The Brazilian Slaughter
Arcane
So I got this hankering to play good ol' X-Com, but I really like modding, so... which mods would you guys recommend?
Here's some that got my interest so far:
- Improved Hand Objects Mod - little graphic mod, makes every hand object have their own graphic. No more mind probes that look like grenades!
- Craft Missile Launch Sound - Changes craft missile launch sound. The pew sound is odd.
- [URL='http://openxcom.org/forum/index.php/topic,2180.msg21682.html#msg21682'][ENEMY] Men in Black 4.3 | Cover* 2.3a | Gazer* 1.7 | Anthropod* 1.5 (* Alien) - Mods that add four enemies: Man In Black (who, in case you didn't know, were meant to appear in X-COM), Cover Alien/Waspite (the tentacled alien monster on the cover of the game), Gazer (new alien), Anthropod (the critter from Apoc, aparently, more "testy" than the rest). Made for vanilla rules.- http://openxcom.org/forum/index.php/topic,2007.0.htmlhttp://openxcom.org/forum/index.php/topic,2007.0.html
[UFO MAPS] Luke's Extra UFOs (52 working maps!) [/url] - New extra UFO maps for more map variety. Old UFO maps still remain in-game, nothing is overwritten.
- [STAT TRACKING] Soldier Diaries 1.0 - Tracks soldier stats, like kills in each mission, and even medals.
- Modest Rebalance - Changes some things in order to rebalance them, nothing drastic - mainly craft weaponry and air combat, radars, nation funding
- Psi-Amp LOS Requirement - Changes it to that psi-amp requires Line of Sight, but alien Psi doesn't. This means that your psi requires line of sight, but not the aliens'.
- [ur=[url]http://openxcom.org/forum/index.php/topic,2027.0.htmll][/url][COMPILATION][RESEARCH] FMP Core/Tech Tree part][/url] - A huge compilation of mods, here's the tech tree: http://openxcom.org/forum/index.php?action=dlattach;topic=2027.0;attach=7492
- [SOUND] Weapon Sound Variety - gives every weapon of every class (firearm, laser, plasma) their own sounds, mainly by mixing sounds from many versions of X-Com, like different patches and Amiga. So a laser rifle sounds different from a laser pistol and so on.
- [WEAPON]Alloy Ammo - Allows the research and building of alien alloy ammo for firearms, including the craft cannon.
More feedback about the mods you have used would be appreciated, I'm still thinking what mods to play with.
Here's some that got my interest so far:
- Improved Hand Objects Mod - little graphic mod, makes every hand object have their own graphic. No more mind probes that look like grenades!
- Craft Missile Launch Sound - Changes craft missile launch sound. The pew sound is odd.
- [URL='http://openxcom.org/forum/index.php/topic,2180.msg21682.html#msg21682'][ENEMY] Men in Black 4.3 | Cover* 2.3a | Gazer* 1.7 | Anthropod* 1.5 (* Alien) - Mods that add four enemies: Man In Black (who, in case you didn't know, were meant to appear in X-COM), Cover Alien/Waspite (the tentacled alien monster on the cover of the game), Gazer (new alien), Anthropod (the critter from Apoc, aparently, more "testy" than the rest). Made for vanilla rules.- http://openxcom.org/forum/index.php/topic,2007.0.htmlhttp://openxcom.org/forum/index.php/topic,2007.0.html
[UFO MAPS] Luke's Extra UFOs (52 working maps!) [/url] - New extra UFO maps for more map variety. Old UFO maps still remain in-game, nothing is overwritten.
- [STAT TRACKING] Soldier Diaries 1.0 - Tracks soldier stats, like kills in each mission, and even medals.
- Modest Rebalance - Changes some things in order to rebalance them, nothing drastic - mainly craft weaponry and air combat, radars, nation funding
- Psi-Amp LOS Requirement - Changes it to that psi-amp requires Line of Sight, but alien Psi doesn't. This means that your psi requires line of sight, but not the aliens'.
- [ur=[url]http://openxcom.org/forum/index.php/topic,2027.0.htmll][/url][COMPILATION][RESEARCH] FMP Core/Tech Tree part][/url] - A huge compilation of mods, here's the tech tree: http://openxcom.org/forum/index.php?action=dlattach;topic=2027.0;attach=7492
- [SOUND] Weapon Sound Variety - gives every weapon of every class (firearm, laser, plasma) their own sounds, mainly by mixing sounds from many versions of X-Com, like different patches and Amiga. So a laser rifle sounds different from a laser pistol and so on.
- [WEAPON]Alloy Ammo - Allows the research and building of alien alloy ammo for firearms, including the craft cannon.
More feedback about the mods you have used would be appreciated, I'm still thinking what mods to play with.