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Battlevoid: Sector Siege: turning Battlevoid Harbinger into a RTS

Discussion in 'Strategy and Simulation' started by Galdred, Oct 26, 2017.

  1. Galdred Studio Draconis Patron Developer

    Galdred
    Joined:
    May 6, 2011
    Messages:
    2,494
    Location:
    Middle Empire
    Divinity: Original Sin 2
    It looks quite ambitious for a 10€ phone/PC game.
    http://store.steampowered.com/app/716630/Battlevoid_Sector_Siege/

    I had quite some fun with its predecessor, even though it was a bit simplistic, so I will definitely try this in the future.
    It adds RTS elements (production/research, territorial control) on top of BattleVoid Harbinger, so I suppose it is a bit like the transition from StarPoint Gemini 2 to SPG: Warlords.


    Unlike its predecessor, your units don't carry out over the campaign. You restart each sector with added unlocked blueprints, but that's about it, which feels like a step in the wrong direction.
     
    Last edited: Oct 26, 2017
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  2. Medusa45 Learned

    Medusa45
    Joined:
    Dec 29, 2018
    Messages:
    197
    Off topic , but is Battlevoid: Harbinger worth the $0.99 ?
     
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  3. Morkar illiterate

    Morkar
    Joined:
    Dec 9, 2008
    Messages:
    5,360
    Location:
    Germany
    Yes!

    It's a easy to learn game with good difficulty and flow. I fired it up and played it for 5 hours straight.
     
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  4. Medusa45 Learned

    Medusa45
    Joined:
    Dec 29, 2018
    Messages:
    197
    Thanks .
     
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