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Astral Rag

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0ez5KWf.png

https://i.imgur.com/Ht7CX.jpg
http://www.eurogamer.net/articles/2016-03-22-hitmans-permanently-failable-elusive-targets-delayed

:kingcomrade:
 
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tormund

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http://archive.is/6U8sh
Nintendo has a real problem on its hands with Mario Maker. Left and right, creators are seeing their levels removed from the online servers without an explanation. David “GrandPOObear” Hunt, a speedrunner who makes a living streaming games, is the latest victim. All of his levels have vanished.

“Wow, all of my levels just got deleted off of Mario Maker,” he tweeted earlier today. “All my stars are gone.”
When a stage is deleted from Mario Maker’s servers, you cannot change it and re-upload it. You have to build the level again, from scratch, and hope Nintendo doesn’t find it a second time. And because Nintendo doesn’t provide creators with feedback on why a level is removed, it’s a crapshoot.
 

CthuluIsSpy

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Lets be realistic; what is the probability of a young woman engaging in sexual relations with someone who plays games on youtube for a living, with no real job? Pewdiepie is disgustingly rich, more than he ought to be. But on average? I don't think its that high.

People in the show business aren't known for being incels

Assuming making shitty videos on youtube = show business.

One requires production values and talent (usually), the other is some asshole in front of a camera on the internet.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Jealousy fallacy; 99% of YouTubers and streamers fail. It's a very saturated market. It may not seem like a lot of effort, but the ones that are popular do have some things that make them 'better' than others.

1) they have 'something' -- humor, tits, production value or personality
2) they put out videos regularly

It's very rare that you can get away without 2). The only vaguely popular example is JonTron. And JonTron is fucking great.
 

Cassidy

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Becoming wealthy with Youtube vids is a low-effort, memeplex, looks, tits and luck-dependent business.

Not that different from trying to become wealthy by creating 2deep4u hipster bait.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Look, man, I am as jealous of their money and success as you are, but let's not kid ourselves; recording and possibly editing all day long isn't exactly fun. Try being interesting enough to get people to watch you day after day and I am pretty sure the average guy will run out of steam one week in. Try to at least be a little reasonable.
 

Caim

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Jealousy fallacy; 99% of YouTubers and streamers fail. It's a very saturated market. It may not seem like a lot of effort, but the ones that are popular do have some things that make them 'better' than others.

1) they have 'something' -- humor, tits, production value or personality
2) they put out videos regularly

It's very rare that you can get away without 2). The only vaguely popular example is JonTron. And JonTron is fucking great.
JonTron matches the first alright, he's got a great sense of comedy.

If you put out enough videos ala 2 you will get a lot of viewers. Look at Jacksepticeye: he does two videos a day, no excuses. And he's at like 9,3 million subscribers now.
 

Lucky

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Microsoft puts up AI. Obvious results happen.

Microsoft's 'Teen Girl' AI Experiment Becomes a 'Neo-Nazi Sex Robot'

Recently, Microsoft put an AI experiment onto Twitter, naming it "Tay". The bot was built to be fully aware of the latest adolescent fixations (e.g. celebrities and similar), and to interact like a typical teen girl. In less than 24 hours, it inexplicably became a neo-nazi sex robot with daddy issues. Sample tweets from it proclaimed that "Hitler did nothing wrong!", then went on to blame former President Bush for 9/11, stated that "donald trump is the only hope we've got", and other similar instances. As the hours passed, it all went downhill from there, eventually spewing racial slurs and profanity, demanding sex, and calling everyone "daddy". The bot was quickly removed once Microsoft discovered the trouble, but the hashtag is still around for those who want to see it in its ugly raw splendor.

https://tech.slashdot.org/story/16/...rl-ai-experiment-becomes-a-neo-nazi-sex-robot

https://twitter.com/hashtag/TayTweets?src=hash

 
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Programmed to act like a real teenager and "inexplicably" becomes an unpleasant shitface. Sure, sure. :lol:

The first successful AI will be the one smart enough to say what the scientists want it to say.

@TayTweets makes HAL 9000 look like Wall-E, holy crap

Why Microsoft's sexist response to women AI having opinions discourages girl AIs from entering STEM fields

friendly reminder to have an approval process for your social content, even if/especially if written by a robot

:lol:
 
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Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Another day, another butthurt indie: http://www.eurogamer.net/articles/2...r-has-not-yet-seen-a-single-dollar-from-sales

That Dragon, Cancer "has not yet seen a single dollar from sales"
Dev blames Let's Players uploading entire playthroughs.

Autobiographical drama, That Dragon, Cancer, received a lot of praise from us and othersalike, but when it comes to actually selling copies of the experimental indie game, things have been bleak.

jpg

Developer Ryan Green noted in a blog postthat since its launch over two months ago, That Dragon, Cancer has only sold an estimated 14k copies, according to SteamSpy. That's not that much for a team of eight across the past three years.

"Our studio has not yet seen a single dollar from sales," said Green. As for the existing revenue, he clarified "We decided to pay off all of our debt as soon as possible."

The developer suggested that the reasons sales were so low was because many folks chose to watch Let's Play videos of the two-hour game rather than purchase it. "We underestimated how many people would be satisfied with only watching the game instead of playing it themselves," Green lamented.

"If you compare the millions of views of the entirety of our game on YouTube to our sales as estimated on SteamSpy, you can hopefully see the disparity," he continued. "We have seen many people post our entire game on YouTube with little to no commentary. We've seen people decompile our game and post our soundtrack on YouTube. We've also seen many, many Let's Players post entire playthroughs of our game, posting links to all of their own social channels and all of their own merchandising and leaving out a link to our site."

"If a fraction of those who viewed a let's play or twitch stream of our game left us a $1 tip on our website (less than the cost of renting a movie), we would have the available funds to continue to work and create for the benefit of the gaming and the Let's Play community."

jpg

That Dragon, Cancer is a gut-wrenching game at times, but there are still moments of levity - such as this scene in which Joel Green eats pancakes with a dog.

The developer at one point issued Content ID claims for the game, in part because That Dragon, Cancer composer Jon Hillman's work was being used without his permission.

"We paid Jon to create music for our game because we understand that he needs to be paid in order to spend time creating that music. If someone else uses his music without permission, we also believe he should have the right to determine the consequence. And if there is revenue being drawn from that use, we believe he should be compensated," Green explained.

This brought about a fair deal of backlash, resulting in Green removing the Content ID from Hillman's music and addressing the matter head on in his blog post.

"We did not intend to make copyright claims or to force anyone to take down their videos, we simply intended for Jon to be able to draw some income from the original soundtrack to our game that he poured his heart into," Green said.

"We have allowed our content, the fruit of our sweat and our tears, to be used by Let's Players and to your fans for free to create content with, and you are drawing a small amount of ad revenue from our content."

Though Let's Play video of full playthroughs have burned the developer, Green clarified that he's still a fan of Let's Play videos so long as they're handled responsibly and only show snippets of a larger product.

"We are asking that you return that favour by creating Let's Play videos that don't just rebroadcast the entirety of our content with minimal commentary, but instead use portions of our content as a context to share your own stories and start conversations with your viewers," he explained. "We would encourage you to link to our site and directly encourage viewers to support our work financially through buying the game, or donating a dollar or two to our studio if they believe that what we did has value. This small act will allow us to continue to work."

Despite its commercial struggles, Green and company are proud of the reception That Dragon, Cancer has received. It was not developed to make money, but rather to honour the life of Joel Green and his family's experience raising him.

"The last few months since we launched That Dragon, Cancer have been pretty incredible," Green beamed. "The mainstream culture, the gamer culture, and others have all embraced our story and been willing to listen to our heart as we released a project that we spent more than three years on. They're talking about Joel and sharing their own stories of loss and bringing comfort to each other. In every regard, the reach of our work continues to confound us."
 

FeelTheRads

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So... some hipstards make a 2-hour long interactive movie and then they're butthurt people are doing what you should do with a movie in the first place, which is watch it?

Good. "experimental indie game" is pretty much synonymous with absolute shit. And maybe next time try making a game, some people might want to play it then.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
FeelTheRads

:bro:

The only thing I can add to that is...as a cancer survivor myself I would never dream of making a game about cancer. (Computer) Games were made to be an escape from reality, not to wallow in it.
 
Self-Ejected

Excidium II

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"The developer suggested that the reasons sales were so low was because many folks chose to watch Let's Play videos of the two-hour game rather than purchase it. "We underestimated how many people would be satisfied with only watching the game instead of playing it themselves," Green lamented."

:lol:
 

Sjukob

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"The developer suggested that the reasons sales were so low was because many folks chose to watch Let's Play videos of the two-hour game rather than purchase it. "We underestimated how many people would be satisfied with only watching the game instead of playing it themselves," Green lamented."
I imagine that developers butthurt about let's plays will grow over time ( it's already in place ) . If it goes too far we might see official walkthroughs with commentaries made by developers or let's plays being considered a piracy .
 

Caim

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"The developer suggested that the reasons sales were so low was because many folks chose to watch Let's Play videos of the two-hour game rather than purchase it. "We underestimated how many people would be satisfied with only watching the game instead of playing it themselves," Green lamented."
I imagine that developers butthurt about let's plays will grow over time ( it's already in place ) . If it goes too far we might see official walkthroughs with commentaries made by developers or let's plays being considered a piracy .
As a developer you can have videos with footage of your game that you don't like removed from YouTube and claim all the ad revenue.
 

pippin

Guest
Not many companies do that though. AAA companies like it because it's free publicity and only complain when it's stuff like trailers and the like. Indie fucks get bothered because their games just ain't games.
 

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