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Baldur's Gate Beamdog's Baldur's Gate 1 & 2 Enhanced Editions

Discussion in 'General RPG Discussion' started by Xzar, Feb 28, 2012.

  1. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    OK it sounds like it has the original spawns this is good. I wonder if they just expanded on the GUI part and made it like BGII then.

    The only thing is I wonder if modders can remove those fucking horrible new videos and use the original ones?
     
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  2. SwiftCrack Arcane

    SwiftCrack
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    Movies are just .brm files in a map so it should be no problem.
     
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  3. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    The old movies have a different resolution though. Can the new engine even play them with the old resolution?

    Though I assume the modding community is already trying out and messing with stuff right now. Hopefully the UI is all MOS files I hope.
     
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  4. Shadenuat Arcane

    Shadenuat
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    Beregost does't have a movie, curiously enough.

    There always was a bear there. But in TuTu they spawn in threesomes
     
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  5. SwiftCrack Arcane

    SwiftCrack
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    If anything, it would just play a tiny movie with black borders at the worst. Dunno about the mos files though, I dont have any mod tools to check and I'm not sure if the ones on sorcerers place work for this version.
     
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  6. SwiftCrack Arcane

    SwiftCrack
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    I see, I do remember battling bears before tutu was ever out yeah.
     
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  7. ShlongMaster Educated

    ShlongMaster
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    The backdoor.
  8. Shadenuat Arcane

    Shadenuat
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  9. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    Project: Eternity
    ^ :lol::lol::lol::lol:
    Diary of Bhaalspawn Mole, age 13 1/3
     
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  10. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    How To Write Bad Fanfiction, by Trent Oster
     
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  11. ShlongMaster Educated

    ShlongMaster
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    Beregost, somewhere around the upper side of the map. North of the Burning Wizard inn I think.
     
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  12. Malpercio Arcane

    Malpercio
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    I fear to know what they'll do to BG2. :what:
     
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  13. Shadenuat Arcane

    Shadenuat
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    Thanks.
    INTO THE DECLINE I GO, THEN

    Raise Dead costs 100 gp in this version btw, like Identify :?
     
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  14. Ion Prothon II Liturgist

    Ion Prothon II
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    Those .TLK files, are they uploaded anywhere? :smug:
    I'd like to run Infinity Explorer and see what is inside.
     
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  15. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Hmm, doesn't it depend on level of character being raised? I don't remember.
     
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  16. Shadenuat Arcane

    Shadenuat
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    Well, my veridict for BGEE - UI is ugly, hurts my eyes and very alienating (why the changes for spellbooks for examples or why put gold at the center of inventory I have no idea); everything is fucking tiny, from portraits to items and spell icons; most of the features are purely cosmetic and there was't any need to create the whole "enhanced edition" for them (like circles around characters are now the color their clothes are... wat?); new characters are... level above fanmade characters, I guess - from technical standpoint. The arena... I don't care for, new items... there are some, but I'm not really interested in items. Some stuff is not bad - the zooming option. New Gorion blasts enemies into ashes by high level spells which is a neat addo.
    Everything else... I don't care, I'd better play 800*600 TuTu, just with normal spawning rates.
    Also, there are typos, missed commas, and at least one graphical glitch - water in new location looks the same as in TuTu without "tutu degreenifier".

    All is shit.

    I remember scrapping gold for raising someone in the beginning in TuTu. Pretty sure it has to be around 600 gp.
     
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  17. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    What level was that someone? Also, the cost might vary by temple.
     
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  18. Shadenuat Arcane

    Shadenuat
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    Level one too.
    Temple in Nashkel, and my reputation was 6 because I took new half-orc in.
     
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  19. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
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  20. Shadenuat Arcane

    Shadenuat
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    Yea it's probably TuTu which did it differently. I just checked on my GoG BG1 and it's 100 gp for level 1 character, and 1000 for high level character.

    Anyway some good stuff about BGEE - loadings and quick saves are absolutely instant.
    The bad stuff, after I took the flutegirl, I ran into another bug - game did't allow me to save anymore. I walked around world map but still no saves for me.

    The IE says there is no Infinity game in BGEE game folder, or that there is no .ini file to be open. Well kinda obvious, stuff packed other way, tlk files in different folders, some stuff merged together probably, etc. Whatever; modders will answer better on what to do with that.
     
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  21. gunman Arcane Developer

    gunman
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    Guy on their forum found the reason behind the crashes, it's the x86 architecture:

    Vanne Posts: 1
    11:53AM
    That's the problem with x86, so many variants with drivers and hardware and throw in there some anti virus solution and your average peecee is a bomb waiting to explode.



    It's clear they bit more than they could chew. It seem that even porting the old sources (probably written in VC6) over the new compiler and libs was 90% successful. I guess most of these issues will be fixed in upcoming patches, but it's quite an embarrassment what is happening now.
     
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  22. wormix Scholar

    wormix
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    What about with http://sourceforge.net/projects/nearinfinity/ ?
     
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  23. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    :lol: That dastardly x86 architecture
     
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  24. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    oh boy, I obviously expected failure with sort of fourth-rate programmers and staff Oster has (himself included)

    but seriously, that kind of a major fuckup? that car crash? this is beyond my wildest imaginations. it's the stuff dreams are made of.

    [​IMG]
     
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  25. wormix Scholar

    wormix
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    So they actually did manage to enhance one thing: the bugs. :smug:
     
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