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Baldur's Gate Beamdog's Baldur's Gate 1 & 2 Enhanced Editions

titus

Arcane
Patron
Joined
Sep 28, 2011
Messages
1,719
Location
Romania
I don't like using a different resolution than my monitor's native res, it doesn't look too good. And even when I tried, it didn't help that much. The frame rate was better, but it still suffered from under 30 digits.
Why not? If you keep the aspect ratio you should be golden. I play it at 1440x900 and my desktop resolution is 1920x1200. No black bars or anything, no scaling, etc and it moves great.
 
Joined
Jan 7, 2012
Messages
14,257
It's quite impossible for zoom not to be blurry. That's what zooming in on a static image does. The only out would be to re-render from the source at a higher resolution, which we know they can't do.

No, if zoom rendered your pixel count divided per 2, it wouldn't be blurry.
And since i'm only playing isometric RPGs right now and that viewing Arcanum and IWD from afar is not my cup of tea, i'm seriously starting to consider buying a 1200p screen (to play in 960:600)...
It's either going to be blurry or pixelated, and I'm sure they will be applying a blur filter to avoid the pixelation.
 

Blackguard

Learned
Joined
Dec 22, 2012
Messages
165
What the fuck are you talking about? We hate BGEE because it is a bug infested, technically inferior version of a classic, which can be bought for dirt on other sites.

That may have been true at release, but certainly isn't anymore. There are several things that at least for me make it worth the 20 bucks. Eg. much clearer fonts, no loading screens, inventory/record screens give more information, icons showing if the NPC is casting spell/attacking, BGEE handles custom portraits better, etc. It's even starting to have better tools, eg. you are already able to do more stuff with EE keeper than you can with Shadowkeeper. Lots of small things, but I certainly wouldn't go back to tutu/bgt after having played BGEE.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,546
Wait, wait, wait... I wasn't really following this so I missed that part - they are selling this for 20+ bucks!? Wow, that's a definition of "retarded" if you ever need one.
 

Xzar

Augur
Joined
Mar 31, 2011
Messages
241
Location
Ukraine
I have strong suspicion that Codex' hate of Beamdog has something to do with that gog.com banner in upper right corner... That, or boredom caused by prolonged absence of Bioware-related lulz.
What the fuck are you talking about? We hate BGEE because it is a bug infested, technically inferior version of a classic, which can be bought for dirt on other sites.

Sites? I'm only aware of just one particular Polish site, that happens to have idiotic pricing policy(catering only to kwans and EU-tards) and a banner that seems to bring even if a few, but still a coins to the master race.

Lets look at this from business perspective. We have a new dev, who also happens to own and promote its own new digital distribution platform(with same kind of idiotic pricing). This dev clearly states that it will be specializing in Infinity Engine type of games. Other, not so new dev, happens to sell this type of games for a long time on their own digital distribution platform. What I see here is a battle for a niche market, and Codex has a bias in it. Its perfectly understandable, everyone has to earn its living I guess, its just the blatant lies here and there thats bothersome. And advices to stick to the mods, while makers of these mods try to earn a buck or two working for this new dev.
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,387
Project: Eternity
It's either going to be blurry or pixelated, and I'm sure they will be applying a blur filter to avoid the pixelation.

My experience is that at the exact 1:2 aspect, pixellisation is barely noticeable, which cannot be said about blurring. At least if we got to choose between the two...
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I have strong suspicion that Codex' hate of Beamdog has something to do with that gog.com banner in upper right corner... That, or boredom caused by prolonged absence of Bioware-related lulz.
What the fuck are you talking about? We hate BGEE because it is a bug infested, technically inferior version of a classic, which can be bought for dirt on other sites.

Sites? I'm only aware of just one particular Polish site, that happens to have idiotic pricing policy(catering only to kwans and EU-tards) and a banner that seems to bring even if a few, but still a coins to the master race.

Lets look at this from business perspective. We have a new dev, who also happens to own and promote its own new digital distribution platform(with same kind of idiotic pricing). This dev clearly states that it will be specializing in Infinity Engine type of games. Other, not so new dev, happens to sell this type of games for a long time on their own digital distribution platform. What I see here is a battle for a niche market, and Codex has a bias in it. Its perfectly understandable, everyone has to earn its living I guess, its just the blatant lies here and there thats bothersome. And advices to stick to the mods, while makers of these mods try to earn a buck or two working for this new dev.

If you were one of the undergrads in my class I would say that you're demonstrating some critical thinking, but you need to learn to consider the weight of your speculations and learn how to discard unlikely ones.

But you're not, so I'm just going to tell you you're an idiot, and you can('t) figure it out in your own time.

(Hint: Why would I give a shit where the Codex earns its money?)

(Hint 2: Why would you have to go so far to discard the most obvious explanation: that many people find EE a shitty product with a shitty price and shitty changelist?)
 
Joined
Jan 7, 2012
Messages
14,257
It's either going to be blurry or pixelated, and I'm sure they will be applying a blur filter to avoid the pixelation.

My experience is that at the exact 1:2 aspect, pixellisation is barely noticeable, which cannot be said about blurring. At least if we got to choose between the two...

True. There's no extra pixelation, just the original pixelation made more apparent with pixels 2x as big. But modern devs seem to abhor pixels (unless making an intentionally retro game) and love blurring everything beyond recognition.
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
What the fuck are you talking about? We hate BGEE because it is a bug infested, technically inferior version of a classic, which can be bought for dirt on other sites.

That may have been true at release, but certainly isn't anymore. There are several things that at least for me make it worth the 20 bucks. Eg. much clearer fonts, no loading screens, inventory/record screens give more information, icons showing if the NPC is casting spell/attacking, BGEE handles custom portraits better, etc. It's even starting to have better tools, eg. you are already able to do more stuff with EE keeper than you can with Shadowkeeper. Lots of small things, but I certainly wouldn't go back to tutu/bgt after having played BGEE.
back to ignore list you go.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,097
So, there were supposed to be some "enhanced" assets here, better backgrounds, models... Moar better graphics.

Did they deliver?
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Reading this discussion made me nostalgic for BG2. Time to fish out my BG1/BG2 discs, reinstall, download 30 mods, and spend 6 hours getting it all installed.

Not paying $20 for a copy of a game I already own, though. Not to mention the lack of mods.
 

Xzar

Augur
Joined
Mar 31, 2011
Messages
241
Location
Ukraine
(Hint: Why would I give a shit where the Codex earns its money?)

Because you're socialist?

(Hint 2: Why would you have to go so far to discard the most obvious explanation: that many people find EE a shitty product with a shitty price and shitty changelist?)

Many people who are connected to one particular RPG-related site seem to exhibit a hive mind activity, which takes from one group of people, and gives to another group of people. In my experience, hive minds very often have something to do with :takemyjewgold: Also, I like to name things by their real names. I'm sure GOG PR department wont object ;)
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
It's a good investment for people like me who've already played through the game seven times, tried virtually every mod out there, and need something new to avoid the feeling of repetition. I hope it's at least compatible with enemy mage AI mods tho.
 

aVENGER

Arcane
Developer
Joined
Jan 26, 2007
Messages
218
I hope it's at least compatible with enemy mage AI mods tho.

Here is the list of the mods that are currently confirmed as compatible with BGII:EE. Sword Coast Stratagems II is one of them.

http://forum.baldursgate.com/discussion/23726/bgii-ee-compatible-mod-list

In theory, most mods should work fine with BGII:EE as long as you are using the most recent version of WeiDU. There are some exceptions though i.e. TobEx won't work for obvious reasons and other mods which rely on it (or exe patching) might need an update.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
It's a good investment for people like me who've already played through the game seven times, tried virtually every mod out there, and need something new to avoid the feeling of repetition. I hope it's at least compatible with enemy mage AI mods tho.
Why not play something different?
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,789
Location
Mexico
Divinity: Original Sin 2
The main point is not if the EE editions are "better" than the older versions, it that good old trent treats this as if he where cleaning up the Last Supper fresco, with all sorts of bullshit promises and grandstanding for fixing bugs and code errors, and in the meantime introduccing new bugs.
The whole thing would go down a lot smoother if it was priced a bit more accuretly to theprice of the GoG release for example, because frankly the EE is simply lacking; it like those idiots in the 90s coloring black and white pictures; its unnecesary, its not better and it is not "different" it is shite (with an aussie accent)
Now, I respect Sea's opinions and from what we have seen perhaps the BG2EE might be a bit better but I'll hold my opinion till I see more proof.
Regardless from what I have seen a BG3 done by Trent is definetly something I would not have much faith in; the writing of the new characters in the EE is...not up to standard sorry
Stuffing Bioware logos up your ass don't make you a doctor trento
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,551
Location
Freeside
Codex 2012
Not even worth talking about IMHO. There is no "good for people who like". No way. Do not allow money grabs or everyone will start pumping out EEs basically releasing the same games twice...
 

gunman

Arcane
Developer
Joined
Jan 4, 2008
Messages
1,050
If you want to have fun, check the BG2:EE bugs sub-forum which starts to grow rapidly. They said no more engine bugs will be present in BG2:EE because they were already addressed in BG:EE which has the same engine.

Bug: enemy mobs disappear when reloading a game


:what:
 

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