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KickStarter BATTLETECH - turn-based mech combat from Harebrained Schemes

Drakron

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The HBS game has black and hispanic trannies fighting for empowered wymmyn whose sole defining feature is how pretty she is.

Its not hispanic, someone gone over the care of putting current nationalities as part of their background, its a superficial multiculturalism that doesnt go beyond language ... and not even that, take for example "Locura" means Madness in both Portuguese and Spanish but there is NO Portuguese or Spanish Culture in the game, we have a "Lord Madeira" that attempts to pass as Portuguese (Egyptian if I recall the bio) but NOTHING on him is Portuguese (or Egyptian), this is the disgraceful thing about this multiculturalism crap ... its entirely shallow.
 

Cael

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The HBS game has black and hispanic trannies fighting for empowered wymmyn whose sole defining feature is how pretty she is.

Its not hispanic, someone gone over the care of putting current nationalities as part of their background, its a superficial multiculturalism that doesnt go beyond language ... and not even that, take for example "Locura" means Madness in both Portuguese and Spanish but there is NO Portuguese or Spanish Culture in the game, we have a "Lord Madeira" that attempts to pass as Portuguese (Egyptian if I recall the bio) but NOTHING on him is Portuguese (or Egyptian), this is the disgraceful thing about this multiculturalism crap ... its entirely shallow.
something Rodriguez
Ana Maria Centrella

Just to name two. They think they are making things multikult by using names, but all they are doing is cultural appropriation. They don't even know or care about the real culture, just use names and skin colour and pat themselves on the back.
 
Vatnik Wumao
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The explanation I read for all the trans racial, multikult nonsense was that in the far future, race mixing in the off world colonies would mean that race had become irrelevant. Everyone would be some inter racial blend of caucasian, chinese, japanese, hispanic and african. People would however continue to be dominated by the culture of the great houses, who as neo nobility would have kept their bloodlines and their culture as pure as possible.
 

Cael

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The explanation I read for all the trans racial, multikult nonsense was that in the far future, race mixing in the off world colonies would mean that race had become irrelevant. Everyone would be some inter racial blend of caucasian, chinese, japanese, hispanic and african. People would however continue to be dominated by the culture of the great houses, who as neo nobility would have kept their bloodlines and their culture as pure as possible.
Name a significant CBT character with a Spanish sounding name.
 
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The explanation I read for all the trans racial, multikult nonsense was that in the far future, race mixing in the off world colonies would mean that race had become irrelevant. Everyone would be some inter racial blend of caucasian, chinese, japanese, hispanic and african.
If the game said everyone was super mixed and they were all just one generic race that'd be one thing, but it doesn't. Instead it says the characters have Hawaiian/Maori ancestry, or British/Nepali, or other mixes like that. So apparently there hasn't been much interbreeding if they can still narrow that down 1000 years in the future, yet everyone is somehow mixed race anyway. I guess getting social justice points and being progressive was more important than having things actually make sense.
 
Vatnik Wumao
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The explanation I read for all the trans racial, multikult nonsense was that in the far future, race mixing in the off world colonies would mean that race had become irrelevant. Everyone would be some inter racial blend of caucasian, chinese, japanese, hispanic and african. People would however continue to be dominated by the culture of the great houses, who as neo nobility would have kept their bloodlines and their culture as pure as possible.
Name a significant CBT character with a Spanish sounding name.

Carlos Camacho
 

Cael

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The explanation I read for all the trans racial, multikult nonsense was that in the far future, race mixing in the off world colonies would mean that race had become irrelevant. Everyone would be some inter racial blend of caucasian, chinese, japanese, hispanic and african. People would however continue to be dominated by the culture of the great houses, who as neo nobility would have kept their bloodlines and their culture as pure as possible.
Name a significant CBT character with a Spanish sounding name.

Carlos Camacho
And who was he?

Oh, right, a merc leader. In a series of books. In which the protagonist was... Cassie Suthorn.

He was so significant that none of the entries for all three books in the series in Sarna.net mentions him as a featured character.

giphy.gif
 
Last edited:

Zed Duke of Banville

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The explanation I read for all the trans racial, multikult nonsense was that in the far future, race mixing in the off world colonies would mean that race had become irrelevant. Everyone would be some inter racial blend of caucasian, chinese, japanese, hispanic and african. People would however continue to be dominated by the culture of the great houses, who as neo nobility would have kept their bloodlines and their culture as pure as possible.
From what I recall of the Battletech setting, planets in the Inner Sphere were typically settled mostly by people from a single Earth country/nation/culture, with certain clusters of colonization where a number of planets in a region were colonized from the same source. Given the expense of space travel, further migration between the colonies was limited in extent. Of course, the computer game takes place in a small part of the Outer Sphere never detailed in any source material, so I suppose they can justify it being settled primarily by Spanish (or perhaps Latin Americans) and Polynesians.
 

Cael

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The explanation I read for all the trans racial, multikult nonsense was that in the far future, race mixing in the off world colonies would mean that race had become irrelevant. Everyone would be some inter racial blend of caucasian, chinese, japanese, hispanic and african. People would however continue to be dominated by the culture of the great houses, who as neo nobility would have kept their bloodlines and their culture as pure as possible.
From what I recall of the Battletech setting, planets in the Inner Sphere were typically settled mostly by people from a single Earth country/nation/culture, with certain clusters of colonization where a number of planets in a region were colonized from the same source. Given the expense of space travel, further migration between the colonies was limited in extent. Of course, the computer game takes place in a small part of the Outer Sphere never detailed in any source material, so I suppose they can justify it being settled primarily by Spanish (or perhaps Latin Americans) and Polynesians.
Wrong. The region is part of the Taurian Concordant/Magistrix of Canopus area. Those are British Isles areas, with surnames like Calderon and Centrella, and given names like Naomi, Thomas, Isla, etc.

The Spanish/Moor area is the Nueva Castile/Umayyid Caliphate area, which is on the opposite side of the Inner Sphere, beyond the Bandit Kingdoms.
 

Drakron

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Wrong. The region is part of the Taurian Concordant/Magistrix of Canopus area. Those are British Isles areas, with surnames like Calderon and Centrella, and given names like Naomi, Thomas, Isla, etc.

The Spanish/Moor area is the Nueva Castile/Umayyid Caliphate area, which is on the opposite side of the Inner Sphere, beyond the Bandit Kingdoms.

Kinda funny if you think about it as right now the English go to Spain and Portugal for retirement on the country side and not the opposite, the UK immigration is mostly from their former colonies (no shit) and the Eastern Europe.
Also if they wanted to do a "melting pot" they should done so from the start, problem is melting pots are boring generic crap nobody really likes because there is nothing that stands out, its just generic ... back in the 80/90's stuff like this was common not because of "muh racism" but rather because it was kinda fun making very cultural centric enclaves, it made then stand up but these days its "unaceptable" because of the no fun police that starts go about racism or cultural appropriation were its impossible to do anything without the Reeeeee on social media from a special snowflake going maximum signaling.

Also if humans get into space you can be damn sure we wont be a generic one-culture one-race because that is denying evolution, even Star Trek understood that ... but these days all we can do is line up to be "samey".
 

Cael

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Wrong. The region is part of the Taurian Concordant/Magistrix of Canopus area. Those are British Isles areas, with surnames like Calderon and Centrella, and given names like Naomi, Thomas, Isla, etc.

The Spanish/Moor area is the Nueva Castile/Umayyid Caliphate area, which is on the opposite side of the Inner Sphere, beyond the Bandit Kingdoms.

Kinda funny if you think about it as right now the English go to Spain and Portugal for retirement on the country side and not the opposite, the UK immigration is mostly from their former colonies (no shit) and the Eastern Europe.
Also if they wanted to do a "melting pot" they should done so from the start, problem is melting pots are boring generic crap nobody really likes because there is nothing that stands out, its just generic ... back in the 80/90's stuff like this was common not because of "muh racism" but rather because it was kinda fun making very cultural centric enclaves, it made then stand up but these days its "unaceptable" because of the no fun police that starts go about racism or cultural appropriation were its impossible to do anything without the Reeeeee on social media from a special snowflake going maximum signaling.

Also if humans get into space you can be damn sure we wont be a generic one-culture one-race because that is denying evolution, even Star Trek understood that ... but these days all we can do is line up to be "samey".
One of the massive arcs of CBT was the fact that the Kuritans were stuck in the ultra-conservative Japanese bushido culture. Yorinaga Kurita saw the danger of the strict adherence to the Kuritan version of bushido in the Second Battle for Mallory's World. That was why he didn't kill Morgan Kell the first time and left to try and inform his cousin (Takashi) of the danger. Takashi was a hardliner and didn't listen, and because of his stubborness, both the Dragoons and the Steiner/Davions kicked his ass during the 4th Succession War. It was telling that the only units to do well during the 4th on the Kuritan side were the units commanded by Theodore Kurita. Even the Ryuken got their ass kicked, and they were specifically created to emulate the Dragoons. That was how entrenched the culture was.

Theodore Kurita tried to bring them to more modern terms after witnessing how the other powers as well as merc units like the Dragoons were kicking Kuritan ass all over the IS. His Ghost Regiments and policy of recruiting from anyone, even the yakuza, were what saved the Combine during the War of 3039 (plus some help from ComStar). His reward was a growing backlash and the reformation of the Black Dragon Society.

The whole point of CBT were the different cultures. The greedy merchant Steiners, the classic liberal Davions, the Japanese Kuritans, the anarchic but democratic (to a point) Mariks and the crazy Chinese Capellans. The idea that non-Japanese looking people were outright discriminated against in Combine space was a recurring theme in the setting, for example. Even Yorinaga Kurita himself fell afoul of that because he married a white woman from Rasalhauge.

Inserting sjw themes into Battletech is fucked up beyond all belief.
 
Vatnik Wumao
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It could be argued that the main theme of Battletech was not culture but rather history. Each of the story arcs generally mirrors an irl event that shaped society. The clan invasion is pretty much the mongol invasion. The Kurita struggle with modernity mirrors irl Japan's social and military reformation. Fedcom's dominance reflects america being the dominant western and subsequently world power. Capellan Confederation's insanity reflects late imperial china's collapse and subsequent revival as the PRC. The Word of Blake is a parallel of a global terror organisation.

If you believe that "progressiveness" (in general, not just SJW talking points) as a political force is on the right side of history, then SJW themes would have a place in Battletech as it would reflect a society shaping event.
 

Cael

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If you believe that "progressiveness" (in general, not just SJW talking points) as a political force is on the right side of history, then SJW themes would have a place in Battletech as it would reflect a society shaping event.
giphy.gif
 

Drakron

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If you believe that "progressiveness" (in general, not just SJW talking points) as a political force is on the right side of history, then SJW themes would have a place in Battletech as it would reflect a society shaping event.

SJW is simply the old moral guardians, remember BAD? the Chicks comics?
These are just people trying to force values unto others, the reason why SJW doesnt have a place in Battletech is the same of why SJW dont have a place in African Civil Wars ... at the time of the game the Inner Sphere was at in a near perpetual state of war with no side gaining or losing advantage and you need to rally people under your flag and that means everyone else flag is wrong but the problem with SJW propaganda is that you cannot go around claiming women are better that white man are bad because we seen the backlash SJW got, you are basically telling people "hey, you ARE going to be oppressed based on your values" when about over twice the population is going to be oppressed, radical SJW is The Word of Blake were people forgot about the original intent and go the extra mile into fanatism.

Also the Clans were not exactly the Mongols, the Clan Invasion did one thing ... it made ComStar having to allow technological progress instead of playing "lets everyone regress to the stone age and then take over" because the Clans were too powerful for then to take over or any House alone to be able to beat then back, it unified the Inner Sphere against a outside aggressor.
 

PorkBarrellGuy

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The Clans are retards playing at war. The Inner Sphere's instant, visceral reaction to the Clans' behavior is something I feel is really goddamn important to keep in mind when you talk about the characterization of the respective factions. The IS basically said "You uppity motherfuckers, you think you know what war is? We're going to show you some fucking war." and proceeded to fucking exterminate probably the most bloodthirsty Clan faction in the BT universe. With objectively inferior equipment, with constant factional infighting, with ComStar being fucking scheming kikes, the Inner Sphere STILL not only turned Smoke Jaguar into a bad memory but fought on Clan terms in the Great Refusal and told those vatborn pieces of shit to go fuck themselves.

As a side note: Clan society is both caste-based and basically communistic, so the Inner Sphere telling a bunch of idiot commie space furries to sit and fucking spin is fantastic.
 

Cael

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The Clans are retards playing at war. The Inner Sphere's instant, visceral reaction to the Clans' behavior is something I feel is really goddamn important to keep in mind when you talk about the characterization of the respective factions. The IS basically said "You uppity motherfuckers, you think you know what war is? We're going to show you some fucking war." and proceeded to fucking exterminate probably the most bloodthirsty Clan faction in the BT universe. With objectively inferior equipment, with constant factional infighting, with ComStar being fucking scheming kikes, the Inner Sphere STILL not only turned Smoke Jaguar into a bad memory but fought on Clan terms in the Great Refusal and told those vatborn pieces of shit to go fuck themselves.

As a side note: Clan society is both caste-based and basically communistic, so the Inner Sphere telling a bunch of idiot commie space furries to sit and fucking spin is fantastic.
1. Trust the sjws fucks at HBS not to know this because they don't know anything about the setting as they themselves have proven at every turn in every possible way.
2. Watch the HBS fucks turn BTech into sjw "utopia".
3. We, the CBT fans, are fucked.
 
Vatnik Wumao
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The clans are retarded because of the way their armies are set up. You have a faction that is technologically two generations ahead of most IS armies (1 gen ahead if you count Comstar), troops that are genetically primed for conquest, an economy that puts all their production into war materiel without any noticeable drawback in innovation or productivity and ruled by a polity which is largely united on conquest, if not the reasons behind it.

In canon, it was established that one clan mech was worth three or four IS equivalents? That's gulf war I and Iraqi Freedom level odds. Those odds are pretty much insurmountable for any regular army to overcome if they were fighting symmetrically.

Any faction with these kinds of advantages would be effectively invincible. The only way IS regulars could have fought back is if the Clans were suddenly struck by the retardo disease in the middle of their invasion.
 

Cael

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The clans are retarded because of the way their armies are set up. You have a faction that is technologically two generations ahead of most IS armies (1 gen ahead if you count Comstar), troops that are genetically primed for conquest, an economy that puts all their production into war materiel without any noticeable drawback in innovation or productivity and ruled by a polity which is largely united on conquest, if not the reasons behind it.

In canon, it was established that one clan mech was worth three or four IS equivalents? That's gulf war I and Iraqi Freedom level odds. Those odds are pretty much insurmountable for any regular army to overcome if they were fighting symmetrically.

Any faction with these kinds of advantages would be effectively invincible. The only way IS regulars could have fought back is if the Clans were suddenly struck by the retardo disease in the middle of their invasion.
All wrong.

1. The IS was recovering most of the Star League techs, and were, in fact, primed to innovate further on them. The recovery technology was a major factor why the Clan chose to invade, even though they were not quite ready for it yet and were politically divided over it. They saw their advantage eroding.

2. The Clans were not primed for conquest. They were primed for battle, which is a completely different thing. They have no idea how to assimilate conquered hostile, alien territories, they had no idea how to deal with resistance, they had no clue how to hold land. All they knew was attack, attack, attack. The entire Clan culture precludes knowing about this because the culture submitted when conquered. They willingly go over to the other side. That did not happen in the IS and the Clan didn't know how to deal with it, leading to Turtle Bay. Time and again, the Clans were protrayed to fuck up horribly when dealing with conquered territories.

3. The Clans had no economy per se. However, what you said is like saying the USSR had no drawback in productivity trying to keep up with the west. There were major drawbacks. It was explicitly stated that Clan technology other than war stuff were 50 years behind the IS. A captured Clan tech was amazed at the medical and safety and labour technology of the IS. The Clans's advancement were almost wholly in the field of combat, at the expense of everything else.

4. Again, the Clan did not know what conquest is. Their idea of war is a series of individual one-on-one fights. That is complete bullshit, which the IS taught to them rather harshly. And to say they were united is complete nonsense. One of the major thing throughout the Clan Invasion was the schism between the Wardens and the Crusaders, which led to a War of Refusal that nearly annihilated two of the most powerful Clans at the time.

5. A Clan binary was roughly equivalent of a 3060-tech IS company. At the beginning of the Invasion, they were roughly 2-1 in terms of power parity. It was more F6F Hellcat vs Japanese Zero than Gulf War and Iraqi Freedom.

6. It was invincible only because of surprise and inexperience of IS troops dealing with Clan stuff. The Elementals, for example, were a big shock but once the IS got over it, Elementals became far less of a threat. It is basically a faction with new weapons coming at you. Once you figured out what the new weapons can do, what the limits are and what you can do to deal with it, things became less scary and nasty.

7. And you forgot the most important part of it all: It wasn't a retardo disease. The ilKhan after 3050 was actively working against the Invasion. Ulric Kerensky was a Warden, and his saKhan was Phelan Ward, a IS bondman!

You really have no clue what you are talking about.
 
Vatnik Wumao
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The clans are retarded because of the way their armies are set up. You have a faction that is technologically two generations ahead of most IS armies (1 gen ahead if you count Comstar), troops that are genetically primed for conquest, an economy that puts all their production into war materiel without any noticeable drawback in innovation or productivity and ruled by a polity which is largely united on conquest, if not the reasons behind it.

In canon, it was established that one clan mech was worth three or four IS equivalents? That's gulf war I and Iraqi Freedom level odds. Those odds are pretty much insurmountable for any regular army to overcome if they were fighting symmetrically.

Any faction with these kinds of advantages would be effectively invincible. The only way IS regulars could have fought back is if the Clans were suddenly struck by the retardo disease in the middle of their invasion.
All wrong.

1. The IS was recovering most of the Star League techs, and were, in fact, primed to innovate further on them. The recovery technology was a major factor why the Clan chose to invade, even though they were not quite ready for it yet and were politically divided over it. They saw their advantage eroding.

2. The Clans were not primed for conquest. They were primed for battle, which is a completely different thing. They have no idea how to assimilate conquered hostile, alien territories, they had no idea how to deal with resistance, they had no clue how to hold land. All they knew was attack, attack, attack. The entire Clan culture precludes knowing about this because the culture submitted when conquered. They willingly go over to the other side. That did not happen in the IS and the Clan didn't know how to deal with it, leading to Turtle Bay. Time and again, the Clans were protrayed to fuck up horribly when dealing with conquered territories.

3. The Clans had no economy per se. However, what you said is like saying the USSR had no drawback in productivity trying to keep up with the west. There were major drawbacks. It was explicitly stated that Clan technology other than war stuff were 50 years behind the IS. A captured Clan tech was amazed at the medical and safety and labour technology of the IS. The Clans's advancement were almost wholly in the field of combat, at the expense of everything else.

4. Again, the Clan did not know what conquest is. Their idea of war is a series of individual one-on-one fights. That is complete bullshit, which the IS taught to them rather harshly. And to say they were united is complete nonsense. One of the major thing throughout the Clan Invasion was the schism between the Wardens and the Crusaders, which led to a War of Refusal that nearly annihilated two of the most powerful Clans at the time.

5. A Clan binary was roughly equivalent of a 3060-tech IS company. At the beginning of the Invasion, they were roughly 2-1 in terms of power parity. It was more F6F Hellcat vs Japanese Zero than Gulf War and Iraqi Freedom.

6. It was invincible only because of surprise and inexperience of IS troops dealing with Clan stuff. The Elementals, for example, were a big shock but once the IS got over it, Elementals became far less of a threat. It is basically a faction with new weapons coming at you. Once you figured out what the new weapons can do, what the limits are and what you can do to deal with it, things became less scary and nasty.

7. And you forgot the most important part of it all: It wasn't a retardo disease. The ilKhan after 3050 was actively working against the Invasion. Ulric Kerensky was a Warden, and his saKhan was Phelan Ward, a IS bondman!

You really have no clue what you are talking about.

The clan invasion started because a Comstar explorer vessel stumbled on Huntress. The threat of IS advancement was exaggerated by the crusaders, specifically the prospect of the Star League being reborn under the banner of the Fedcom. The clans were comfortably ahead of the IS at all material times.

Clans acquired the occupation zone which was largely stable. Rebellions broke out now and again but clan rule was never seriously contested before the IS counterattack. Parts of the occupation zone also eventually became accepted as legitimate parts of the clan polity by the end of the series. Turtle Bay was an exception and the Jaguars were regarded as extremists by most other clanners.

The fact that the civilian sector was only 50 years behind IS standards speaks to the massive productivity of clan society. War materiel cannot be used for anything other than war. Resources invested in it will not pay off until the polity uses the war materiel for conquest, making it a constant drain on the economy. Economies drained in this way are both less productive in R&D, leading to poor quality equipment, and in manufacturing, leading to less of that poor quality equipment. The Soviets could keep pace for some time because they could trade extracted resources for cash. The clans had hardly any trade relations pre-invasion, meaning their societies had to be extraordinarily productive to bear the constant burden and produce high quality equipment.

The War of Refusal was a direct result of the Battle of Tukkayid and the need for a scapegoat amongst the clans. It sprang from an internal clan wolf investigation into Ulric's affairs and Ulric forwarded the case to be decided by the Grand Council. If Ulric had accepted being that scapegoat, the War of Refusal would never have happened. It was also the lack of advancement for young mechwarriors in the clans that was the driving force behind the crisis rather than anything strictly ideological.

The idea of one on one fights is what the retardo disease is. Something set by authorial fiat to give the IS a fighting chance. The clans are descended from the SLDF, which practice warfare by IS norms. The IS culture of war would still have been part of clan institutional knowledge especially as their driving force is an eventual return to Terra.

Clan tech advantage over the IS is mainly due to extended range weapons and superior e-war capability, the same advantages America has over late cold war standard armies. In the same way, the even if the iraqis knew of what america would do, it would still do them very little good because unit for unit they cannot mount an appropriate response. A symmetrical response, which is what the IS did, would be just as ineffective as it would be irl. Tech superior armies are only troubled by asymmetrical responses which don't match them strength for strength, such as the iraqi insurgents, chinese anti-access weapons or russian nuclear deescalation. So again, the IS was saved by the retardo disease afflicting the clans.

The ilkhan after 3050 was supposedly working against the invasion, despite leading the clan most successful at the invasion. Sure fam.
 
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The clans are retarded because of the way their armies are set up.
I don't think it's that unreasonable. They were invincible at first but then they got bogged down since they're tiny compared to the IS and they're trying to hold on to huge amounts of territory. They can win fights, sure, but holding on to so many planets which are full of guerrillas and angry civilians is hard.
The Great Refusal was pretty dumb though. All those stories about how Clans were really good fighters but also kinda stupid so the IS could beat them by being tricky, but then they just dumped that and had the IS be better in a straight up fight.
It was explicitly stated that Clan technology other than war stuff were 50 years behind the IS. A captured Clan tech was amazed at the medical and safety and labour technology of the IS. The Clans's advancement were almost wholly in the field of combat, at the expense of everything else.
Phelan says that Clans and IS are at the same general level in Warriors of Kerensky. I think that makes sense. IS didn't progress after everything went to shit because they were too busy fighting, Clans didn't progress because they didn't care about anything not directly related to war. Either way, nobody's getting much done. Except for making better endo steel or lasers or whatever, they did that.
Clan medical technology is much better than IS too. Gotta keep those soldiers alive and capable. Of course, if you're not judged important enough then they might decide helping you isn't justified so you can just die.
 

Cael

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It was explicitly stated that Clan technology other than war stuff were 50 years behind the IS. A captured Clan tech was amazed at the medical and safety and labour technology of the IS. The Clans's advancement were almost wholly in the field of combat, at the expense of everything else.
Phelan says that Clans and IS are at the same general level in Warriors of Kerensky. I think that makes sense. IS didn't progress after everything went to shit because they were too busy fighting, Clans didn't progress because they didn't care about anything not directly related to war. Either way, nobody's getting much done. Except for making better endo steel or lasers or whatever, they did that.
Clan medical technology is much better than IS too. Gotta keep those soldiers alive and capable. Of course, if you're not judged important enough then they might decide helping you isn't justified so you can just die.
Read Twilight of the Clans Book 3. It very specifically states Clan technician PPE is ~50 years behind the IS. Of course, by that time, ~50 years is 301x, so if we are comparing Clan to IS circa 3025, he is not too far wrong.
 
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Read Twilight of the Clans Book 3. It very specifically states Clan technician PPE is ~50 years behind the IS. Of course, by that time, ~50 years is 301x, so if we are comparing Clan to IS circa 3025, he is not too far wrong.
I'd assume that's because they don't care, rather than because they don't have the technology for it. The scientists could probably come up with huge upgrades in like a day, but the warrior caste won't allow it because non warrior lives don't matter. Same reason Clan life expectancy is so low. They could actually take care of people so they live beyond 60, but they just don't give a shit.
Either way, this is kinda irrelevant. That guy was talking about the invasion, so non military technology isn't that important.
The ilkhan after 3050 was supposedly working against the invasion, despite leading the clan most successful at the invasion. Sure fam.
He actually was. Just look at his actions in the Refusal War later on. Normally you fight trials with just a small number of guys, but he bid his entire Clan, because he wanted as many casualties as possible. And not just enemy casualties, he wanted the Crusaders in his own Clan to get killed too. He was deliberately trying to get his own guys killed if they supported the invasion. That's how much he was against it.
 

Cael

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The clan invasion started because a Comstar explorer vessel stumbled on Huntress. The threat of IS advancement was exaggerated by the crusaders, specifically the prospect of the Star League being reborn under the banner of the Fedcom. The clans were comfortably ahead of the IS at all material times.

Clans acquired the occupation zone which was largely stable. Rebellions broke out now and again but clan rule was never seriously contested before the IS counterattack. Parts of the occupation zone also eventually became accepted as legitimate parts of the clan polity by the end of the series. Turtle Bay was an exception and the Jaguars were regarded as extremists by most other clanners.

The fact that the civilian sector was only 50 years behind IS standards speaks to the massive productivity of clan society. War materiel cannot be used for anything other than war. Resources invested in it will not pay off until the polity uses the war materiel for conquest, making it a constant drain on the economy. Economies drained in this way are both less productive in R&D, leading to poor quality equipment, and in manufacturing, leading to less of that poor quality equipment. The Soviets could keep pace for some time because they could trade extracted resources for cash. The clans had hardly any trade relations pre-invasion, meaning their societies had to be extraordinarily productive to bear the constant burden and produce high quality equipment.

The War of Refusal was a direct result of the Battle of Tukkayid and the need for a scapegoat amongst the clans. It sprang from an internal clan wolf investigation into Ulric's affairs and Ulric forwarded the case to be decided by the Grand Council. If Ulric had accepted being that scapegoat, the War of Refusal would never have happened. It was also the lack of advancement for young mechwarriors in the clans that was the driving force behind the crisis rather than anything strictly ideological.

The idea of one on one fights is what the retardo disease is. Something set by authorial fiat to give the IS a fighting chance. The clans are descended from the SLDF, which practice warfare by IS norms. The IS culture of war would still have been part of clan institutional knowledge especially as their driving force is an eventual return to Terra.

Clan tech advantage over the IS is mainly due to extended range weapons and superior e-war capability, the same advantages America has over late cold war standard armies. In the same way, the even if the iraqis knew of what america would do, it would still do them very little good because unit for unit they cannot mount an appropriate response. A symmetrical response, which is what the IS did, would be just as ineffective as it would be irl. Tech superior armies are only troubled by asymmetrical responses which don't match them strength for strength, such as the iraqi insurgents, chinese anti-access weapons or russian nuclear deescalation. So again, the IS was saved by the retardo disease afflicting the clans.

The ilkhan after 3050 was supposedly working against the invasion, despite leading the clan most successful at the invasion. Sure fam.
All wrong again.

Outbound Light's jump into the Clan space was every explicitly stated to be siezed upon by the Crusaders to force the Great Debate into their favour. The fact that the IS was rediscovering SL tech and was therefore closing the gap was indisputable. Whether the Clan was still ahead is immaterial and a red herring. The fact the Outbound Light found the Clans meant that an invasion was possible. Added together, that proved a massive threat as the IS outnumbered the Clans significantly.

The Clan occupation zone was not stable. The only stable one was Ghost Bear's and that was because the Bears treated their conquered peoples significantly different than other Clans. The entire Clan basically went native. One of the reasons why the Smoke Jaguars fell so hard and fast was because they were hit hard by rebellions and guerillas which tied down and damaged a lot of their units. The Clans were reported to be taken aback by the resistance of conquered worlds even after the fighting. Just because it is not talked about doesn't mean it didn't exist (or Hohiro Kurita would have had a very brief career indeed). There were simply much more interesting things going on elsewhere.

That the civilian sector was behind is a loss of productivity. You keep going back to how good their military is and hold that as the only measure of productivity. That is fraudulent. It is like saying Tesla is the best car manufacturer in the world because it makes only electric cars and all other manufacturers are shit because they make petrol cars. Or the A10 is the best combat aircraft in the world because it nukes tanks with efficiency that no other aircraft can match, and a general role aircraft like the F16 is shit because it can't match the A10 in its specialty area.

The internal Wolf Clan investigation was a sham and politically motivated and you know it. The Refusal War was, as I said, the result of the schism between the Crusaders and the Wardens. Once again, you are trying to deceive by showing the veneer but not the rot beneath.

The idea of one-on-one fights and Trials is fundamental to the Clans and is not something created to give the IS a chance. That is an outright lie. In fact, the IS had no idea what the Trials were until the Dragoons called their leaders to Outreach and schooled them in it. The notion of Trials were drawn up by Nicholas Kerensky himself, and no Clan warrior would go against it. It is completely unthinkable. By the time the Invasion came about the Clans has been practicing Trials for 200+ years.

The Clan tech advantage over the IS is many. Half weight missile launchers. More compact DHS, engines, FF and ES. More powerful, compact and heat efficient weapons. Greater variety of weapons (IS had only ERLL, LB10-X, Ultra-5 and all three grades of pulse lasers, compared to the Clans' full variety of all of the above). It is not just longer ranged weapons and superior EW (which the IS surpassed by 3067 with the C3, Angel ECM and Bloodhound Probe, once again proving that the IS is more than capable of catching up with the Clans if given the time). By 3067, however, the IS is in full research mode and its weapons like new AC ammo, tandem SRM charges and other fun stuff like Thunder LRM arguably make their weapons as nasty as Clan ones. The gap had closed.

It is explicitly stated that Ulric Kerensky purposefully goaded the Crusaders into doing stupid things to humiliate them. He undermined them and pointed them towards errors and let them kill themselves. Just because he didn't destroy his Clan doing so doesn't mean he didn't sabotage the Invasion. The fact that you hold up his Clan's success as a reason he didn't sabotage the Invasion is deceitful, to say the least. Oh, Stalin isn't a leftwinger because he killed commies (a hilarious and ironic argument used by leftwingers to try and distance themselves from the National Socialists).
 

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