ...came from. Bio seem to be making a concerted effort to take the most irritating elements of Blizzard games and stuff them into one gigantic shit sandwich.
     
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  9. aries202 Erudite

    aries202
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    I think they're clear showing signs of some form of light Alzheimers or amnesia? As I recall, they wanted to make an RTS game called Battleground Infinity, then showed the project to Black Isle. Fearqus? Urquhart? the director of the now defunct Black Isle (or Interplay?) told them to go mke an rpg. And so they did...and the only thing that stuck was the engine; the Infinity Engine, used to make games like BG, BG2, NWN, and their expansions, PS: Torment, Icewind Dale 1 and Icewind Dale 2.

    As I understand having say Khalid and Jaheira in the same party as Xzar and Montaron (In BG) will make them attack each other at one point in time in the game.
     
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  10. bhlaab Arbiter

    bhlaab
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    They forgot a long time ago
     
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  11. relootz Scholar

    relootz
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    One of the best games for me BG2, forever in my memory :salute:
     
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  12. coaster Liturgist

    coaster
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    God these BG retrospectives are getting old.

    Where were you when you first thought you would be interviewed about a retrospective for Baldur's Gate?
     
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  13. Moray Scholar

    Moray
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    This is a gem, right here.
     
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  14. Jaesun Fabulous Moderator Patron

    Jaesun
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    Too bad they abandoned all those principles that they held onto with the Baldur's Gate series when they gave us their derpariffic DA:O.

    Good job Greg and Ray.
     
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  15. Zeus Cipher

    Zeus
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    Yeah, it's interesting that party interaction, one of the trademarks of Bioware RPGs, was inspired by strategy games--which aren't exactly known for the depth of their characters.
     
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  16. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    that just shows how awesome JA was (is).
     
    • Brofist Brofist x 1
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  17. DraQ Prestigious Gentleman Arcane

    DraQ
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    Overhead/iso is shit for exploration.
     
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  18. Felix Arcane

    Felix
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    Real time with pause combat.... :x
     
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  19. Radisshu Prophet

    Radisshu
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    BG sucked.
     
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  20. Murk Arcane

    Murk
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    You were on a roll until you hit the NWN part -- different engine, but yes I recall even VD talking about how BioWare was originally working on an RTS but was convinced by Interplay/Black Isle to switch to an RPG instead.

    some details on the topic: http://www.gamespy.com/articles/540/540065p1.html

    und dis

    http://www.1up.com/news/baldurs-gate-was-originally-mmo

    heh
     
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  21. 1eyedking Erudite

    1eyedking
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    But...but...but VD liked it...
     
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  22. Serious_Business Best Poster on the Codex

    Serious_Business
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  23. Gay-Lussac Arcane

    Gay-Lussac
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    I'm disappointed, Serious Business. For shame, son, for shame.
     
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  24. Jaesun Fabulous Moderator Patron

    Jaesun
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    Some people enjoy a toasted shit sandwich, I don't but hey if he liked it, whatever floats your boat.
     
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  25. GarfunkeL Racism Expert

    GarfunkeL
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    It's awesome how they don't recall trying to cash in with the RTS crowd and Feargus kicking them to make an RPG instead.

    And I would've rather stuck with a ton of shallow NPC's like BG than the much smaller list of emotional engagement that was BG2.
     
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