Dr Skeleton
Arcane
- Joined
- Nov 9, 2014
- Messages
- 817
Haven't tried it yet, maybe try outs should cost more then? Because right now it feels like a waste of money. Maybe for very expensive recruits to see if they have a very bad trait but they rarely do. Most often you just get to see nothing or 1 somewhat bad/good trait and that tells you basically nothing.Actually after playing for a while with the try out mod for the stars, I found it a bit too "cheaty". Basically you'd never get anyone before trying out and you'd never have to fight with kinda crappy guys against odds etc
As for perks I usually go for pathfinder or colossus (nine lives if they have low base hp). Pathfinder does very little in some fights but when it matters, it matters a lot. Student on very good recruits I want to level up fast or in later game to catch up, but I skip it on most characters in early/mid game. Adrenaline is ok for polearm users because they have the fatigue to use it a lot, works for the 1st line too but I wouldn't take it early. Recovery is good but I usually get it later.
From the 2nd line, it's usually gifted but also good are dodge, quick hands (for the rare throwing/melee or archer/polearm hybrid), fortified mind on the sergeant/banner bearer. Bullseye on archers for sniping necromancers and such, but that I usually get later. I never take steel brow, I'd rather have colossus or nine lives.
3rd line - rotation is a life saver for all melee characters and sometimes to change position with an archer or piker than got tied in melee, so I get rotation on most 1st line characters. Backstabber is very good too, most of the time it's at least +5 and often 10 or 15, especially with polearms. Brawny for the battle forged characters but you don't need to get it early. Shield expert is ok for mediocre characters that make it to higher levels but even then I wouldn't take it on level 4. Maybe relentless for dodge builds but I haven't tried it yet.