SwiftCrack
Arcane
- Joined
- Oct 3, 2012
- Messages
- 1,836
- Game no longer freezes when canceling an imported priest character
- Game no longer freezes when canceling an imported priest character
Maybe actually try playing BGEE. Since the release of Baldur's Gate I've beaten it, and BGEE, with/without various mods over dozen times easily, and BGEE 1.3 is the best shape this game has ever been in. The launch version was a complete disaster, but Beamdog has kept supporting it. Not only have they fixed a ton of bugs, they've also added a number of new improvements along to way.
I apologize for not pretending like this is the worst thing ever without actually having almost any first hand experience.
Is there a way to turn off the bullshit that Beamdog added? (I bought the games a while ago during a steam sale but haven't played them yet, just wanted to know)The new companions have shit writing (moreso in BG2), and the quality of the new cutscenes is debatable
One would hope that patches don't leave the game in a worse shape than it was before.BGEE 1.3 is the best shape this game has ever been in.
I have played it and uh, no. The GOG version is far more stable and fan patches of it have fixed the vast majority of bugs, unlike in BGEE which still has decades old bugs - in addition to new Beamdog brand bugs from all their "enhancing". It's not unplayable by any means (well, depending on which bug you run into), but it is annoying to shell out cash for a game you already bought before, only to find that your extra cash isn't buying much in the way of quality.Maybe actually try playing BGEE. Since the release of Baldur's Gate I've beaten it, and BGEE, with/without various mods over dozen times easily, and BGEE 1.3 is the best shape this game has ever been in.
Is there a way to turn off the bullshit that Beamdog added? (I bought the games a while ago during a steam sale but haven't played them yet, just wanted to know)The new companions have shit writing (moreso in BG2), and the quality of the new cutscenes is debatable
I just replayed BGT (BG1+BG2+TOB, not the EE version) and ran into the same Sendai bug. Ended up having to reverse-engineer some scripts to get past it and abuse CLUAConsole, but it worked out ok in the end -- except for a freaky-ass bug where the Balthazar/Melissan scene played out in Abazigal's lair, but after I spawned Balthazar manually in the monastery, it worked fine.I was foolish enough to actually play through almost all of BG2:EE with ToB until an SCS-related game-breaking bug with Sendai made me quit. Silly me to think that having SCS listed as 'fully compatible' in a sticky on Beamdog's official forums didn't mean what I thought it meant.
The two very bad things that hit the nail in EE's coffin for me were the SCS-related bugs and the inexplicable absence of spell hotkeys past level 4 so that having many spellcasters meant later battles were spent mostly navigating the spell menus. The rest, like the beyond awful NPCs, I could easily ignore.
Is there a way to turn off the bullshit that Beamdog added? (I bought the games a while ago during a steam sale but haven't played them yet, just wanted to know)The new companions have shit writing (moreso in BG2), and the quality of the new cutscenes is debatable
No, you can't turn anything off. However, you can ignore the EE companions, just like the vanilla ones. Yes, they are absolutely horrible - the worst nightmares of Bioware's creation don't even come close.
can you ignore new GUI and fonts too?I was foolish enough to actually play through almost all of BG2:EE with ToB until an SCS-related game-breaking bug with Sendai made me quit. Silly me to think that having SCS listed as 'fully compatible' in a sticky on Beamdog's official forums didn't mean what I thought it meant.
The two very bad things that hit the nail in EE's coffin for me were the SCS-related bugs and the inexplicable absence of spell hotkeys past level 4 so that having many spellcasters meant later battles were spent mostly navigating the spell menus. The rest, like the beyond awful NPCs, I could easily ignore.
Is there a way to turn off the bullshit that Beamdog added? (I bought the games a while ago during a steam sale but haven't played them yet, just wanted to know)The new companions have shit writing (moreso in BG2), and the quality of the new cutscenes is debatable
No, you can't turn anything off. However, you can ignore the EE companions, just like the vanilla ones. Yes, they are absolutely horrible - the worst nightmares of Bioware's creation don't even come close.
I was foolish enough to actually play through almost all of BG2:EE with ToB until an SCS-related game-breaking bug with Sendai made me quit. Silly me to think that having SCS listed as 'fully compatible' in a sticky on Beamdog's official forums didn't mean what I thought it meant.
The two very bad things that hit the nail in EE's coffin for me were the SCS-related bugs and the inexplicable absence of spell hotkeys past level 4 so that having many spellcasters meant later battles were spent mostly navigating the spell menus. The rest, like the beyond awful NPCs, I could easily ignore.
can you ignore new GUI and fonts too?I was foolish enough to actually play through almost all of BG2:EE with ToB until an SCS-related game-breaking bug with Sendai made me quit. Silly me to think that having SCS listed as 'fully compatible' in a sticky on Beamdog's official forums didn't mean what I thought it meant.
The two very bad things that hit the nail in EE's coffin for me were the SCS-related bugs and the inexplicable absence of spell hotkeys past level 4 so that having many spellcasters meant later battles were spent mostly navigating the spell menus. The rest, like the beyond awful NPCs, I could easily ignore.
Is there a way to turn off the bullshit that Beamdog added? (I bought the games a while ago during a steam sale but haven't played them yet, just wanted to know)The new companions have shit writing (moreso in BG2), and the quality of the new cutscenes is debatable
No, you can't turn anything off. However, you can ignore the EE companions, just like the vanilla ones. Yes, they are absolutely horrible - the worst nightmares of Bioware's creation don't even come close.
I was foolish enough to actually play through almost all of BG2:EE with ToB until an SCS-related game-breaking bug with Sendai made me quit. Silly me to think that having SCS listed as 'fully compatible' in a sticky on Beamdog's official forums didn't mean what I thought it meant.
The two very bad things that hit the nail in EE's coffin for me were the SCS-related bugs and the inexplicable absence of spell hotkeys past level 4 so that having many spellcasters meant later battles were spent mostly navigating the spell menus. The rest, like the beyond awful NPCs, I could easily ignore.
I had the same, unable to exit the lair right? There is a fix using CLUAConsole, you have to manually set Sendai's status to dead, (CLUAConsole:SetGlobal("Sprite_is_deadsendai","Global",1) if it isn't already. Then you have to manually teleport out, area codes can be found here.
Last time I checked, mages didn't cast while permastunned, so I guess the interruption doesn't really matter. It also stuns through protection from magic weapons and all the other defspells.
You have a point about the barbaric maiming of your opponents with a flail though, I'll give you that.
What was the justification again for removing the original intros with stills?