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NSFW Best Thread Ever [No SJW-related posts allowed]

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,704
Location
Dutchland

It is such a waste that this isn't used to make porn.

I think illusion games have already deformation and they even have beach volleyball porn game i think.
I wouldn't be surprised if some of illusion devs were poached to work on this as this has different team than fighting game.

Either way this will have VR support from get go when PSVR will release so you will be bale to see your waifu ass deformation like never before.

They could pull a Valve and sell a program that runs on the engine to, ahem, "make movies" and has full-on mod support. Then all they have to do is sit back and watch the money flow in.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,484
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


1451403258-20151229.png
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,870
Even more interesting is that real progress on real clothes physics for games is mainly done via porn games. I am not talking about dangling parts of clothes but whole clothes that can be taken down according to physic and they also are worn with physic
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,484
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Here's a random comment I found on RPS about Runescape which is pretty fascinating: http://www.rockpapershotgun.com/2015/12/30/star-wars-galaxy-mmo-preservation/#comment-2102705
Runescape has had a very interesting time of it. A project engineered by two brothers in relatively early days of the internetz, it acquired a unique flavour, culture and economy, and was extremely player driven.

Then at some point it got sold to an apparently soulless corporation, who started doing microtransactions and created a daily slot machine plugin and embarked on a grand quest to blandify the lore and story (which hitherto had been extremely cobbled together, with wild variations in tone and writing quality making something inimitable).

I don’t know what happened to the net player count, but many pined for the old days and pirate retro servers kept getting planned and not delivered. There were several outright scams. Eventually Jagex cottoned on to this, and Runescape is now split: there is “Runescape”, and there is Oldschool Runescape, with its own splinter dev team.

OSRS is a reboot of the 2007 code, which was the oldest Jagex had in the attic. Since its inception, it’s been updated more or less democratically, with additions to the game requiring a 50% majority to pass. This obviously has not been without controversy, and has also led to OSRS basically taking the same development path that Runescape took (no doubt largely due to the fact that replicating old updates requires about 5% of the work original content would need, so these updates were quite pushed by the dev team).

Something that became apparent after a while, however, was that 2007 Runescape could never be reborn. The vast majority of people interested in playing it had got older and smarter and today have less spare time than they did. OSRS went on to be coloured by rampant efficiency, and the rate at which players maxed out (a colossal achievement in Runescape – perhaps the grindiest game of all time, with skill ceilings that the original developers did not expect anyone to reach in the game’s LIFETIME) far surpassed that of old Runescape. The old social groups and fun clans were not reborn, and minigames that were not time efficient to play languished, deserted.

In fact, many people “play” OSRS these days entirely for the income they can earn from it. In the duel arena, in its own little pocket of the game world, is a warpzone where people gamble maximum cash stacks – multiple times what average players dream of accumulating – plus exorbitantly expensive items to bump up the value of the bet. In fact, the highest level gear has been subsumed by this economy, its gold value inflated well out of the means’ of normal, legitimate players. Of course, cash stacks of this size and items of this value can carry substantial real world price tags as well.

I myself have had no vice more empty than Runescape, and have thankfully quit. I did get sucked in to OSRS, though, and lost more adult hours than I care to admit (though they were played for fun, not for profit; I cannot figure out if this makes them more or less wasted). Ultimately it was the reintroduction of the old trading house which made me reject the game again – the ability to rapidly trade commodities in huge bulk warped the aforementioned player driven economy, transferring the vast majority of wealth to a minority of merchant players and manipulative clans and pyramid schemes, making an organic and unhurried playstyle much less profitable, much slower, and much more like the labour Marx abhorred. Just like in real life, really. It was very bizarre to witness this evolution of the game’s soul twice: first as an unwitting child, then in high speed as an adult as the matured playerbase raced to capitalise on the foreknown consequences. It killed my fun again, faster.

Yeah, it’s given me a lot to mull over, that there Runescape. Don’t get me started on what it has to tell us about “coolness”, shame, nostalgia, Asperger’s tendencies, addiction vs compulsion, or corporate cynicism.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,704
Location
Dutchland
Here's a random comment I found on RPS about Runescape which is pretty fascinating: http://www.rockpapershotgun.com/2015/12/30/star-wars-galaxy-mmo-preservation/#comment-2102705
Runescape has had a very interesting time of it. A project engineered by two brothers in relatively early days of the internetz, it acquired a unique flavour, culture and economy, and was extremely player driven.

Then at some point it got sold to an apparently soulless corporation, who started doing microtransactions and created a daily slot machine plugin and embarked on a grand quest to blandify the lore and story (which hitherto had been extremely cobbled together, with wild variations in tone and writing quality making something inimitable).

I don’t know what happened to the net player count, but many pined for the old days and pirate retro servers kept getting planned and not delivered. There were several outright scams. Eventually Jagex cottoned on to this, and Runescape is now split: there is “Runescape”, and there is Oldschool Runescape, with its own splinter dev team.

OSRS is a reboot of the 2007 code, which was the oldest Jagex had in the attic. Since its inception, it’s been updated more or less democratically, with additions to the game requiring a 50% majority to pass. This obviously has not been without controversy, and has also led to OSRS basically taking the same development path that Runescape took (no doubt largely due to the fact that replicating old updates requires about 5% of the work original content would need, so these updates were quite pushed by the dev team).

Something that became apparent after a while, however, was that 2007 Runescape could never be reborn. The vast majority of people interested in playing it had got older and smarter and today have less spare time than they did. OSRS went on to be coloured by rampant efficiency, and the rate at which players maxed out (a colossal achievement in Runescape – perhaps the grindiest game of all time, with skill ceilings that the original developers did not expect anyone to reach in the game’s LIFETIME) far surpassed that of old Runescape. The old social groups and fun clans were not reborn, and minigames that were not time efficient to play languished, deserted.

In fact, many people “play” OSRS these days entirely for the income they can earn from it. In the duel arena, in its own little pocket of the game world, is a warpzone where people gamble maximum cash stacks – multiple times what average players dream of accumulating – plus exorbitantly expensive items to bump up the value of the bet. In fact, the highest level gear has been subsumed by this economy, its gold value inflated well out of the means’ of normal, legitimate players. Of course, cash stacks of this size and items of this value can carry substantial real world price tags as well.

I myself have had no vice more empty than Runescape, and have thankfully quit. I did get sucked in to OSRS, though, and lost more adult hours than I care to admit (though they were played for fun, not for profit; I cannot figure out if this makes them more or less wasted). Ultimately it was the reintroduction of the old trading house which made me reject the game again – the ability to rapidly trade commodities in huge bulk warped the aforementioned player driven economy, transferring the vast majority of wealth to a minority of merchant players and manipulative clans and pyramid schemes, making an organic and unhurried playstyle much less profitable, much slower, and much more like the labour Marx abhorred. Just like in real life, really. It was very bizarre to witness this evolution of the game’s soul twice: first as an unwitting child, then in high speed as an adult as the matured playerbase raced to capitalise on the foreknown consequences. It killed my fun again, faster.

Yeah, it’s given me a lot to mull over, that there Runescape. Don’t get me started on what it has to tell us about “coolness”, shame, nostalgia, Asperger’s tendencies, addiction vs compulsion, or corporate cynicism.
tl;dr version: Jews ruined Runescape both in-game and IRL.
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,874
Location
The Khanate
I was lucky enough to experience RuneScape in its primetime, played for about 2 years between 2005-2007. Had a santa hat too but sold it in my infinite dumbassery. Could rake in on that dosh today.
Logged in in March and the game was unrecognizable. Other people made the same observation.
I do have some screenshots I managed to salvage as well. None from my 99 woodcutting party though, those would've been nice to keep.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,704
Location
Dutchland
While Runescape catches a lot of shit for being baby's first MMO, I do have to commend it for having quests that do something else than "Go forth and fetch me twenty bear asses."

Unfortunately though this frequently involves a LOT of traversing the world to get items you need to complete quests or harassing other players to get those items. And that happens several times per quest.
 
Joined
May 5, 2014
Messages
1,677
I remember watching my own younger brother play Runescape when he was a kid.
Strange to see him pick it or one of its offshoots in just the last month.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
RK47: tried star wars mobile game
RK47: thought that maybe it's kinda turn based fun
Irenaeus: http://www.makeuseof.com/tag/best-star-wars-mobile-game/
RK47: opens a character pack bought with in-game currency
RK47: got a boba fett card
RK47: thought 'wow yeah lucky me'
RK47: discovered that i only got the 'shard'
RK47: and i need another 49 to unlock him
RK47: lel
RK47: micro-trans ftw
Irenaeus: lol
Irenaeus: 50 pieces
Irenaeus: lmao
RK47: yep
RK47: Vader - 80
Irenaeus: sheeeeeeeeeit
RK47: you can get those shards off missions too
RK47: but they're playable 3x a day only
Irenaeus: I know the
Irenaeus: type
Irenaeus: addicting games
Irenaeus: for women
RK47: a full character card is not guaranteed off real money char-pack.
RK47: yeah
Irenaeus: don't fall on this trap
RK47: i saw a $5 pack for greedo guaranteed
RK47: that was the cheapest
RK47: lol
Irenaeus: save the money
Irenaeus: pls
RK47: yeah
RK47: i bought it and nothing else really
RK47: decent time killer
Irenaeus: thats ok I guess
RK47: $50 for BEST CHANCE AT KYLO REN
RK47: FIFTY
RK47: XD
RK47: fuck men
RK47: u can buy Battlefront for less than that
Irenaeus: up above I linked a list with the "best" star wars mobile games
(Yes, Irene. I checked...)
bestoftheworst.jpg

:troll:

Irenaeus: I dont play mobile games
RK47: and it comes with 20+ chars
RK47: seriously these prices are out of whack
RK47: I cannot accept that there are people crazy enough to blow $120 on the 'special pack' for guaranteed Kylo Ren
RK47: you're right that it's a disease
RK47: but how can people even catch it
RK47: the price is awful
 
Last edited:

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,704
Location
Dutchland
It's a generic Japanese waifu simulator. Don't buy unless you're extremely desperate and pathetic.
 

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