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Preview Bard's Tale preview at GameSpot

Discussion in 'RPG Codex News & Content Comments' started by Spazmo, Feb 27, 2004.

  1. Spazmo Erudite

    Spazmo
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    Tags: Bard's Tale (2005); InXile Entertainment

    <a href="http://www.gamespot.com/pc">Gamespot PC</a> have talked with our pal <b>Brian Fargo</b> of <a href=http://www.inxile-entertainment.com>InXile</a> all about his upcoming actiony RPG type of thing <b>The Bard's Tale</b>.
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    <blockquote>The Bard's Tale won't just upend the clichéd storylines of the dungeon-crawling genre; it'll attempt to refine some of the unwieldy gameplay conventions, too. For instance, Fargo talked about the tedium of menial tasks, like sorting through 20 pairs of leggings or returning to town midway through a dungeon to sell off most of the items that are crowding your filled inventory. This game will keep that from becoming an issue by automatically equipping a new weapon or piece of armor when you pick it up (if it's superior to what you're already carrying). Inferior items will automatically be converted to gold right there in your inventory--no extra trips back to town required. You'll also be able to switch between your various weapon categories (such as sword, heavy weapon, and ranged weapon) and magical abilities with an onscreen pop-up menu that will keep you from having to trudge through multiple layers of submenus to access everything.</blockquote>
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    That's a pretty terrible idea. Half the fun in an action RPG is gathering loot and finding out what works best with what. If the game does it for you--and probably bungles it, too--one can only hope there rest of the game is really damn funny.
     
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  2. Diogo Ribeiro Erudite

    Diogo Ribeiro
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    How does the game determine what is "superior"? Suppose a piece of armor gives +2 to your Defense, but gives 50% resistance to Poison. Then comes along a +4 armor, without the bonuses. Does it equip the +4 one automatically? Supoose you have a +3 sword with a Haste bonus, but then comes along a +6 sword - is the +6 automatically equipped and the +3 sold? Bad idea.

    I think this kind of automation will end up being detrimental to the game.

    At least include presets so players can decide what the game would consider a priority in terms of automated sale. "Better" or "superior" is very vague, and will likely cause problems if it will only consider pure defense or attack ratings.

    "Multiple layers of submenus to access everything"? Someone forgot simple hotkeys, and simple mouse drag'n'drop.
     
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  3. fnordcircle Liturgist

    fnordcircle
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    Frowning at my monitor as I read your dumb post.
    That's so kewl!

    Oh, why not have the game automatically attack monsters I can kill or flee from monsters that are too strong? Oh, and if it could also have my PC automatically walk through the dungeon for me, that would be cool too. And when I've got the coins to buy something better in a shop maybe it can turn around and bring me to the shop and automatically buy it and equip it.

    OH, and on the way to the shop can it also accept any quests offered by NPCs that my PC can do successfully?

    OH I FUCKING KNOW THE THING THAT THEY COULD DO TO MAKE THIS THIS COOLEST FUCKING GAME EVER. AFTER I INSTALL JUST HAVE A BIG 'YOU ARE A WINNER!!!' GRAPHIC FLASH ON THE SCREEN WITH A BLUE RIBBON. THAT WAY I WON'T BE TOO DISTRACTED FROM MY HOBBY OF DROOLING ONTO MY CHEST WHILE STARING AT THE PRETTY COLORS!!!!!

    morons
     
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  4. Voss Erudite

    Voss
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    Ick. The Dungeon Siege school of screen saver design is spreading. Wheres the anti-virus software when you *really* need it?
     
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  5. dipdipdip Liturgist

    dipdipdip
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    That's an outrageously awful idea.

    I can only imagine that this means weapons won't have special properties.
     
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  6. Diogo Ribeiro Erudite

    Diogo Ribeiro
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    Even if they don't - which would make sense, so as to keep the system simple - its still a terrible form of automating the process.
     
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  7. DIPthong Novice

    DIPthong
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    Automated gameplay makes baby Jesus cry...
     
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  8. Whipporowill Erudite

    Whipporowill
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    I can't believe they actually use that as one of the games selling points... :shock:
     
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  9. Sol Invictus Erudite

    Sol Invictus
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    You know, I submitted the Dungeon Siege executable to Norton and McAfee as a 'virus'.
     
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  10. Jed Cipher

    Jed
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    I can see why someone might want to have that included as an option, but no fucking way would I want it to happen automatically. If removing some of the "menial" tasks from the game is the object, why not just be able to right click on the object, have a choice to "turn the item to gold," and just have the item move into the stock of the closest merchant in the case that you change your mind later? Though at a increased price as a small penalty for choosing unwisely, of course.
     
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  11. DIPthong Novice

    DIPthong
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    Why can't we just have a bag of holding with a portal to a merchant in it? We sell him stuff through the bag and he gives us gold. Same idea, but its alittle more amusing. :lol:
     
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  12. Nightjed Liturgist

    Nightjed
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    they will probably have items without any kind of special bonuses, hell, it sounds like if you will find the weapons in "sets" and, for example, wont be able to use the sword-shield sword with the sword-dagger combo
    its a very very very bad idea, its even worse than a lame console rpg system, but without any materia/junction system :evil:
     
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  13. Whipporowill Erudite

    Whipporowill
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    Even in DS you'd have to actually cast a spell to turn your loot into gold... MANUALLY. Sheesh.

    But as some people said. As an option, this wouldn't be all bad... but as a feature?
     
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  14. Jed Cipher

    Jed
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    I think a certain, recent expansion campaign might have beat you to this idea...
     
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  15. Whipporowill Erudite

    Whipporowill
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    The bag in HOTU wasn't all that bad - considering the amount of loot you found. I'd prefer less loot (ore more useful one) and less trips to the shopkeeper. I'm actually quite fond of the "clear map - go to shopkeeper".
     
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  16. Diogo Ribeiro Erudite

    Diogo Ribeiro
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    Probably one of the few aspects of DS which was good.
     
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  17. DIPthong Novice

    DIPthong
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    Ugh, the sad thing is I meant that as a joke... :oops:
     
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  18. Barghest Augur Patron

    Barghest
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Ackkk - The more I hear about this game, the more I feel like poking my eyes out with my thumbs. Gaming for Thickos - 'Fer fucks sake...
     
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  19. geminito Liturgist

    geminito
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    NWN is a joke!
     
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  20. Otaku_Hanzo Erudite

    Otaku_Hanzo
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    As is Dungeon Seige and as will this game be as well apparently. Role-Player pretty much summed up my thoughts on the whole thing with his first post in this thread.
     
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  21. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
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    I ask... Why have loot at all! Think about it, just give the PC the uber-sword and uber-armour right at the beginning and then they'll never need worry about looting or buying anything again! (Not that "buying" is soemthing I've ever done in an RPG, considering all the best loot is found in the bad guys hands).
     
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  22. Jed Cipher

    Jed
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    I've often advocated for having gear that levels with the player.
     
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  23. Otaku_Hanzo Erudite

    Otaku_Hanzo
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    Blade & Sword does this to an extent.
     
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  24. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    So did Daikatana. :D
     
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  25. Otaku_Hanzo Erudite

    Otaku_Hanzo
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    Okay. I could have lived without reading that word ever again. Thanks, Saint. You have caused my untimely demise. :P
     
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