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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Maybe not a castle but "taking over" a settlement as local lord? Hmmm the possibilities :P
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
343
Getting rich enough to buy a castle would be a neat game ender.

So between that and the Black Obelisk we have the Economic and Military victories sorted, but what do we do for Cultural and Diplomatic?
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,063
Getting rich enough to buy a castle would be a neat game ender.

So between that and the Black Obelisk we have the Economic and Military victories sorted, but what do we do for Cultural and Diplomatic?
Diplomatic would probably uniting all three houses against common threats via intermarriages, peace pacts etc. As for cultural, dunno, maybe turning every settlement into a cultist den? +M
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,014
Steve gets a Kidney but I don't even get a tag.
Tarelius: Underground areas maybe? Or fighting inside castles/towns
OverHypeStudios: Tarelius Not coming with this DLC. We had worked on combat map objects a while back but they tend to clutter the map to a point where combat is just not fun anymore. Also it requires a lot of resources for basically just "cosmetics". Richt now we rather focus on more content like enemies, armors, weapons and so on
:(
 

Brancaleone

Liturgist
Joined
Apr 28, 2015
Messages
1,004
Location
Norcia
basically just "cosmetics"
Translation: we can't be assed reworking the combat AI, so we'd rather keep the battles like
lineout1.1.gif
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,055
As for cultural, dunno, maybe turning every settlement into a cultist den? +M
Introducing same sex marriages and transgenderism to orcs and goblins (ineffective when it comes to ancient dead), something that would weaken them in the long run, and they would no longer pose a threat.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
761
Release Date Announcement
We’re happy to announce that the ‘Beasts & Exploration’ DLC for Battle Brothers will be released on November 29th, 2018, for the price of $9.99 or your local equivalent. You can already find and wishlist it on Steam right here.

capsule_main1.jpg


The artwork above can also be downloaded as a wallpaper here.

The ‘Beasts & Exploration’ DLC for Battle Brothers expands the game with a larger world, full of unique hidden locations throughout that offer new possibilities and rewards to the daring adventurer, as well as challenging new beasts roaming the untamed wilds. Craft your own gear from trophies you collect, customize your equipment with a new system for armor attachments, and engage in profitable beast hunting and exploration!

Features
  • Legendary Locations – Hidden legendary locations offer new possibilities, lore, unique opponents, and unique rewards for the daring adventurer in a world that is 25% larger.
  • New Opponents – Five challenging new beasts populate different parts of the wilds, and three fearsome bosses guard valuable treasure. All of them come with unique mechanics and loot.
  • Crafting – Trophies from slain beasts can now be crafted into cloaks, armor plating, armor for your wardogs, shields, potions and other items to customize the look of your hardened mercenaries and benefit them in combat.
  • Customize your Gear – Wear cloaks, shoulderguards and more for additional benefits with the new armor attachment system, and use the new paint items to paint shields and helmets in the colors of your company.
  • New Weapons and Armor – A collection of new weapons and armors allow for new play styles and character builds.
  • New Contracts, Events and Ambitions – Engage in profitable beast hunting and exploration. Immerse yourself in leading a mercenary company with even more illustrated events.
  • New Music – Two new music tracks accompany you on your adventures.
  • New Achievements – Challenge yourself with 10 new achievements on Steam or GOG.
Please note: You’ll be able to continue your current campaign with the DLC, but you won’t have access to all of the new content until you start a new campaign.

Well, well.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
7,307
"3 fearsome bosses" eh? I like that.

On the other hand, are the "five beasts" mentioned the schratt, hexe, alp, spider thing and troll/ogre? Meaning they have all already been shown? Assuming the hexe counts as a "beast" off course.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,063
Naturally :d1p:

Pity we're on crunch time here at work, I'd get that Friday off otherwise. Maybe I'll get sick then? :P
Television channel I work for was shut down today and this update is by far the only positive thing about it. :D I WILL HAVE SO MUCH TIME TO PLAY THIS
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/battle-brothers-beasts-and-exploration/

Battle Brothers is getting some scary-ass monsters in its first DLC
The paid Beasts & Exploration DLC is arriving November 29.

Battle Brothers was one of the surprises of 2017. The turn-based strategy game puts you in control of a mercenary party within a bottomless, procedurally-generated fantasy campaign. It's brutal on default difficulty or above, even compared to similar games like XCOM. Your mercs can be permanently maimed, you can't heal mid-combat, and soldiers who fail morale checks automatically flee.

Overhype Studios is adding to its gritty medieval RPG in the first paid update to Battle Brothers, "Beasts & Exploration," a $10 DLC coming November 29. Today Overhype revealed that release date as it published the Steam page for the DLC, which it's been blogging about on battlebrothersgame.com since it was announced in August.

As the title hints, Beasts & Exploration is adding five new monster types that you can encounter in the campaign. There's the Hexe: scary, wart-covered witches that can charm your men into thinking they're single, emotionally intelligent medieval ladies. "Should every last man on the battlefield be mind-controlled by a Hexe, the coven will have them all commit suicide in order to end the battle," Overhype wrote in August. Neat. There's also The Unhold, a yeti-like territorial giant who excels at displacement, with knockback skills that ignore primed spears or allow it to fling one of your men over its shoulder.

Joining these new monster types will be three currently unrevealed bosses, each of which will have unique mechanics and loot. A new crafting system will allow you to turn their pelts and other parts of slain beasts into cosmetic and functional armor and armor attachments for your men. "For a price, the taxidermist is able to create all kinds of new items that suitably reflect your achievements in big game hunting from the trophies that you bring him—charms, cloaks, armor plating, armor for your wardogs, shields, antidotes, drugs, and more," writes the Battle Brothers blog. New paint items will also allow you to customize shields and armor, perhaps to mark different units to indicate their role.

Studio co-founder Jan Taaks told me over Discord that in designing new systems around customization, Overhype "mainly wanted to give the player the means to make his mercenary company look and feel like his own with no two companies looking the same. Also, we wanted to make fighting beasts worthwhile. The craftable attachments that are made from beast mats add unique properties like the Lindwurm Scale Cloak making you immune to acid Lindwurm Blood, plus adding armor."

As for the exploration side of the DLC, Taaks says to expect a new contracts and events in addition to new ''legendary locations' hidden on the map. "These will trigger really interesting and sometimes extensive events and some will also give you some almost RPG-like choices. A bit like quests in other games which is somewhat new for our game. Some will also lead to fights and give unique items that can not be obtained in any other way."
 

TT1

Arcane
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Joined
Nov 25, 2016
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Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
So, one day they announced that they will abandon the game. Some months later, a DLC is announced.


The Conclusion: Update 1.1 Released
16 JUNE - RAPSDJFF
blog_header_final.jpg

The 1.1 update to Battle Brothers is here and brings a bunch of additions and changes, as well as various bugfixes – see below for the complete changelog. Also, we’re talking about what we’ll be doing next.

The Conclusion
Making Battle Brothers a reality has been a great ride. Back when we still worked our evenings and weekends on the game, we never imagined quite how many and how much people would fall in love with it, and all the support we’d get from you. Playing the game now ourselves, we’re genuinely happy with how things turned out. For all its flaws, Battle Brothers is fun to play, it’s satisfying to see what we achieved with our means, and we’re happy to say that we’ve learned a lot on game development as we created our first game together.

A part of game development is making tough decisions on where to spend your limited time. In creating Battle Brothers we, too, had to make concessions in order to make the game happen. Unfortunately, this now makes things like translations and mod support unfeasible, as much as we’d like to offer them, and expanding the game beyond its initial concept an increasingly unwieldy endeavour.

We’ve thought long and hard about where we want to go from here. After working on the same game for almost five years now, we’ve come to realize that it is time to move on. Creating Battle Brothers has always been about building the game we want to play ourselves, and furthering ourselves as game developers, and we believe that taking all the lessons learned here to create a new game dear to us is the right next step to take.

Development on Battle Brothers is concluded with today’s update – although we’ll of course continue to provide bugfixes, as necessary. We have a very good idea of the game we want to create next, and we’re enthusiastic to get started. It won’t be Battle Brothers 2, but if you enjoyed playing Battle Brothers, chances are good you’ll really enjoy our next game, too. We look forward to tell you all about it in the future. It’ll even have legs!


WTF is going on? Why did they change their minds?
 
Last edited:

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
761
So, one day they announced that they will abandon the game. Some months later, a DLC is announced.

WTF is going on? Why did they change their minds?

One image say 1000 words.
happy%20kraut%20merchant.png
 

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