V_K
Arcane
"Starting from MM3" means including MM3. I can kinda understand the appeal of MM1-2, but afterwards everything gets so streamlined, simplified and "accessible"-ized that I utterly fail to see why this "original popamole" has any sort of oldschool cred.M&M games, at least starting from MM3, are blobbers for people who don't like blobbers. MMXL is no exception.
Dude, what? So MM3 was fine, but World of Xeen was not? You do realize that MMX is actually closer to the early M&M than anything past MM6?
And Grimrock is just a bad combat simulator with pretty graphics. The second one is better though.
The first Grimrock had great puzzles and level design in general going for it, with RPG part sort of coming second. Second Grimrock imrpoved both the RPG part and the level design part with robust character system, creative enemy designs and more interactive environments. MMXL though? What is it that it does good? Its combat and chardev is just as shallow as first Grimrock, only turn-based, but levels are bland and uninspired, and setting and plot even more so.
I mean I get it, all other aspects being equal - even half the other aspects being equal - I'd pick a turn-based game over a real-time one any day. But in this particular case, they are galaxies away from being equal.