Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

KickStarter BEAUTIFUL DESOLATION - isometric post-apocalyptic adventure from STASIS developer

Discussion in 'Adventure Gaming' started by Pyke, Sep 2, 2016.

  1. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    5,323
    Location:
    at a Nowhere near you
    I'd prefere a pile of skulls of EA executives.
     
    • Brofist Brofist x 1
    ^ Top  
  2. CyberWhale Arcane

    CyberWhale
    Joined:
    Mar 26, 2013
    Messages:
    3,823
    Location:
    Fortress of Solitude
    While we're fixing each other...
     
    • Funny Funny x 2
    ^ Top  
  3. DeepOcean Arcane

    DeepOcean
    Joined:
    Nov 8, 2012
    Messages:
    5,813
    Just place a troll on the place of the space marine and add pink hair to the demons and it would be perfect.
     
    • Creative Creative x 1
    ^ Top  
  4. HoboForEternity sunset tequila Patron

    HoboForEternity
    Joined:
    Mar 27, 2016
    Messages:
    6,731
    Location:
    Disco Elysium
    Thats ms paint not photoshop
     
    • Agree Agree x 1
    • incline incline x 1
    • Prestigious Prestigious x 1
    ^ Top  
  5. Pyke The Brotherhood Developer

    Pyke
    Joined:
    Nov 29, 2011
    Messages:
    966
    Location:
    South Africa
    I really like that idea.
     
    • Yes Yes x 1
    • Friendly Friendly x 1
    ^ Top  
  6. Pyke The Brotherhood Developer

    Pyke
    Joined:
    Nov 29, 2011
    Messages:
    966
    Location:
    South Africa
    • Brofist Brofist x 11
    • Doggy Doggy x 1
    ^ Top  
  7. HoboForEternity sunset tequila Patron

    HoboForEternity
    Joined:
    Mar 27, 2016
    Messages:
    6,731
    Location:
    Disco Elysium
    oo pretty
     
    • Agree Agree x 2
    • Brofist Brofist x 1
    ^ Top  
  8. agris Arcane Patron

    agris
    Joined:
    Apr 16, 2004
    Messages:
    3,835
    That looks great man! I like how the blood appears to be acidic and has etched holes in the limestone-ish rock. That look - of liquid collecting in erroded spots of rock, is very particular. How did you model it to look so natural?

    I'm very familiar with the look because i've done a lot of hiking in central texas, where we have a ton of limestone on the surface. limestone is easily eroded and water will pool into it just like your bloody water in the teaser picture. https://www.google.com/search?q=texas+limestone+water&source=lnms&tbm=isch
     
    • Brofist Brofist x 1
    ^ Top  
  9. Pyke The Brotherhood Developer

    Pyke
    Joined:
    Nov 29, 2011
    Messages:
    966
    Location:
    South Africa
    Thanks mate! Its actually a pretty easy process, although I did have a bit a time to figure out the best way to do it.

    I took this texture: [​IMG]

    and created a high contrast map that I used as a DISPLACEMENT MAP: [​IMG]

    Then the blood etched into the rocks is done as a flat plane that sits 'inside' the displaced geometry. So its quite literally pooling inside the darker parts - and getting and reflections or refraction from the surrounding geometry.
     
    • Brofist Brofist x 3
    • Creative Creative x 2
    • incline incline x 1
    • Informative Informative x 1
    ^ Top  
  10. agris Arcane Patron

    agris
    Joined:
    Apr 16, 2004
    Messages:
    3,835
    Pyke awesome, is that rock indigenous to SA? Do you know what it's called?
     
    ^ Top  
  11. Pyke The Brotherhood Developer

    Pyke
    Joined:
    Nov 29, 2011
    Messages:
    966
    Location:
    South Africa
    That particular texture isnt from an SA place, but we do have very similar erosion happen here close to the beach where the salt eats away at the rocks. I think its a relatively common occurrence in places that have rock pools - and this area is very close to an oceanfront.
     
    • Brofist Brofist x 1
    • Informative Informative x 1
    ^ Top  
  12. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    82,356
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    :yeah:



    https://www.kickstarter.com/project...n-isometric-post-apocalyptic-ad/posts/2117415

     
    • Brofist Brofist x 7
    • decline decline x 1
    ^ Top  
  13. HoboForEternity sunset tequila Patron

    HoboForEternity
    Joined:
    Mar 27, 2016
    Messages:
    6,731
    Location:
    Disco Elysium
    Damn infinitron is so fast i literally got my email 9 minutes ago.
     
    • Agree Agree x 1
    ^ Top  
  14. Dreed Bremsstrahlunged Patron

    Dreed
    Joined:
    May 8, 2013
    Messages:
    1,864,942
    Location:
    Austrasie
    Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    :flamesaw:
     
    ^ Top  
  15. HoboForEternity sunset tequila Patron

    HoboForEternity
    Joined:
    Mar 27, 2016
    Messages:
    6,731
    Location:
    Disco Elysium
    How much a AAA blockbuster composer cost? Seems like alot of money and there are probably tons of talented cheaper artists out there.

    Unless this is a marketing move, having a big-ish name can get you more media exposure/mention.

    Pyke
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    ^ Top  
  16. agris Arcane Patron

    agris
    Joined:
    Apr 16, 2004
    Messages:
    3,835
    Hey Pyke nice update man!

    The world looks great, as does the UI. I have two squabbles though.

    The first is that one part of the full UI looks a bit too squeaky-clean for a game with the word "Desolation" in it.
    [​IMG]

    The clean panels around this log look out of place to my eye - is the upper-left L piece supposed to be plastic? Maybe have some discoloration and slight flow, characteristic of bakelite that's gotten too warm in the sun?



    The 2nd is the UNITY scene transition / interaction icons that I see you've got your own version of.

    [​IMG]

    You mentioned playing PoE and it being an inspiration, but please don't take these zone/interact icons as inspiration from it (nor the writing...). They definitely help a player get their bearings, but they take you out of the world immediately. If you have a tab-to-highlight feature, I suggest making the icons show upon pressing it, rather than have them on by default at all times. If you don't see my point, go to your smallest map with multiple exit points close to each other. Or in PoE. How "good" does it look to have this cluster of zone-transition icons, especially when there's other interact icons jumbled in as well? Put that shit on tab-to-see and you preserve the look of the game and the player's agency, less they tap the keyboard.
     
    • Brofist Brofist x 3
    ^ Top  
  17. Tom Selleck Arcane

    Tom Selleck
    Joined:
    May 6, 2013
    Messages:
    988
    Hmm. Doom has good music, but his Prey score was particularly bad/unmemorable except for that opening credits song which is (100 emoji) (fire emoji) (eggplant emoji) (jizz emoji)
     
    • hopw roewur ne hopw roewur ne x 1
    ^ Top  
  18. Pyke The Brotherhood Developer

    Pyke
    Joined:
    Nov 29, 2011
    Messages:
    966
    Location:
    South Africa
    Marks equipment is all new - but will age as we move through the game. Honestly the interface is in constant flux, so Ill certainly have another look at it before release!
    The icons only turn on when Mark is close enough to them - the proximity of the appearance is something we are tweaking to avoid the 'LOOK AT ALL THE ICONS!' issues that some games have. But yeah - its all in flux, and nothing is sacred!
     
    • Brofist Brofist x 2
    ^ Top  
  19. Pyke The Brotherhood Developer

    Pyke
    Joined:
    Nov 29, 2011
    Messages:
    966
    Location:
    South Africa
    I love the Prey OST! The Wolfenstein one is also right at the top of my list (granted Im a little biased).
    The reason I love Micks stuff is that he isnt afraid to experiment with strange and unusual instruments and sounds - something we are taking advantage of! Hell - he has a flute made out of a human thigh bone in his collection of instruments...that alone is worth it!
     
    • Brofist x 2
    • hopw roewur ne x 1
    • Agree x 1
    • incline x 1
    • Informative x 1
    • WTF am I reading x 1
    ^ Top  
  20. HoboForEternity sunset tequila Patron

    HoboForEternity
    Joined:
    Mar 27, 2016
    Messages:
    6,731
    Location:
    Disco Elysium
    where can you sign up to make your bones into a musical instrument when you die? Maybe they can make a bagpipe with my massive gut.
     
    • Funny Funny x 5
    ^ Top  
  21. Abu Antar Tweet, tweet Patron

    Abu Antar
    Joined:
    Jan 19, 2014
    Messages:
    7,620
    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
     
    • Brofist Brofist x 7
    ^ Top  
  22. IHaveHugeNick Arcane

    IHaveHugeNick
    Joined:
    Apr 5, 2015
    Messages:
    1,869,125
    Location:
    edge of a melon
    Oh wow, nice job landing Mick Gordon. His work on the new Wolfensteins and Killer Instinct reboot was stellar.
     
    • Brofist Brofist x 1
    ^ Top  
  23. Abu Antar Tweet, tweet Patron

    Abu Antar
    Joined:
    Jan 19, 2014
    Messages:
    7,620
    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire

     
    • Brofist Brofist x 7
    • Creative Creative x 3
    • Informative Informative x 1
    • WTF am I reading WTF am I reading x 1
    ^ Top  
  24. Pyke The Brotherhood Developer

    Pyke
    Joined:
    Nov 29, 2011
    Messages:
    966
    Location:
    South Africa
    If you want I can write a word for you and you can try to decipher it..
     
    ^ Top  
  25. Pyke The Brotherhood Developer

    Pyke
    Joined:
    Nov 29, 2011
    Messages:
    966
    Location:
    South Africa
    [​IMG]

    RPG Codex
    Doesn't scale to your level
     
    • Brofist x 6
    • Funny x 4
    • Prestigious x 3
    • Friendly x 2
    • incline x 1
    • Informative x 1
    • "It was Aliens" x 1
    • Bad Spelling x 1
    • WTF am I reading x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)