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NSFW Best Thread Ever [No SJW-related posts allowed]

Joined
Mar 30, 2012
Messages
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Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
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pippin

Guest
Why don't we get anything like that these days?

Fantasy illustration is a dead art, killed mostly by the crappy american Heavy Metal mag and its fixation on just tracing pornstars instead of giving a chance to established creators. At one point it was Simon Bisley, Luis Royo and a bunch of nobodies.
 

Max Stats

Liturgist
Joined
Nov 26, 2016
Messages
1,091
i do not really care about marvel but psylocke made me realize many things when i was a teen

That that normal (for comics) proportioned british women can grow up to be large breasted japanese women if Jim Lee feels like drawing one. (not that there's anything wrong with that)
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://thedailywtf.com/articles/do-you-think-this-is-a-game

We’ve passed Christmas and made our way through a Steam sale with our wallets mostly intact, and now most of us have a pile of games that we’ll probably never actually play.

Game programming is hard. Setting aside the “cultural” problems in the industry- endless crunches, compensation tied to review scores, conflicts between publishers and studios, and a veneer of glamour over unglamorous work- the actual work of developing a game is a hard job.

Building a game engine is even harder. Not only do you have to build highly performant code, you have to build a system flexible enough so that game developers can build a game on top of it. You need to provide a set of high-level abstractions that make it easy for them to build a game, and this is where the problems come in.

For example, I went through a brief period of playing Frozen Cortex, an interesting approach at a turn-based sports game. I was stunned at how badly it performs, though. Weirdly, it’s not during gameplay that performance stinks, but when staring at the menus. I was puzzling over this for some time, when Anonymous sent us a message.

You see, Frozen Cortex is build on the Torque engine, and our anonymous submitter is working on a different game that also uses the Torque engine. And they’ve encountered a few… special warts.

Sup Vault Dweller Elhoim Nick?
 

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