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Baldur's Gate Beamdog's Baldur's Gate 1 & 2 Enhanced Editions

Discussion in 'General RPG Discussion' started by Xzar, Feb 28, 2012.

  1. Astral Rag Arcane

    Astral Rag
    Joined:
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    7,771
    Apparently they enhanced the game by removing the option to change the framerate and just locked it at 30 FPS making the old game feel sluggish.

    This is getting more absurd by the minute.
     
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  2. Kirtai Augur

    Kirtai
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    Maybe so people could actually see a difference without a microscope?
     
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  3. SwiftCrack Arcane

    SwiftCrack
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    Im not gonna play anymore till december, assuming there will be patches.
     
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  4. sea inXile Entertainment Developer

    sea
    Joined:
    May 3, 2011
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    5,698
    I haven't had any issues yet.

    The scaling sucks. The game is blurry and nasty looking even fully zoomed out.

    The smoother load times and scrolling are awesome but the 30 fps limit sucks for those who don't want it.

    The new music seems okay and the new art is good, but doesn't really mesh with the original style.

    The new voices and portraits are good and definitely appreciated (plus now you can play as Commander Shepard).

    Haven't seen any of the truly new content yet other than the obvious rule changes.
     
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  5. derpherp Novice

    derpherp
    Joined:
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    My favorite part thus far is that their new non-hardcoded interface, arguably the best idea they had code-wise, is all manner of jacked up right now. The interface itself seems fine, but they basically have made every possible strings/index error across the interface. In a decently large number of cases the interfaces reports on THAC0, AC, Damage, whatever are totally unreliable because it's sourcing the wrong numbers to calculate them. The correct values are being used IN-GAME for actual combat but the interface is just lying to you. One example: 19 Str characters have their THAC0 calculated incorrectly: it reports a +7 to-hit and +7 damage bonus from strength, the damage value is correct but it should only be +3 to-hit: sooo the new age interface sources the erroneous 7 value and reports THAC0 4 better than actuality in every possible area.

    Similarly hilarious: rather than expecting us to use our head knowledge of AD&D common sense, they've taken to every item description containing a 100% EXHAUSTIVE, NO STONE UNTURNED list of EVERY possible thing you can be that can't use that item. It even lists redundant kits and multi-class combinations(or both, in the case of all the Gnome Illusionist/X combos, which get their own listing!). For generic items about 50-80% of the description length is the list of stuff that can't use it. Here's the kicker though: they botched the strings somehow with the aforementioned Illusionist stuff, every Illusionist or Gnome Illusionist multi-class is instead listed as Transmuter. So this longsword can't be used by Cleric/Transmuters, Fighter/Transmuters, Thief/Transmuters, Transmuters, Mages, Fighter/Mages, etc.etc. YOU CAN'T POSSIBLY MULTICLASS AS A TRANSMUTER ONLY A HUMAN COULD DUAL CLASS THAT AND IT'D BE BRAINDEAD TO DO SO.

    Every item I've found so far has that error in it's description, so there's a table of string values screwed up somewhere, and apparently nobody and Beamdog reads those giant list of can't-uses they put on EVERY ITEM.
     
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  6. Zboj Lamignat Arcane

    Zboj Lamignat
    Joined:
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    I just spent some time reading their forums and omg this is hilarious, bugs and the actual features both. This is shaping up to be a real trainwreck of doom :lol:
     
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  7. Deuce Traveler Prestigious Gentleman 2012 Newfag Patron

    Deuce Traveler
    Joined:
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    2,597
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    United States
    Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker
    So the fans are having issues with the product so far, but the reviews from "professional gaming journalists" have been pretty positive: http://www.rpgwatch.com/#21021

    How can there be such a disconnect? I'll just wait until a few bloggers and posters here on the Codex actually play the entire game through before I decide whether I'm interested at all in this product. So far I'm not, but I'm still waiting for someone to play through the added adventure content. So far the new NPCs seem pretty 'meh'.
     
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  8. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
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    10,134
    I guess that means these were free and not counted against the 400 FIXES AND IMPROVEMENTS.
     
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  9. Broseph Fabulous Hoosier Patron

    Broseph
    Joined:
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    Jesus Christ, that animated intro is awful. What were they thinking?!?! What was the point?! :x

    Have not played BG yet but when I do it won't be this "enhanced" piece of shit.
     
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  10. Deuce Traveler Prestigious Gentleman 2012 Newfag Patron

    Deuce Traveler
    Joined:
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    Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker
    That's some great feedback!

    :bro:

    I guess they figured they'll patch it up. Didn't anyone consider doing a playtest before release?
     
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  11. Elhoim Iron Tower Studio Developer

    Elhoim
    Joined:
    Oct 27, 2006
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    Location:
    San Isidro, Argentina
    Jesus, what's wrong with their eyes that they can't see that the "enhanced" UI looks horrible? Plus they haven't enhanced the screen movement. If you use the keys, you can't move the camera diagonally. Plus as it was said, they should have implemented middle mouse button drag.
     
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  12. Shadenuat Arcane

    Shadenuat
    Joined:
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    Installing.
    It's flute time :cool:
     
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  13. moraes Arcane Patron

    moraes
    Joined:
    Jan 24, 2011
    Messages:
    632
    Project: Eternity Wasteland 2 Codex USB, 2014 Pillars of Eternity 2: Deadfire
    1. Start the game as a Lawful Evil wizard
    2. Pick the Find Familiar spell at selection
    3. Summon your polymorphable Imp
    4. Polymorph it into a perma-hasted Flind
    5. Massacre Candlekeep and trivialize the rest of the game
     
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  14. evdk comrade troglodyte :M Patron

    evdk
    Joined:
    Mar 31, 2004
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    11,254
    Location:
    Corona regni Bohemiae
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    That's so hilarious I am regretting my "not even pirate" resolution. I hope that at least one of you Trent supporting bastards will share with the class and do a LP.
     
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  15. Lagole Gon Arcane Patron

    Lagole Gon
    Joined:
    Nov 4, 2011
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    Retaken Potato
    Bros, can someone export new portraits and upload them somewhere?

    Pleeeeeeeease!

    :desu:
     
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  16. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Is this using the ToB exe? Because if it is, the spawns will have changed. I am very curious about that. In fact if anyone has this installed, play and go 2 screens to the right, you will then be at AR2800 (Coast Way) and Elminster will talk to you. Follow the road right and you should have a random encounter (to the north). What spawns are you getting there?
     
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  17. Shadenuat Arcane

    Shadenuat
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    I'm 10 minutes in char screen generation and my eyes hurt already. Yellow contrast on dark blue, ach.
     
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  18. Tolknaz Savant Patron

    Tolknaz
    Joined:
    Dec 21, 2008
    Messages:
    479
    Location:
    Estonia
    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Fuck that new intro with a jagged fork. The old intro may have been poorly animated, but this turd cuts out iportant clues and completely destroys the dark atmosphere, that the original had.
     
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  19. J_C One Bit Studio Patron Developer

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    15,324
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Downloading from inventory right now.
     
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  20. Shadenuat Arcane

    Shadenuat
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    It's a wolf
    Pretty sure everything is BG1, which is good, I don't like TUTUs vampiric wolves around
     
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  21. Jaesun Fabulous Moderator

    Jaesun
    Joined:
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    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Gawd, the TuTu spawns are just so fucking retarded. It is so fucking facepalmingly stupid.
     
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  22. SwiftCrack Arcane

    SwiftCrack
    Joined:
    Oct 3, 2012
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    I did encounter a Dire Wolf in the very first map where you meet Imoen, Xzar and Montaron.
     
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  23. Shadenuat Arcane

    Shadenuat
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    Hmm weird. I only got gibberlings as usual.
    But it's not three bears facing three different directions with their asses stuck together anyway
     
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  24. SwiftCrack Arcane

    SwiftCrack
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    LOL, there was a black bear on map 1 too, but I avoided him so he stayed neutral.
     
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