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NSFW Best Thread Ever [No SJW-related posts allowed]

Discussion in 'General Gaming' started by Jaesun, Mar 15, 2011.

  1. SwiftCrack Arcane

    SwiftCrack
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    I unironically didn't know MineCon was a thing.
     
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  2. dbx Arcane Patron

    dbx
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    Many italians worked as coders for crytek. The cryengine is bound to be a complete mess.
     
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  3. pippin Guest

    pippin
    CodexCon when?
     
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  4. Leechmonger Savant

    Leechmonger
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    Is the chick in the preview picture jerking off the dude wearing boxes?
     
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  5. Space Insect Arcane

    Space Insect
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    I don't think I want to meet all of you in person.
     
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  6. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Everyone will be cosplaying as Chris Avellone.
     
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  7. Drax Arcane

    Drax
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    :thumbsup:
    :drink:
     
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  8. sexbad? Arcane Patron

    sexbad?
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    Codex USB, 2014
    So many black Chris Avellones.
     
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  9. hello friend Arcane

    hello friend
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    I'm on an actual spaceship. No joke.
    Hopefully never
     
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  10. DraQ Prestigious Gentleman Arcane

    DraQ
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    My eyes, they bleed.

    Seen worse, though. At least by a factor of 2.
     
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  11. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Where is the InstakillHeadshotThePlayerFromAcrossTheMapIfSpotted() function? I remember this being a part of Far Cry.

    800 line functions with almost no comments though, that's even more hardcore.
     
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  12. Echo Mirage Arcane

    Echo Mirage
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    The only thing I recall of Minecon was back when the Mincraft hype was at its max. The two insufferable guys from Yogscast were hired to host it. And then proved to the world that they were indeed insufferable dicks. Even Notch told them to fuck off during some nice social media butthurt.
     
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  13. vivec Self-Ejected

    Self-Ejected
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    There are 9 instances of "goto." Anyone notice that?
     
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  14. Perkel Arcane

    Perkel
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    I am basically 0 at coding but at least i fucking know that when you use more than 5-6 deep indentation for whatever reason you need to seriously think about your code architecture. Bless PEP8 of python.


    speaking of cringe and e3.

    Nothing beats Konami e3 2010 press conference. Still fucking remember how absurd it was when i watched it live.

     
    Last edited: May 25, 2016
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  15. pOcHa Magister Patron

    pOcHa
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    Make the Codex Great Again! Grab the Codex by the pussy
    that silent hill segment - you just can't stage this shit (theme from jaws was priceless)... but he was actually looking at the teleprompter, the camera angle was just awkward

    people liked the goofy presentation so much, they petitioned konami to return next year - but the fuckers were so embarrassed that they did a bland prerecorded video instead
     
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  16. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
     
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  17. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    Good Ahnold impersonator they got there.
     
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  18. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Someone had a lot of fun making that.
     
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  19. MotherMachinae Arcane

    MotherMachinae
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    You forgot about the part when player is not hidden in the bush.
     
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  20. tormund Arcane

    tormund
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    I could never get any entertainment from cringe fuel like that. Seriously, it's almost physically uncomfortable for me. Those faggy Japanese guys embarrassing themselves is as bad as DO U EVEN LIFT BRAH from that MineCon video...
     
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  21. HotSnack Cipher

    HotSnack
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    Why Naughty Dog removed 'fun' from its Uncharted 4 focus tests

    Show Spoiler

    Rolling Stone publisher Wenner Media is in the process of launching a new games-focused hub, Glixel, and part of its opening salvo is an intriguingly in-depth interview with Naughty Dog's Neil Druckmann about the design and development of Uncharted 4: A Thief's End.

    Druckmann's conversation with Glixel covers a lot of ground, but what's especially notable for game developers is his thoughts on "fun" and how the notion of making a game "fun" impacts game development -- and how it can potentially get in the way of making a holistic experience.

    "How do you rate the dive sequence at the beginning of Uncharted 4? Is that fun? There's no real challenge," said Druckmann. "But that level is important, to set up how mundane Nate's life is. Just rating it on its own, one through five, that was constantly the lowest-rated level [in focus tests]. But it kind of had to be. We're not going to change that."

    This may not be the most tantalizing bit of behind-the-scenes talk Druckmann indulges in during the interview, but it offers a big-budget example of how developers are shifting the way they talk about games and expanding the scope of their ambition beyond making "fun" experiences. Naughty Dog removed the word from its Uncharted 4 focus tests, says Druckmann, and it seems testers immediately had an easier time of things.

    "It used to be, 'How fun did you find this level?' Now it says, 'Overall, how would you rate this level?' Druckmann added. "It becomes less about, 'Did I have fun? Did I have an interesting challenge?' and more about, 'Did I like it?' And I hope people interpret that as, 'Was I engaged? Would I recommend it?''"

    As a side benefit, Druckmann says removing the word "fun" from Uncharted 4 focus tests actually caused test scores to rise dramatically.

    For more of his comments on how Naughty Dog's latest big-budget hit was designed and developed, including how lessons learned from The Last Of Us were applied to Uncharted 4, check out the full interviewover on Rolling Stone.


    Ahahahahahahahaha.

    "Guys, one of the levels is not considered fun by our focus testers. So lets fix it by removing fun from the focus tests".

    You know, I made a joke in another thread that the drama over them kicking out a focus group tester meant they were willing to not bend over to cater to the "wisdom" of focus groups. It turns out it's true, but only when it means making a game less enjoyable to play at the expense of muh narrative.

    Coincidently, the diving section they mention was the exact point I stopped playing the game. For the past 2 hours as the game laboriously told me Nate's tragic childhood I kept thinking. "You know, If this was Uncharted 2 I would have had a cool shoot out level by now that would involve me sliding under and punching some dude in the dick. Probably several times." Series was better when it was unapologetically an Indiana Jones homage.

    Oh yeah I'm sure it did. :smug:
     
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  22. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    we don't play games to have fun.
    we play them to be engaged.

    :0-13:
     
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  23. Perkel Arcane

    Perkel
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    [​IMG]
     
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