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Game News Battle Brothers - Warriors of the North DLC Announced

Discussion in 'RPG News & Content' started by Infinitron, Feb 2, 2019.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Battle Brothers; Battle Brothers - Warriors of the North; Overhype Studios

    The boys at Overhype are on a roll! A mere two months after the release of Beasts & Exploration, today they announced yet another DLC for Battle Brothers. It's called Warriors of the North and as you might expect, its main feature is the addition of a new hostile Northern barbarian faction to the game. It will also add the option to pick an "origin" for your company, which will affect all sorts of things over the course of a playthrough. That sounds pretty ambitious to me, but apparently Warriors of the North is meant to be a smaller thing than Beasts & Exploration. Overhype plan to release it within the next few months. Here's the announcement post:

    [​IMG]

    We’re excited to announce that we’re working on another DLC for Battle Brothers. In other words, there’s going to be even more content for that game that you like. The name of the upcoming DLC is going to be ‘Warriors of the North’.

    As the name suggests, the focus of the DLC will be on introducing a new human faction hailing from the north. This faction follows the old ways of raiding and sacrificing prisoners to cruel gods. They’ll bring more regional flavor to the northern parts of the map, as well as a different challenge to fighting brigands in the north at every stage of the game. This DLC will be focused on new content, and it will be smaller in scope than ‘Beasts & Exploration’. This also means that you won’t have to wait quite as long until you can play it!

    Here’s the rough list of features we’re aiming for:
    • A variety of new human opponents with their own fighting style and equipment, providing a fresh challenge at every stage of the game, including the late game
    • Different origins to pick for your company, each with different starting characters, equipment and circumstances, as well as special rules that impact your campaign from beginning to end
    • New nordic and rus inspired banners, armors and helmets
    • A new legendary location
    • New contracts
    • New events
    In addition to these major features, the DLC will also include countless smaller additions. Just like in the past, we’ll explain all major features and most minor ones in detail in future dev blogs as we go along, so you’ll always know what we’re working on and why. We expect to be finished within the next few months and will announce a release date and final feature list once we’re closer to the finish line.

    Alongside the DLC, which will not be free, the game will also receive a sizable free update again. This update will contain a whole bunch of improvements, quality-of-life features and balancing changes, as well as some minor content additions.

    Join us next week for our first dev blog on the new DLC!
    I hope this means the Beasts & Exploration DLC sold well!
     
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  2. Agame Savant

    Agame
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    Its good they are still working on this, but I did remember they said they were done with BB, and tired of it? I guess the money is good!

    But seriously MOAR HUMAN enemies?!

    :rage:
     
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  3. Murk Arcane

    Murk
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    Exxxcellent.
     
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  4. CRD Learned Patron

    CRD
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    Divinity: Original Sin 2
    I would like to see them moving away from this game and going to kickstarter to fund a properly battle brothers 2 with things like

    - Long campaign similar to expedition games that can also serve to teach people how to play later sandbox
    - better graphics, animated like banner saga
    - more bosses, enemies, and different content than humans
    - endgame that it is not a chore

    They have a potential cult classic in this franchise
     
    Last edited: Feb 3, 2019
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  5. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Serpent in the Staglands Torment: Tides of Numenera
    Human enemies best enemies
     
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  6. Serious_Business Best Poster on the Codex

    Serious_Business
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    OHHHHHHHHHHH YEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
     
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  7. Serious_Business Best Poster on the Codex

    Serious_Business
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    This is ruining my life
     
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  8. Country_Gravy Arcane Patron

    Country_Gravy
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    Wasteland 2
    I will totally let them Paradox me with this game. Just keep getting it closer to perfect and get a decent economy and a branching campaign. And more weapon and attack types.

    I want a Go Prone option like in Wizard's crown.
     
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  9. Jack Dandy Arcane

    Jack Dandy
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    I still want dungeon maps tho...
     
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  10. Prime Junta Arcane

    Prime Junta
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    :YES!:
     
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  11. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Finally, it has barbarians.
     
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  12. Parabalus Arcane

    Parabalus
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    :takemyjewgold::takemyjewgold::takemyjewgold:
     
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  13. Nutria Learned

    Nutria
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    It's nice to see DLC that's actually expanding a game where a little more bulk could help it, not just adding a bunch of boring new mechanics for the sake of new mechanics (Paradox) or frilly cosmetic crap (oh wow, another bolt-action rifle in Sniper Elite!)
     
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  14. Thonius Arbiter

    Thonius
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    We all know it we all want it. LEGS DLC COMMING UP!
     
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  15. DJOGamer PT Magister

    DJOGamer PT
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    They could also do what they were always promising while the game was on development and:
    -make this new content free
    -give us mod tools
     
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  16. Strange Fellow Magister Patron

    Strange Fellow
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    See, with the buttons in place I wouldn't have to type out "citation needed," I could just click the little icon. It was a simpler time.
    Fuck off, Battle Brothers is beautiful.
     
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  17. Jacob Obviously Arcane Patron

    Jacob
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    Grab the Codex by the pussy
    Yes, Battle Brothers' art fit the setting perfectly, a fully detailed painting, even if it doesn't have legs. Banner Saga reminds me too much of western animated movies that almost always more limited in its depiction of violence and edginess.
     
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  18. Sacibengala Learned

    Sacibengala
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    More vikings themed games, yay...
     
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  19. Luka-boy Arcane

    Luka-boy
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    [​IMG]
     
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  20. Ibn Sina Educated

    Ibn Sina
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    I want them to implement late game to transforming into a proper mercenary company. Not just a ragtag band of 20 soldiers walking on foot. I want to see light and heavy cavalry, I want to see light siege engines that you can deploy before battles with enough preparation like Ballistea. Right now even in late game you feel like you are leading an elite band of brigands, not a mercenary company.
     
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  21. BrotherFrank Savant

    BrotherFrank
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    At this rate they might even add battle sisters :O Something else they said they would work on during the kickstarter period...
    Heh I could feel the sting of a dozen retarded/decline ratings for that one, oh if only we still had buttons *hint to any rpg codex site owners who might be browsing*

    Anyways normally I'd be on the humans suck side and rather they add more fantastical creatures but considering how i ended up hating fighting most of the creatures from the beasts dlc (i admit i suck balls at the game which probably doesn't help) maybe fighting some straight forward barbarians who refuse to resort to paltry trickery in favor of an honest axe to the face might be just up my alley.
     
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  22. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Human enemies are often the most interesting in RPGs because they tend to benefit from the diversity of rules and abilities that are designed for player characters. Monsters necessarily run on one or two gimmicks, whereas it's easy for human parties to have variety - and hopefully this DLC gives an exponential benefit to existing humans both ally and enemy.

    Hence AOD, aiming for ability parity between you and the enemy, gives you a great time, whereas some of the monstrous enemies in Dungeon Rats become monotonous. (The mix there is fine, but one imagines the games would be a lot worse if you mostly fought nonhuman enemies.)
     
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  23. Johannes Arcane

    Johannes
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    Tundra dwellers obviously don't need shirts
     
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  24. Agame Savant

    Agame
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    :NO!:

    Anyway it could be interesting if they go for a "not-warhammer-chaos-warriors" theme and give them strange abilities and powers. Otherwise I am not hyped, I have spent 90% of my time in BB restarting in early game fighting bandits, if these guys are just end game "tankier bandits" then... meh.

    And as many fine gentleman before me have already stated, what the game needs is interior maps + much more complex/interesting strategy layer to provide long term gameplay goals.*

    I dont care about more enemies, if you give me the above I will throw sacks of precious Jew gold at you!

    *But its pretty clear we need BB 2.0 for any of this to happen.
     
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  25. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    They never ran a kickstarter campaign.
     
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