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Best FPS level design

Discussion in 'General Gaming' started by Arbiter, Apr 28, 2020.

  1. Arbiter Educated

    Arbiter
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    How moddable is the engine? Can't water mechanics be scripted? Wikipedia tells me that the game uses idTech and Saber3D at the same time - this might explain performance problems.
     
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  2. Catacombs Liturgist Patron

    Catacombs
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    Make the Codex Great Again!
    The nicest guy on this forum.
     
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  3. Arbiter Educated

    Arbiter
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    Has anyone played RTX Quake?
     
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  4. DalekFlay Arcane Patron

    DalekFlay
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    I tried it out, but it runs like dogshit even on a 2070 so I didn't play it long. It looked neat, but like the mod a few posts above it doesn't look like Quake 2's original design, which turned me off.
     
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  5. oddech_wymarlych_swiatow Arcane

    oddech_wymarlych_swiatow
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    I'm not able to paste link to source interview but anyway, devs said that they're not gonna do any water levers. Maybe if game was open for community to make mods, custom maps etc. but it's against QC business model so that's not happening.
     
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  6. Pegultagol Erudite

    Pegultagol
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    Some Dishonored 2 maps were memorable, including the Clockwork Mansion and the location featured during 'a Crack in the Slab'.
     
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  7. kangaxx Novice

    kangaxx
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    +1 for this. My personal favourites were always Paris and the sub base.

    The missile silo was the only weak link IMO.
     
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  8. octavius Prestigious Gentleman Arcane

    octavius
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    I.G.I-2: Covert Strike, which is like a poor man's Deus Ex and a more uneven game, had some very good levels too, being large, open maps with the biggest Z axis I've seen in a FPS.
     
    Last edited: May 1, 2020
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  9. Ninja Destroyer Arcane Patron

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  10. Lutte Dumbfuck! Dumbfuck

    Lutte
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    Great level design is when you quest arrow the next key.
    [​IMG]
     
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  11. Tehdagah Arcane

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    Quake 3
     
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  12. cosmicray Learned

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    Duke Nukem 3d - Dark Side
     
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  13. janior Arcane

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    Original three Doom episodes.
     
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  14. Boleskine Arcane

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    This is a fun article from last month.

    https://www.pcgamer.com/history-of-90s-fps-secret-rooms/

    (more at the link)
     
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  15. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Good level design is highly dependent on good monster design, therefore DOOM WADs in general have the best levels.
     
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  16. Unreal Learned

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    de_dust2
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    CTF-Face
    crossfire
    2fort
     
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  17. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

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    Divinity: Original Sin Divinity: Original Sin 2
    hexen 2.
     
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  18. Arbiter Educated

    Arbiter
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    Why is verticallity considered a good design?
     
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  19. Durandal Arcane

    Durandal
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    Because it requires that the player spends extra effort into figuring out their surroundings, making the process of figuring out how to navigate a level more satisfying, on top of giving the player and level designers more options to screw around with.

    Therefore it stands to reason that 6DoF games like Descent and Overload have the best level design of any game.
     
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  20. Butter Magister

    Butter
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    If you're going to make a 3D game, you should employ all 3 dimensions in your design.
     
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  21. Lyric Suite Converting to Islam

    Lyric Suite
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    I think it's more about the general principle. Designers can have their ups and down and not every level ever made for a classic shooter is a masterpiece but it still matters that the player can still interact with the level and that space is used for the purposes of game play, whether we are talking about exploration or combat. I just despise the "theme park ride" experience a lot of modern shooters or modern games want to offer, where you are forced to respect certain boundaries and you have to compensate with LARPing. I don't want to pretend i'm doing shit i actually want to do shit.
     
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  22. AdolfSatan Savant

    AdolfSatan
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    Preach, brother. On the other hand, how could you of all people not mention Marathon? Those games are amazing in how consistently good their map design is.

    OpenSpades features some of the best maps I've seen in a multiplayer FPS. The one modeled after the storming at the beaches of Normandy is probably my favourite ever, no other game I played captured as well that feeling of warring chaos.
     
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  23. Tehdagah Arcane

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    Most modern shooters have enormous maps.
     
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  24. Lyric Suite Converting to Islam

    Lyric Suite
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    You mean those open world shooters where exploration is meaningless?
     
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