Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

NSFW Best Thread Ever [No SJW-related posts allowed]

Discussion in 'General Gaming' started by Jaesun, Mar 15, 2011.

  1. Cowboy Moment Arcane

    Cowboy Moment
    Joined:
    Feb 8, 2011
    Messages:
    4,394
    Playing it yourself is not a substitute for a masterful LP any more than drawing yourself a picture using crayons is a substitute for visiting an art gallery. Have pride in your craft, brother.
     
    ^ Top  
  2. Modron Arcane

    Modron
    Joined:
    May 5, 2012
    Messages:
    4,340
    Plus some of us can't stare directly into that abyss and instead enjoy morbidly watching others suffer, kind of like that Shira Oka lp.
     
    ^ Top  
  3. Jick Magger Arcane Patron

    Jick Magger
    Joined:
    Dec 7, 2010
    Messages:
    5,646
    Location:
    New Zealand
    PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
    Plus there are games out there that I'd be interested in seeing, but not actually desire to play due to several different factors such as the availability of the game, quality of the game itself vs the effort of actually acquiring it/getting it to run properly, etc. i.e. Spoony's playthrough of Phantasmagoria/Ripper, SuperGreatFriend's playthrough of D/D2 & Illbleed, ResearchIndicate's playthrough of Tresspasser, especially since the latter two actually go out of their way to try and show off everything the game has to offer.
     
    • Brofist Brofist x 1
    ^ Top  
  4. Delterius Prestigious Gentleman Arcane

    Delterius
    Joined:
    Dec 12, 2012
    Messages:
    10,474
    Location:
    Entre a serra e o mar.
    Phil Fish was right, Lets players are a substitute for games. Only question is how many million dollars RK owes to Shira Oka devs.
     
    ^ Top  
  5. DalekFlay Arcane Patron

    DalekFlay
    Joined:
    Oct 5, 2010
    Messages:
    11,144
    Location:
    New Vegas
    The only let's plays I watch are old adventure games I don't really want to fuck with anymore, but have nostalgia for. That's what let's play is best at. Why people watch brand new games being played is beyond me.

    If I were "dude who made a game" I would request people limit their video coverage to an hour or two from the first half of the game, which seems sensible and reasonable. If they told me to fuck off it likely wouldn't be worth making a fuss over and getting bad press, but I would make my preferences known in a polite and respectful manner, and probably get good press out of it. That Phil Fish cannot into internet is not a surprise.
     
    ^ Top  
  6. Cyberarmy Love fool Patron

    Cyberarmy
    Joined:
    Feb 7, 2013
    Messages:
    5,638
    Location:
    Smyrna - Scalanouva
    Divinity: Original Sin 2
    • Brofist Brofist x 2
    ^ Top  
  7. Grim Monk Arcane

    Grim Monk
    Joined:
    Nov 7, 2011
    Messages:
    1,150
    Or you could just make Games that are Fun to PLAY.

    Then you won't be afraid that people will be satisfied by watching the experience...

    The physical and emotional state you gain by mastering a game cannot be achieved by passive watching.

    This applies to most games regardless of genre.
     
    • Brofist Brofist x 2
    ^ Top  
  8. MotherMachinae Arcane

    MotherMachinae
    Joined:
    Jul 23, 2013
    Messages:
    1,866,862
    Location:
    In the court of Atomic Rooster
    • Brofist Brofist x 1
    ^ Top  
  9. Delterius Prestigious Gentleman Arcane

    Delterius
    Joined:
    Dec 12, 2012
    Messages:
    10,474
    Location:
    Entre a serra e o mar.
    What about adventure/puzzle games where spoilers are enough to hollow the experience?
     
    ^ Top  
  10. Quatlo Arcane

    Quatlo
    Joined:
    Nov 15, 2013
    Messages:
    835
    I find it an excellent way to see all those shitty new games in action so I can criticise them without the usual counterargument "You didn't play it so how can you know its shite"
    Before I could download Bioshock Infinite I clicked through some youtube talking face play through it so I knew enough to skip it and shitpost about it
     
    ^ Top  
  11. DalekFlay Arcane Patron

    DalekFlay
    Joined:
    Oct 5, 2010
    Messages:
    11,144
    Location:
    New Vegas
    By in large I agree with you, and RPGs/shooters trying to be movies is one of my biggest pet peeves. However unless you're writing off entire genres like point and click adventure games, this isn't always true. Someone could certainly get what they really want out of Sam and Max by watching someone play, rather than do it themselves. Personally I enjoy figuring out the puzzles and whatnot, but story is a big enough part of games like that to be concerned about youtube having it all available for nothing.
     
    ^ Top  
  12. Turjan Arcane

    Turjan
    Joined:
    Mar 31, 2008
    Messages:
    4,661
    ^ Top  
  13. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    82,354
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    • Brofist Brofist x 4
    ^ Top  
  14. Clockwork Knight Arcane

    Clockwork Knight
    Joined:
    May 6, 2009
    Messages:
    1,869,454
    Location:
    Glass Fields, Ruins of Old Iran
    http://steamcommunity.com/profiles/76561198046702487/recommended/220660

    >548 hrs on record
    >avoid like the plague

    Okay, which one of you is this guy?
     
    • Brofist Brofist x 1
    ^ Top  
  15. Hoaxmetal Arcane

    Hoaxmetal
    Joined:
    Jul 19, 2009
    Messages:
    8,805
    >548 hrs on record
    >avoid like the plague
    >recommended

    :D
     
    • Brofist Brofist x 1
    ^ Top  
  16. StaticSpine Arcane Patron

    StaticSpine
    Joined:
    Dec 14, 2013
    Messages:
    3,032
    Location:
    Moscow
    Shadorwun: Hong Kong
    Reminds me of Codexers talking about Skyrim:

    200+ hrs on record
    games is shit, not worth playing
     
    • Brofist Brofist x 8
    ^ Top  
  17. sbb Learned

    sbb
    Joined:
    Jun 21, 2014
    Messages:
    541
    ^ Top  
  18. anus_pounder Arcane

    anus_pounder
    Joined:
    Mar 20, 2010
    Messages:
    5,972
    Location:
    Yiffing in Hell
    ^ Top  
  19. BlackAdderBG Arcane Patron

    BlackAdderBG
    Joined:
    Apr 24, 2012
    Messages:
    2,058
    Location:
    Little Vienna
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Watched LotR wants to make platformer ,hipster faggatory is strong in this one.
     
    • Fabulously Optimistic Fabulously Optimistic x 1
    ^ Top  
  20. Rivmusique Arcane Patron

    Rivmusique
    Joined:
    Mar 14, 2011
    Messages:
    3,437
    Location:
    Kangarooland
    Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
    The goal of having each level feel different is definitely achieved, usually by giving you a new item (often replacing an old one) to play with. Some levels are interesting but I find that progress is quite boring. I usually lose a good deal of health the first time I play through a room while I'm working out what needs to be done to get ahead, next room in I die. Back to the start, breeze through first room, low health from working out next room, die in third room. Breeze through 2 rooms, work out etc. So I end up mindlessly playing through shit that is now boring, to get to the interesting part. I did play on hard off the bat though, and perhaps that is lowering the amount of save points in the level.

    The boss fights also sometimes suffer from the same problem. Like the one I'm on now, I learned what to do to damage it, that worked for two hits, now something different to damage it! Game Over a few times until I get the third hit, now it's a new thing again, then again. It's very repetitive, especially as it effectively has a 'vulnerable time', so it feels like waiting around until I can get to the bit I actually want to play. I guess they are just too long.

    Story and cutscenes are unintentionally hilarious as you can very much tell a child tried to write something EPIC! and exciting. It looks like shit and sounds like shit (some music is from other games and poorly used). Occasionally a room is fun to figure out though, a few neat little ideas in there. I'll probably finish it, there's a constant wonder what the game will do next level but dying a few rooms/hits into a level/boss is an instant quit so I am going very slow. Definitely worth the asking price :lol:
     
    ^ Top  
  21. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
    Joined:
    May 13, 2009
    Messages:
    19,704
    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    Ah, the "minefield" approach to game design. Quite a lot of games did this back in the 80s and well into the 90s. Fortunately it's been mostly abandoned by all sane developers because NOBODY likes this. Nowadays I only see this in user-made content on the amateur level.
     
    ^ Top  
  22. Rivmusique Arcane Patron

    Rivmusique
    Joined:
    Mar 14, 2011
    Messages:
    3,437
    Location:
    Kangarooland
    Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
    It can be fun though. The two that come to mind for me are castlevania and some megaman (it was on gameboy, but looking it up I'm not sure exactly which one. They're all kind of similar so meh). Even when you die or run out of lives and return to the start of the level/checkpoint, moving past enemies you've beaten a few times is interesting because it's still an involved experience I guess? It remains fun to attempt to jump/duck/deflect everything they throw even when/if you have their 'pattern' down, because you still need to pay attention as executing requires timing. And there's potentially a minor goal of losing less health this time.

    This game doesn't really have that as very few enemies are tough (or platforming for that matter), I mostly lose health from experimenting in a new area/fight-phase. Does this item work on that? Maybe the sword will work now? Can I make that jump? Is this the moment to attack, with what? Getting it wrong often leads to slight damage. When you get the solution, it's now no problem at all but you still need to do it over and over while you experiment with the later parts. I suppose the rapid change in style is the problem here. Often what worked in the last segment has nothing to do with this segment and neither this solution nor the previous will relate to the next. Example from boss fight:
    Show Spoiler
    1. First two hits he is vulnerable to a bomb that he drops in from the roof (the bomb takes some time to appear, so the player has probably tried each item to directly hit him and disregarded as useless), the fuse of the bomb needs to be lit, you can do this on the bosses fire breath.
    2. Same situation, but boss has stopped fire breath. You can grow a plant with fire on the end by using a seed pouch item on a bit of exposed soil. This is the new way to light the bomb.
    3. Fire breath is back and improved, now no bombs are spawning. Boss now does an inhale move. Now the solution is to use a paralysing gas item during inhale.
    4. Boss gets a whole new moveset, cycles through three attacks all involving glowing parts of his body. Solution: Hit his tail during its glow/attack phase with sword.


    I wonder if he got anyone to play test it.
     
    ^ Top  
  23. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    10,150
    • Brofist Brofist x 5
    ^ Top  
  24. raw Arcane Patron

    raw
    Joined:
    Nov 1, 2008
    Messages:
    17,145
    PC RPG Website of the Year, 2015
    [​IMG]
     
    • Brofist Brofist x 6
    ^ Top  
  25. agentorange Arcane Patron

    agentorange
    Joined:
    Aug 14, 2012
    Messages:
    4,475
    Codex 2012
    >hot rod
    >art

    [​IMG]
     
    • Brofist Brofist x 3
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)