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Unkillable Cat

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If you've seen "Hackers", then it's a similar Hollywood take on PCs and the culture surrounding them in the mid-90s.

For a good laugh, watch the two films together.
 

Unkillable Cat

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I disagree with the point he makes.

The term "Walking Simulator" came to be because there is, on purpose, no gameplay present in those games. The core element of what makes a video game has been removed. It's like sitting in a movie theater to listen to a radio play. Many games of yesteryear were trying so hard to push their respective boundaries that they were often very light on gameplay - but they always HAD gameplay. Those that didn't were called "tech demos".

Only recently have Walking Simulators seen a reason to include minimal gameplay elements (multiple-choice prompts, looking for things in the environment, etc) but of the many "environmental exploration" games that he mentions that were released back in the day, I'm having a hard time thinking of a game so devoid of gameplay as Gone Home or Dear Esther are. Myst and Total Eclipse, two of the examples he cited, feature puzzles, both small and large. FMV games also have spurts of gameplay in between those videos, and so do the Macromedia-made games.

Walking Simulators have no defense, and don't deserve any.
 

tormund

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What annoys me is how they are obviously averse to giving specific labels to these games... They object to calling them "walking simulators", but refuse to give them any other specific name. When they give them other name, then it is something broad and unspecific so that it can also be applied to wide range of other games, from Myst to Zork to Amnesia.

I'm increasingly certain that it is not the term "walking simulator" per se than annoys them, but that they are opposed to giving any sort of specific name to games that fall in that group. They obviously want this "genre" to be successful, but are themselves aware that large number of gamers has zero interest in it outside of initial novelty. So, idea of specific label itself becomes "problematic", their nature needs to be obscured so that it is easier to peddle them to the masses...
 

The Decline

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Genre name suggestions:

Non-Game
Not-A-Game
No-Gameplay
Non-Interactive-Experience
Not-Even-A-Tech-Demo
Pretentious-Hipster-Garbage
Why-The-Fuck-Was-This-Even-Made
 

tormund

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So, I've checked the comments section, and video's author wrote this at one point:
if a game is not good, it's not good. If a subpar game sells well, it only means there's an audience that enjoys that sort of thing (#cough# Myst #cough#)
Yup, he would fit in p well at RPS.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Brazilian basement dwellers ftw: http://www.vice.com/read/tibia-game-players-journey-to-open-a-locked-secret-door

One Player’s Nine-Year Journey to Open a Locked, Secret Door

one-players-journey-to-open-a-secret-door-thats-been-locked-for-11-years-body-image-1470425208.png


In the online MMO Tibia, there's a door with a simple message: "You see a gate of expertise for level 999. Only the worthy may pass." This week, a player named Kharsek passed through that door. It took him nine years to build up enough experience to hit level 999. But once he passed through the door, Kharsek disappeared, and took the secrets with him.

This mysterious door has been one of Tibia's more reclusive secrets since it was added into the game in 2005. For a long time, the developers told me, there was nothing behind the door. It was a joke shared with the community, an amusing "what if?" meant to remain unsolved.

"The main motivation clearly was to tease players because the creators honestly did not think that anyone would actually reach that level," said Tibia lead project manager Martin Eglseder.

Then, one person did.


one-players-journey-to-open-a-secret-door-thats-been-locked-for-11-years-body-image-1470433072.jpeg



This is the door that people have been wondering about for a decade.

Tibia, one of the oldest MMOs on the internet, launched in 1997. Nearly 20 years later, people are still actively playing it. As of this writing, there are 12,701 people playingTibia. It's never been a game for the timid; Tibia is a hardcore online RPG, one that regularly kicks players in the teeth. When you die, the game docks a percentage of experience from your character, potentially rolling back real-world days worth of progress. That edge is what keeps people coming back.

"The combination of the extremely harsh death penalty and the hardcore leveling curve is what makes the game fun," said Mathias Bynens, the owner of TibiaMaps, a blog chronicling the ongoing changes made to the world of Tibia. "It makes gaining another level feel like an accomplishment and successfully escaping from a dangerous situation feel like a relief."

Tibia started as a hobbyist project by four German computer-science students. The game's unexpected success prompted them to form CipSoft. The game's almost two decades old, but CipSoft told me the game still commands roughly 500,000 active players from 200 countries.

"That Kharsek reached level 999 is impressive. That he did it in a little under nine years is outright incredible." -Mathias Bynens

"As one player once put it, 'Tibian friendships last a lifetime,'" said Eglseder. "This is one of the main reasons people stay in the game or come back to it after some time of 'retirement.' Many players have accompanied Tibia throughout the years and so the game has become a part of their lives. They are Tibians."

Tibians are often obsessed with knowing everything about the game. A true secret is hard to find. That's what makes the locked door so alluring: For once, everybody is truly in the dark.

There is no level cap in Tibia. If players truly wanted to, they could level forever. But the reason a door demanding a player reach level 999 was so daunting is because leveling up in Tibia, especially as you reach into the hundreds, is a draining and time-consuming task. That didn't stop Kharsek, who first joined the game in 2007. He's the first player to reach level 999.

"That Kharsek reached level 999 is impressive," said Bynens. "That he did it in a little under nine years is outright incredible."

The developers agreed, telling me nine years is "considered quite fast by many Tibians."

Kharsek is a reclusive player, one who's become more hermit-like since his accomplishment began attracting wider attention. "All I know is that he's a Brazilian player who keeps to himself," said Bynens, "which is perfectly understandable seeing as he's probably getting spammed in-game 24/7 by fans, especially now, with all the hype going on." I didn't have any luck trying to get in touch with him myself.

So what does it actually take to reach level 999 and open the mysterious door? Well, let's put it in perspective. Going from level 19 to level 20 requires 15,400 experience points, and the most you can get from a single enemy is a high-level boss that drops 35,000 XP. For level 49 to level 50, it's 112,900 XP. At level 50, you've acquired a grand total of 1,847,300 XP. At level 100, it's a massive 15,694,800 XP.

Moving from level 998 to level 999, though? It requires the equivalent number of points as leaping from level 1 to level 145: 49,650,700. According to a website tracking Tibia player data, there are only four players above level 900. The closest player to Kharsek is 60 levels behind.

Even with a team of people helping him with buffing, healing, and other tactics, Bynens estimates Kharsek was earning roughly 5 million XP per hour. At that pace, it would take roughly nine hours of constant grinding simply to move from level 998 to level 999.

And he's not the only one who's been keeping tabs on Kharsek. His level progression has been closely monitored and celebrated, as the milestones stacked, with videos shared on YouTube.




Eight months ago, Kharsek was only on level 930. Three months ago, he was on level 968. And remember, any time that Kharsek was killed would send him spiraling back down in levels, taking him further away from his goal.

The level 999 door has vexed Tibia players for years, but it drew wider awareness when a Reddit post predicted Kharsek would soon reach level 999, drawing interest to a fever pitch.

"I've never heard of this game in my life," said one commenter, "and the most important thing I have right now is this stupid bastard opening that stupid door."

The developers have been preparing for this moment, long before Kharsek hit level 999.

"I've never heard of this game in my life, and the most important thing I have right now is this stupid bastard opening that stupid door." -Reddit comment

"A secret that has existed and been nourished by players for so many years cannot be lifted without disappointment," said Eglseder. "You cannot fulfill all the different hopes and expectations that players have attached to it. No matter what you do, you cannot satisfy everybody."

In terms of deciding what would actually be beyond the door, they went with something they feel is "best for the game as a whole and in the long run."

In today's streaming culture, it wouldn't have been a surprise if Kharsek made a big deal about walking through the door. He could have built up the spectacle and drawn attention to himself. But that's not what happened. Instead, earlier this week, Kharsek did what no other player in Tibia has done before and quietly walked through the door that demanded a player be level 999.

... And that was it. The outside world hasn't heard from Kharsek since. It's been radio silence.

"Maybe there are chests with rewards inside there," reads a forum post by a player that watched as Kharsek walked through the level 999 door. "Maybe there are NPCs there... Maybe levers and hidden stuff... We don't know... Kharsek got out... and logged off."

As of today, no one knows what's behind the door. The developers are keeping quiet, too.


one-players-journey-to-open-a-secret-door-thats-been-locked-for-11-years-body-image-1470425705.png



"No, we won't spoil what's behind [the door]," said Eglseder. "We could verify this, but we leave it up to the player to tell whatever he wants to share about the door and the secret behind [it]."

The most Eglseder would say, perhaps to calm players worried they're missing something amazing, is "there's not a whole feature set or package of 'end game' content behind it."

Or is there?

It seems possible that Kharsek was upset about the way Tibia players have been treating him. On his quest to level 999, people would track him down and screw with his leveling progress.

"A group of people liked to consistently invade the spawns Kharsek was hunting in and kill as many creatures as possible, just to lower his exp/hour rate," said Bynens. "Other times they'd lure hordes of strong creatures on Kharsek's healers, forcing them to run away or die, causing Kharsek to be left without a healer, which is dangerous even at his level. Bullying at its worst. I don't know what Kharsek did to deserve this. Maybe people just got jealous at his high level?"

And now, there's another reason to be jealous: Kharsek is the only one who knows what's behind that door.
 

Hoaxmetal

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... And that was it. The outside world hasn't heard from Kharsek since. It's been radio silence.
Maybe everyone who opens the door are perma-banned. Salvation by being released from Tibia.
 

Darth Roxor

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I played tibia for 2 or so years long ago, and if there is one thing I found hilarious in that articuru, it's this:

It seems possible that Kharsek was upset about the way Tibia players have been treating him. On his quest to level 999, people would track him down and screw with his leveling progress.

"A group of people liked to consistently invade the spawns Kharsek was hunting in and kill as many creatures as possible, just to lower his exp/hour rate," said Bynens. "Other times they'd lure hordes of strong creatures on Kharsek's healers, forcing them to run away or die, causing Kharsek to be left without a healer, which is dangerous even at his level. Bullying at its worst. I don't know what Kharsek did to deserve this. Maybe people just got jealous at his high level?"

This kind of assholery has always been Tibia in a nutshell. Good to know that some things never change.
 

Hoaxmetal

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http://www.pcgamer.com/the-most-ridiculous-patch-notes-from-10-years-of-dwarf-fortress/
2004
  • Made them care about clothes more
2005
  • Fixed a bug where animals could rent rooms
  • Fixed bug with animals picking out clothes to wear
  • Fixed bug with mules shitting luggage
  • Cleaned up the bear situation
2006
  • Added cat butchery
  • Fixed problem with undead passing out from strangling
  • Made the corpses of small animals that die out of water stop teleporting
  • Made dwarves care if you melt down their masterpieces
  • Stopped soldiers from going to parties
  • Added mouths
  • Added an aperture flag that stops mouths from being gouged out
2007
  • Stopped children from buying shops
  • Stopped happy thoughts from sleeping in beds in amazing dining rooms
  • Fixed bug where all the local rock turned into sky whenever migrant groups were created anywhere in the world
  • Made semimegabeasts get along better with their cave friends
  • Fixed a problem with blood hanging in the air
  • Stopped elves from being pleased with unethical trades
2008
  • Stopped children and babies from joining you on your adventures
  • Allowed dwarves to get married
  • Made thieves and their support groups respect each other
  • Stopped booze food from melting, even though it probably should
  • Made dungeon masters happy with their cloaks and boots again
  • Made all undead respectful of one another
  • Fixed problem with the king coming early and not actually showing up
  • Stopped aerial births
  • Fixed problem causing dwarves to target harmless insane people while making evil creatures spare them and babies
  • Stopped looping dwarves from constantly trying out gloves and boots when they should just pick one and go
2010
  • Alligators have hair and other unintended attributes
  • Rain kills everything it lands on
  • Dwarves given their choice of weapons will choose ones too big to use
  • Humans in Farming houses are naked
  • Tigerman does not have ears
  • Blind cave bears have front toes on both front and rear feet
  • Magma crabs drown in magma
  • Dead dwarves remain in their squads
2011
  • RODENT MAN has no teeth
  • Honeycombs get encrusted with jewels
  • Zombie hens claiming nests and laying "regular" eggs
  • Dwarves come to hospital to Rest without injuries (and also endless tooth surgery)
  • Dwarves play tug of war with caged animals marked for slaughter
  • Serpent Men can Kick
  • ALL primates have front and back legs (with accompanying feet), no arms or hands, yet have fingers, somewhere
  • Rodent men don't use their new teeth to bite
2012
  • Ghost of vampires still drink blood
  • Sleeping on a melting iceberg results in waking up as a demon or other underground creature
  • Boots don't count as shoes, military gets bad thoughts
  • Vampire accuses baby of killing victim
  • Dwarf children die from embarassment at not being dressed at age 2
  • Weasels probably shouldn't be found on glaciers
  • Undead cat can adopt dwarf
  • Vampires who have been scouts brag about murders they committed while scouting
  • Undead dwarf contracted were-chameleon curse
2014
  • Dwarf misses completely unrelated dwarf
  • Fat dwarves eating causes lag
  • Copper coins pass through this boar when thrown at it
  • Zombies start conversation with necromancer adventurer who tries to sleep in their house
  • Dwarf tries to clean missing body part
  • Animals all try to graze from pasture's top left corner, starvation ensues
  • Social skill gains by attending parties is off the charts
  • Animals get attached to clothes they're wearing
2015
  • Animal breeding is prevented if animals aren't "willing to marry"
  • Moon snail men can't punch or see
  • Cats dying for no reason - alcohol poisoning?
  • Seems impossible to satisfy a need for "introspection"
  • Frozen in time; no way to re-enter time continuum
  • Incorrect use of "whom" in elf.txt
  • Nonlethal fall onto upright spike causes unreasonably high skill gain
  • Dwarfs refuse to use picks after unforbidding said picks while traders are present with their own picks
  • Giraffe is trainable for war
2016
  • All animals are described as "Gigantic"
 

Perkel

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Mar 28, 2014
Messages
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:meh: that is like low key stuff.

Imagine there is new update to DF: " Toady added proceduraly generated poems, music, dances, books, games and so on"

And i am like...... o.O
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
It looks alright in thumbnail format...but no one in their right mind will play a game in thumbnail format when better options are available.

With that said, INB4 thousands of players recommend it and it gets pushed for GOTY.
 

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