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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Prime Junta

Guest
its literally just a brainless grind where nothing matters until like day 120

Funny, I've always thought it turns into a brainless grind around day 120. At that point you're so strong it doesn't really matter much what you do, you'll win anyway. The early and mid games are /hard/.

(Of course if you're not playing Ironman it's a mindless grind of save-scumming, but that's your fault.)
 

Prime Junta

Guest
You could at least have quoted the sentence afterwards too, where I mention you can still use a shield with a 2H Bro before the frontlines clash...

Then you need Quick Hands or you're wasting a round, and you're taking a fatigue penalty carrying the shield (plus other opportunity cost -- f.ex you could be carrying a net, also super useful early-midgame). That's either a waste of a perk or massively sub-optimal. (Sauce: tried it.)

A two-hander is viable once you get over 200 armor - that should be possible way before the first crisis hits.

Then why brag about your endgame 320/300 bros when I'm specifically calling you out for ignoring the early/midgame when it's actually, y'know, hard?
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
I find it surprising that people can't accept that there are different playstyles...
I see some claims in here that are ABSOLUTE but I definitely disagree with them.
For example:
The early perks are pretty much the same for any build. You need backstabber, you need that ranged defense buff, colossus, brawny and fortified mind. Student too. Late game add reach advantage, berserk, frenzy, indomitable/battleforged, preferred weapon focus and you re ready to go.
Ranged defense buff?
Ranged defense is a waste on shielded bros, they already have more than enough with kite shields.
Colossus is decent but not a must and fortified mind... I prefer quick hands as its a really nice utility perk

Only as an example
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
961
Codex Year of the Donut
You could at least have quoted the sentence afterwards too, where I mention you can still use a shield with a 2H Bro before the frontlines clash...

Then you need Quick Hands or you're wasting a round, and you're taking a fatigue penalty carrying the shield (plus other opportunity cost -- f.ex you could be carrying a net, also super useful early-midgame). That's either a waste of a perk or massively sub-optimal. (Sauce: tried it.)

A two-hander is viable once you get over 200 armor - that should be possible way before the first crisis hits.

Then why brag about your endgame 320/300 bros when I'm specifically calling you out for ignoring the early/midgame when it's actually, y'know, hard?
Your 'call out' (lol) was false in the first place. You argued that a 2H melee Bro would need to have ranged defense, so you would have to raise it from the start as opposed to a shield Bro. To that I said 'No, once he has heavy armor he won't need any ranged defense, so the build wouldn't differ in that case either. You can build them the same fucking way at the beginning and choose later!

As for Kite Shields: it'll cost you 8 fatigue. Not nothing, not build breaking. You certainly can live without 'Quick Hands' you only need that if you want to play the retarded 2H / Shield switch every round and that was certainly not what I was talking about.
 

Whiskeyjack

Learned
Joined
Jul 8, 2018
Messages
156
its literally just a brainless grind where nothing matters until like day 120

Funny, I've always thought it turns into a brainless grind around day 120. At that point you're so strong it doesn't really matter much what you do, you'll win anyway. The early and mid games are /hard/.

(Of course if you're not playing Ironman it's a mindless grind of save-scumming, but that's your fault.)
Day 120 I'm normally either finishing a crisis (p. Hard) or unique farming, which isn't easy. I think of post 1st crisis until the end of the third as mid game. End game is going after the legendary locations.

And yeah, I'm exclusively Ironman.
 

Whiskeyjack

Learned
Joined
Jul 8, 2018
Messages
156
I dont have anyone pick up a 2H weapon until level 7. You're just archer fodder until then.

Fair enough. I do sometimes. It does work if you do pump RD and have shieldbros on both sides.

Edit - and except in rare cases, I dont take a weapon spec until level 10 or 11. Why spec my best guy for swords when I may find an amazing unique hammer?

I've never found any amazing unique weapon. I've barely found any unique weapons at all. Passing on the weapon spec on the off-chance that I might find one seems really dumb. If I do I'll just hire another swordmaster and train him up to use it -- surely by that point I'd have the cash.

Some of the weapon specs are massively useful however: for heavybros the lower fatigue penalty makes a huge difference, and some give tons more versatility. Polearm specialty makes it possible to have one protect your flank effectively, same with axe specialty and a longaxe.

Question to you and others:

(1) What day, roughly, are you in when you have these wonderful bros with 320/300 armour and unique weapons?
(2) How many? Do you have one star striker, or is your frontline all 320/300 heavybros with 2Hs?
(3) Ironman?
(4) If this is before the first endgame crisis, can you share some tips on how to reasonably consistently get there?
(5) How do you deal with archers in the early/midgame? Brigand marksman hit %s are absurd. Giving everybody but shieldbros Anticipation seems like a bit of a waste IMO, and those fuckers can really ruin your day in the opening round.
I start farming for uniques by day 50 in most games. But unless i get lucky i may only have one or two pieces by the time the first crisis hits.

As far as that, it kind of depends on the crisis as to how things go, but at that point i should at least have a few sets of bandit leader gear so a lot of 190-210 armor and 150-215 helms. If i got lucky or decided to pay I may also have a coat of scales/plate for my best bro. Probably only one or two 2H at that point.

From there - depends on the crisis. Noble War? My gear will have plenty of 300/300 bros from knifing down Knights. Green skins? I'm probably going to wipe if that was my first crisis. Undead? I'll make due with fallen hero gear if I must.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,246
Because i'm rich i'm just patroling roads for nobles and escort caravans. Dat feeling when you escort caravan for 3 days and when you arrive to keep and want to browse shops for famed stuff and keep has "burned warehouse" status...
Day 220. The only unique 2h i have is pike. And it's not much better than ordinary. At least got nice spear for my spearmaster with decent damage and chance to hit head. With cripling strikes and spearwall i can just forget about one flank.
2dhiikg.png
 
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Whiskeyjack

Learned
Joined
Jul 8, 2018
Messages
156
My only 2H unique at day 175 is a fucking flail with slightly better damage and chance to hit head.

Edit - oh and of course the long axe with head hit chance and no damage.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
In my day 200+ game (the first time I've gotten that far, actually) I've found a lot of uniques - once you are flush with cash it seems like you can farm tavern rumours, then go and attack wild locations in the area, and reliably find them.

Whether they're worth it is another story. BB doesn't really have a huge progress curve, so even little bonuses can matter, but the bonus you get is I think comparable (or sometimes less useful) relative to monster-crafted materials.

Also, I think I have some kind of heavy armour phobia. All my level 12+ vets are still running around in 250 or even 200 armour, mainly because most of them are fucking miners and can't keep above 70 fat otherwise.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
961
Codex Year of the Donut
In my day 200+ game (the first time I've gotten that far, actually) I've found a lot of uniques - once you are flush with cash it seems like you can farm tavern rumours, then go and attack wild locations in the area, and reliably find them.

Whether they're worth it is another story. BB doesn't really have a huge progress curve, so even little bonuses can matter, but the bonus you get is I think comparable (or sometimes less useful) relative to monster-crafted materials.

Also, I think I have some kind of heavy armour phobia. All my level 12+ vets are still running around in 250 or even 200 armour, mainly because most of them are fucking miners and can't keep above 70 fat otherwise.
At least someone who could make use of the Blue / White -striped and golden unique armors.

I sometimes give them to my sergeants, but they sit a bit awkwardly between 'Nimble' and 'Battleforged' builds for most Bros.
 

Yarddog

Novice
Patron
Joined
Jan 5, 2019
Messages
28
Location
the yard
Insert Title Here
Posting in epic thread. One hundred hours of gameplay to realize I could position bros in second row. Still don't completely understand LoS. Tales of Maj'Eyal taught me that losing is fun, so all is well. Cheers!
 

Whiskeyjack

Learned
Joined
Jul 8, 2018
Messages
156
Hey Sarissofoi , I read your guide and I'm curious: why don't you take rotation? What's your argument against it?
I love rotation, although it's utility *very* late game (when you're dealing with battles against 30/40 foes) is probably a bit limited. Still - it's saved many a bros lives.

Oh another note - just had my companion archer bro die to a FH at day 180. Was sad - but came back with a not that bad permanent injury.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
961
Codex Year of the Donut
Hey Sarissofoi , I read your guide and I'm curious: why don't you take rotation? What's your argument against it?
I love rotation, although it's utility *very* late game (when you're dealing with battles against 30/40 foes) is probably a bit limited. Still - it's saved many a bros lives.

Oh another note - just had my companion archer bro die to a FH at day 180. Was sad - but came back with a not that bad permanent injury.
Especially in large, late game fights - like 'Sea of Tents' - 'Rotation' shines. You often have to save Bros or get them in position for their AOE attacks. It might be the most important perk for melee Bros. (The exception would be a 'Lone Wolf' Bro fighting far away from his comrades.)

The only reason you could be advising against it is if you're an evil troll who wishes nothing but misfortune on his fellow BB players...
 
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Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
761
Hey Sarissofoi , I read your guide and I'm curious: why don't you take rotation? What's your argument against it?
It is outdated guide and builds.
You should know it as it list some perks that are not in the game anymore.
I should update it. Maybe. Later. Probably never.
Rotation wasn't really needed then but I started using it after and it is now one of my core perks.

To be honest I used to rely on brute force and positioning at the time.
 
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Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Found a famed greatsword with bonus damage and chance to hit head for like 19k after doing a caravan quest. I remember when I used to dread those, now I'm actively seeking them out.
 

Deleted Member 16721

Guest
Since they game added beasts I think I would like it more. I like slaying monsters, magical or otherwise. With the depth of mechanics here it seems like a winner with the beasts DLC. Too many games, though, and not enough time. :(
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
What's the best way to go find a Kraken? I hear that there's a build-up quest involved, but how do you kick it all off, where do you go looking?
 

Kalarion

Serial Ratist
Patron
Joined
Jan 30, 2015
Messages
1,008
Location
San Antonio, TX
Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
What's the best way to go find a Kraken? I hear that there's a build-up quest involved, but how do you kick it all off, where do you go looking?
[OPTIONAL] Step 1: Find the watermill and talk to the "old man" there. He will ask you to find the hilt of an ancient sword, and says his... son?... took it with him when he went to battle a monstrous beast.
Step 2: Find a circle of standing stones in a swamp. The person inside the stones will ask for 6 Unhold hides to create a lure for the Kraken.
Step 3: ??
Step 4: profit!

Full disclosure, I'm only on step 2 (just gathered materials, about to see what happens next, I will report back).
 

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