Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Incline Battle Brothers - now with Warriors of the North DLC - Blazing Deserts DLC on the way

Discussion in 'General RPG Discussion' started by Antigoon, Mar 24, 2017.

  1. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    8,886
    They.... did embrace it. Their response was spot on sensible.
     
    • Agree Agree x 2
    ^ Top  
  2. Whisper Arcane Vatnik

    Whisper
    Joined:
    Feb 29, 2012
    Messages:
    2,660
    Why nerf archers? Already useless for 50%+ battles. Ghosts, trees, alps, knights, orcs etc.
     
    • Agree Agree x 1
    • FAKE NEWS FAKE NEWS x 1
    • Balanced Balanced x 1
    ^ Top  
  3. vazha Arbiter

    vazha
    Joined:
    Aug 24, 2013
    Messages:
    963
    Location:
    Tbilisi / Brussels
    Honestly, that first demand/condition is beyond retarded and could only put forward by a kraut. Don't change stuff because we might want to do a dlc along these lines. lol.
     
    • Disagree Disagree x 1
    ^ Top  
  4. Murk Arcane

    Murk
    Joined:
    Jan 17, 2008
    Messages:
    12,570
    I think you're misunderstanding, they mean don't make a mod that basically gives people the DLC for free (AKA, piracy).

    -------------

    I am glad it'll have more mods now, but I also read the email from Poz as basically a disingenuous veiled "you better do this or else" threat.

    Anyway, hope this means more good stuff in the future -- though whatever overhype does next is a good-faith guarantee buy from me.
     
    • Agree Agree x 9
    ^ Top  
  5. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    8,886
    Yeah, it just means don't make "get DLC for free" mod.
     
    • Yes Yes x 2
    ^ Top  
  6. vazha Arbiter

    vazha
    Joined:
    Aug 24, 2013
    Messages:
    963
    Location:
    Tbilisi / Brussels
    My bad then, seems I have gone full retard all of a sudden. Apologies.
     
    • Brofist Brofist x 3
    • Funny Funny x 2
    • Friendly Friendly x 2
    • retadred retadred x 2
    ^ Top  
  7. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    11,193
    • incline incline x 4
    ^ Top  
  8. Doktor Best Arcane

    Doktor Best
    Joined:
    Feb 2, 2015
    Messages:
    2,172
    Can anyone give me a quick rundown on the state of the game? I was initially very excited for it but decided to wait because of Darth Roxxors impressions. I was especially put off by the lack of endgame and proper win conditions for the campaign.

    Has this changed in the meantime?
     
    • Funny Funny x 1
    • No No x 1
    • cuck cuck x 1
    ^ Top  
  9. tindrli Arcane

    tindrli
    Joined:
    Jan 5, 2011
    Messages:
    3,929
    Location:
    Dragodol
    considering my luck from the past it is tranny at best.
     
    • Funny Funny x 1
    ^ Top  
  10. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    11,193
    :stupid:
     
    • Agree Agree x 8
    • Funny Funny x 2
    • Cheers!! Cheers!! x 1
    ^ Top  
  11. Strange Fellow Arcane Patron

    Strange Fellow
    Joined:
    Jun 21, 2018
    Messages:
    2,358
    Roxor's review deals mostly with the lack of a proper endgame, which is this game's biggest problem -- something even its biggest fans agree on -- and which hasn't changed much since release. He got tired of the core gameplay loop very quickly and so he was disappointed, but I didn't and I've gotten over a hundred hours of fun out of it, and others still have been enjoying it for much longer. It's hard to say how quickly you'll reach the point of fatigue, but for £20 it's an absolute no-brainer, in my opinion. The DLC is worth getting as well. More content = more hours of fun.
     
    • Agree Agree x 7
    ^ Top  
  12. Jimmious Arcane Patron

    Jimmious
    Joined:
    May 18, 2015
    Messages:
    5,054
    Man sometimes I love nerds. Especially when they devote their time to improve games and not contemplating mass murder or something of the sort

    ...but seriously, we should put a list of all the small improvements we mentioned in here recently and either convince modders to implement them or even do it ourselves
     
    • Brofist Brofist x 3
    • nice nice x 1
    ^ Top  
  13. Murk Arcane

    Murk
    Joined:
    Jan 17, 2008
    Messages:
    12,570
    The core gameplay is awesome, and the DLC added some interesting and new stuff.

    Should buy and play, do not let bitching about (perceived) line of sight issues deter you.
     
    • Agree Agree x 2
    • Brofist Brofist x 1
    • Yes Yes x 1
    ^ Top  
  14. sser Arcane Cuck Developer

    sser
    Joined:
    Mar 10, 2011
    Messages:
    1,865,933
  15. vota DC Arbiter

    vota DC
    Joined:
    Aug 23, 2016
    Messages:
    1,088
    Only when title will be changed in Battle Sisters - now with Breasts and Sexploration DLC
     
    • incline incline x 2
    • M'lady M'lady x 1
    ^ Top  
  16. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    8,886
    Darth roxor was wrong and you should play it right now.

    The Gothics have poor quality endgame but that doesn't stop you playing it, right
     
    • Agree Agree x 8
    • FAKE NEWS FAKE NEWS x 1
    • Racist Racist x 1
    ^ Top  
  17. Elhoim Iron Tower Studio Developer

    Elhoim
    Joined:
    Oct 27, 2006
    Messages:
    2,695
    Location:
    San Isidro, Argentina
    The game combat and everything surrounding it is great, and keeps pulling me back to play the game. But the thing that at some point always turns me off is the gameworld being a backdrop or excuse for the combat. I understand the reason that they abandoned the simulation aspect, but you can't shake the feeling that the only thing that has a tangible progression is your company. Almost nothing you do really affects the world in a lasting way, the lairs and enemies appear randomly or worse, just because you got a quest for it, instead of the other way around. At some point you get tired of the bandits that appeared out of nowhere to steal an idol/staff/whatever in every village, the lairs that randomly appear all the time to spawn huge amount of enemies, you start not giving a fuck about fixing a towns problems because you realize there are no problems, the problems appear so that just you can get into combat (which is great). The crisis happening over and over again in a loop. Except for a town changing hands or permanent destruction setting (which goes the whole other way, as it could be a great quest to rebuild a town), nothing matters. Sure, you remove a town penalty or give it a buff, for it to disappear 2 days later and replaced with another idol stealing thief or whatever. There's enough content and areas to explore, and I don't see the need to forcefully create problems so that the player can have a contract.

    I think the main design issue is the "single contract" quest structure, from which all this things boil down. The journal should have been more open, you go town to town, collecting quests, solving issues as you go along, having more agency in the order you do them. The worst culprits are the faction ones that take you to the other side of the kingdom to do a quest and you can't take any other while you go through those towns. Personally, I would have gone with the world creating 100 lairs, with them growing in power as time goes on and creating issues for the surrounding town. When you clear them, they aren't filled for a couple of months and they start from a low point again. Basically, make the lair locations permanent, instead of random spawns that disappear when you clear them, that's horrible for the world credibility. And the main problem that lack of world tangibility is that you can't create long term plans, you can't set yourself high level goals. Except for making an expedition for the black monolith, or some of the new locations, the rest is just random combat excuses.

    Anyway, ranting just because the game is fucking great and just needs an extra push in the simulation aspect of the world. Make the consequences for clearing areas more lasting, don't create places out of nowhere, allow the player to feel like an agent in the world, with consequences for their actions, instead of the world adapting so that the player can get into fights. Probably for a BB2. Really, don't use the single contract structure for the sequel.
     
    • Brofist Brofist x 11
    • Agree Agree x 9
    ^ Top  
  18. Thane Solus LW Games Developer

    Thane Solus
    Joined:
    Apr 29, 2012
    Messages:
    1,599
    Location:
    X-COM Base
    Indeed, that is the biggest flaw, the world is just a backdrop to power a nice combat and itemization, and that hurts the game a lot, but is still fun from time to time to get up to the first invasion or whatever. The DLCs kinda suck tbh, a bit of crafting, customization, a few more items, some events, those mobs, epic meh, but nothing to improve the game considerably. I understood last year, that they got bored and sick of the project, but if you continue to release stuff, at least make something with that map, and that fucking stupid map generator.
     
    • Agree Agree x 1
    • Disagree Disagree x 1
    ^ Top  
  19. jungl Learned

    jungl
    Joined:
    Mar 30, 2016
    Messages:
    830
    I can already see how they do a hentai mod for this. Add hundreds of unique post battle artwork. If you beat bandits then its one of your sisters getting fucked in a random position by one of the last bandit stragglers before killing him. If you lose a sister its some variation of brutal rape artwork or dark lesbian scene if it hexen are involved. Their would be flavor text also saying their bashed or hacked to death like it does in the game.
     
    • When words are not enough When words are not enough x 1
    • popamole popamole x 1
    ^ Top  
  20. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
    Messages:
    27,871
    Location:
    Not Here
    Dead State Divinity: Original Sin
    :shredder:
     
    • Agree Agree x 2
    • Brofist Brofist x 1
    ^ Top  
  21. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,872,892
    Location:
    Djibouti
    darth roxor is never wrong
     
    • FAKE NEWS x 9
    • Brofist x 1
    • Acknowledge this user's Agenda x 1
    • Agree x 1
    • Makes you think... x 1
    • Informative x 1
    • [citation needed] x 1
    • Fabulously Optimistic x 1
    • cuck x 1
    ^ Top  
  22. vazha Arbiter

    vazha
    Joined:
    Aug 24, 2013
    Messages:
    963
    Location:
    Tbilisi / Brussels
    Oh but you so were.
     
    • FAKE NEWS FAKE NEWS x 1
    • No No x 1
    • [citation needed] [citation needed] x 1
    ^ Top  
  23. vota DC Arbiter

    vota DC
    Joined:
    Aug 23, 2016
    Messages:
    1,088
    Good ideas, but lorewise ancient dead with that kind of settlement are strange. You destroyed the ancient tomb filled with skeletons with ancient equipment and a month later they come back? It would be more interesting if they grow stronger if you retreat or lose while they are replaced with modern undead if you beat them.
     
    ^ Top  
  24. Elhoim Iron Tower Studio Developer

    Elhoim
    Joined:
    Oct 27, 2006
    Messages:
    2,695
    Location:
    San Isidro, Argentina
    Definitely. Plus my idea was not that they are refilled with the same type of mobs.
     
    ^ Top  
  25. Draugir101 Novice

    Draugir101
    Joined:
    Dec 12, 2016
    Messages:
    25
    This is exactly the problem the game has had, and considering how simple it really should be, it is ridiculous that the developers haven't made it their priority to make the world more of a simulation, than you just getting a random contract to kill an enemy that wouldn't be there if you didn't take the contract in the first place (making you even more evil?). When the developers focus on adding new enemies and letting the players explore, it seems they are completely out of touch.

    Hopefully someone will make this thanks to modding.
     
    • Up Yours Up Yours x 1
    • Disagree Disagree x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)