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NSFW Best Thread Ever [No SJW-related posts allowed]

Discussion in 'General Gaming' started by Jaesun, Mar 15, 2011.

  1. markec Twitterbot Patron

    markec
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    Codex 2012 Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2


     
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  2. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
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  3. MoistCloister Savant

    MoistCloister
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  4. Max Edge Guest

    Max Edge
    I don't know what is idea of this thread, but I assume I'll like it.
     
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  5. Siveon Bot

    Siveon
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    Shadorwun: Hong Kong
    Post game related stuff. News, memes, articles, videos, images, etc. That's how I always saw it anyway.
     
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  6. Max Edge Guest

    Max Edge
    So I post there my favorite mod to Neverwinter:

    [​IMG]

    https://neverwintervault.org/comment/1933
     
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  7. Lahey Laheyist Patron

    Lahey
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    Grab the Codex by the pussy
    [​IMG][​IMG]
    [​IMG][​IMG]
     
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  8. lightbane Arcane

    lightbane
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    Counter!

     
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  9. CthuluIsSpy Arcane

    CthuluIsSpy
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    I don't see how this is a bad thing. You mean you don't want a skeleton following you around while playing the Doom theme?
     
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  10. lightbane Arcane

    lightbane
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    It gets better:


     
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  11. lightbane Arcane

    lightbane
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    Two more doom-related videos, because why not?

     
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  12. markec Twitterbot Patron

    markec
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    Codex 2012 Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
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  13. TheHeroOfTime Arcane

    TheHeroOfTime
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  14. TheHeroOfTime Arcane

    TheHeroOfTime
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  15. Pika-Cthulhu Arcane

    Pika-Cthulhu
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    Beware the path you travel friend, we have lost one brother to the warp already.
     
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  16. Santander02 Arcane

    Santander02
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    I was expecting another kind of bum...
     
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  17. Taka-Haradin puolipeikko Prestigious Gentleman Arcane Patron

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    [​IMG]
     
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  18. iZerw Cipher

    iZerw
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  19. Assisted Living Godzilla Arbiter

    Assisted Living Godzilla
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    I'm reminded of this:

     
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  20. Astral Rag Arcane

    Astral Rag
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    [​IMG]

    Let's hope this means he won't score anymore popamole games...
     
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  21. Mark.L.Joy Savant

    Mark.L.Joy
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    Repressed minorities need better representation before we can think about game mechanics bigot.
     
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  22. Great Deceiver Arcane

    Great Deceiver
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    Trent Reznor should apply the same logic to Quake, which although an awesome game isn't really that mechanically different from Doom (much to Romero's chagrin).

    Lack of innovation isn't a recent trend - what's recent is patent incompetence, since newer game 'designers' are more often than not clueless idiots who went to expensive schools to learn nothing, and therefore create inept and incompetent pieces of shit, as opposed to the engineers and self-taught savants of 30 years ago.

    Plus, although we have plenty of examples of publishers being evil overlords that run creative and brilliant studios to the ground (EA being the biggest example), the notion of limits is important. What we have seen with the more or less recent wave of kickstarted failures isn't a situation where brilliant developers have finally unshackled themselves from the repressive irons of authoritarian publishers, but rather that a lot of the time, developers are incompetent at managing scarce resources, leading to deeply flawed games as a result of troubled projects stemming from mismanaged funds/personnel.

    I think it's healthy to understand and exercise moderation. People can't be everything at once, and believing in this idea that the people with the money are inherently evil and exploitative does more harm than good in the long run. Limitations breed creativity.
     
    Last edited: May 14, 2018
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  23. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    :retarded:

    Full 3D environment and all of the various features and mechanics to go with it doesn't count? It may not be novel now but back then it was and it required a lot of resources to pull off. This is totally different from e.g. the omnipresent first person/open world/crafting/rpg mechanics games we have today that may as well be reskins of each other. Quake was an innovative step, lack of innovation is more akin to all of the DOOM clones. I say this as someone who doesn't really care for Quake and much prefers DOOM.
     
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  24. Great Deceiver Arcane

    Great Deceiver
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    That's a technical argument and not necessarily related to gameplay. In fact, one of the reasons why Romero left id was that the original idea for Quake (which was supposed to be significantly different in both structure and gameplay to Doom) was scrapped because it was too ambitious. The end result is something that is quite similar to its predecessor (linear levels structured in episodes).

    I'm not disputing the absolute revolutionary nature of Quake from the technological standpoint (and I would go even further and say that its biggest innovation wasn't even the polygonal shift, but rather the move from IPX to the TCP/IP stack), but rather that the end game was very far from what was originally envisioned. This illustrates my point that it's not bad because it's derivative - quite the contrary, I love Quake and have played it since the very first Quake Test.

    Also keep in mind I'm mainly referring to the single-player aspect of the game. The multiplayer aspect is another thing altogether.

    Anyway, the main point was that games today aren't bad because they're derivative. Many of the classic games I consider my favourites are iterative refinements of a basic formula (most of what I consider the best shmups aren't revolutionary, but rather evolutionary, for example. There are exceptions to this rule of course and especially on the PC during the late mid to late 90's, the biggest example of which I can think of is Thief). They're bad because they're incompetent drivel, made by incompetent people who are reinforced by incompetent media.
     
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  25. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    The engine obviously had gameplay ramifications, so it counts. Not just for Quake 1, but for all of the dozens of excellent mods and evolutions of the Quake engine (e.g. half life).

    Furthermore innovation is fundamentally about taking risks to try and do something new, which Quake did. No one knew whether a full 3D engine would be doable on the hardware of the time, or whether it would require compromises that resulted in an un-fun game that wouldn't be able to succeed on the market. No such risks are being taken today, publishers go to developers and say "you'll make an FPS on UE4 and it will play like every other UE-based FPS of the past decade, we will dump $50M on marketing and we are fairly sure it will produce revenue of $500M"
     
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