Aenra
Guest
Prior to opening the gates of my own hall of shame, a necessary disclaimer regarding my valuing a game and my separating idea from practice:
- A good/great game is not a game whose principles or ideas i may have loved but only played just once/played it despite its shortcomings, obvious lacks and feelings of angst it may have generated while i was on it. Theory is cheap, fanciful and usually utopic. It is the practice that makes or breaks; what we call formulation.
- A good/great game is and should not be defined solely by the amount of time i've spent on it (as our friend mikhail bahktin once said, any form of notion can only be defined through its clashing with that of another; contrast, comparison).
- A good/great game (even more subjective than the above) should not be judged by its 'vanilla' state when tools are available for anyone, even myself, to customise their experience. You will disagree here and i get it; they sell you shit, leave you to sort things out. You are right and it is wrong, but a) i pirate my games, b) i got time, patience and to be frank? Precious few RPGs i actually fucking like in the first place. I too condemn the practice, but hell if i'm going to let that keep me away from it if the potential is there.
What a true good/great game is for me, is one i have spent the most time on when compared to all other games i've played, ever.
[Ideas that are half-assed, partly realised or hidden between piles of banality don't awe me. Unlike some of you here, i prove my IQ daily. I don't play RPGs to -wrongly- convince me i'm "better"]
[Amazing iterations/actualisations that last me a mere few hours and leave me with nada for the next five years are almost like proofs of concept. I want to play]
[With my personality, my extremely specific wants and the mindset behind them, time has become the ultimate value. Needless to clarify that time spent does by necessity equate some redeeming characteristics]
To this day, fourteen years and change if one counts them (and i do), there are only two games i have indeed spent the most time on, ever. Compare them to whatever game you might think of, and have played a lot, they come miles away.. on top; talking literally thousands (compared to tens of hours for e-ve-ry-thing else) of hours of having my fucking fun, period. Nothing has even appeared as capable of surpassing them
1) Morrowind
2) Skyrim (and a close second, may yet surpass even Morrowind)
I have praised Morrowind before; have also judged it harshly for its utter lack of correct formulation and state of bugginess. Even so, they gave us the tools to do the rest. And with all the rest available? When combined? Fuck me Freddy, nothing comes close.
I have shat on Skyrim multiple times; do so still. Vanilla, it's not worth installing, at all. With the tools available to us and a modding community of this size? You should see my "version" of it. You'd think i'm playing a Morrowind remake. Yes, it took me about 20 days (it's much more, but let me lie to you) of modding, tweaking, fixing, learning, learning more, and more, and more, and still ongoing a process that one. But i'm honestly tempted to upload what i'm playing. It really is, now, what Morrowind should have been. I honestly believe that a great number of posters here have absolutely NO idea of how deep, difficult (in the proper, 'dexian meaning of the word) and rewarding it can be made to be. None. And i stand by that. Mind you, i said "made to be". For the fucktards among you, and your number is legion here, Vanilla, it's not even worth installing.
Considering trends, audience and later titles (FO4, which convinced i will never get a "third" TES..) these two babies stood, stand and will possibly forever stand at the top.
Best games i played. Ever.
Make of it what you will.
- A good/great game is not a game whose principles or ideas i may have loved but only played just once/played it despite its shortcomings, obvious lacks and feelings of angst it may have generated while i was on it. Theory is cheap, fanciful and usually utopic. It is the practice that makes or breaks; what we call formulation.
- A good/great game is and should not be defined solely by the amount of time i've spent on it (as our friend mikhail bahktin once said, any form of notion can only be defined through its clashing with that of another; contrast, comparison).
- A good/great game (even more subjective than the above) should not be judged by its 'vanilla' state when tools are available for anyone, even myself, to customise their experience. You will disagree here and i get it; they sell you shit, leave you to sort things out. You are right and it is wrong, but a) i pirate my games, b) i got time, patience and to be frank? Precious few RPGs i actually fucking like in the first place. I too condemn the practice, but hell if i'm going to let that keep me away from it if the potential is there.
What a true good/great game is for me, is one i have spent the most time on when compared to all other games i've played, ever.
[Ideas that are half-assed, partly realised or hidden between piles of banality don't awe me. Unlike some of you here, i prove my IQ daily. I don't play RPGs to -wrongly- convince me i'm "better"]
[Amazing iterations/actualisations that last me a mere few hours and leave me with nada for the next five years are almost like proofs of concept. I want to play]
[With my personality, my extremely specific wants and the mindset behind them, time has become the ultimate value. Needless to clarify that time spent does by necessity equate some redeeming characteristics]
To this day, fourteen years and change if one counts them (and i do), there are only two games i have indeed spent the most time on, ever. Compare them to whatever game you might think of, and have played a lot, they come miles away.. on top; talking literally thousands (compared to tens of hours for e-ve-ry-thing else) of hours of having my fucking fun, period. Nothing has even appeared as capable of surpassing them
1) Morrowind
2) Skyrim (and a close second, may yet surpass even Morrowind)
I have praised Morrowind before; have also judged it harshly for its utter lack of correct formulation and state of bugginess. Even so, they gave us the tools to do the rest. And with all the rest available? When combined? Fuck me Freddy, nothing comes close.
I have shat on Skyrim multiple times; do so still. Vanilla, it's not worth installing, at all. With the tools available to us and a modding community of this size? You should see my "version" of it. You'd think i'm playing a Morrowind remake. Yes, it took me about 20 days (it's much more, but let me lie to you) of modding, tweaking, fixing, learning, learning more, and more, and more, and still ongoing a process that one. But i'm honestly tempted to upload what i'm playing. It really is, now, what Morrowind should have been. I honestly believe that a great number of posters here have absolutely NO idea of how deep, difficult (in the proper, 'dexian meaning of the word) and rewarding it can be made to be. None. And i stand by that. Mind you, i said "made to be". For the fucktards among you, and your number is legion here, Vanilla, it's not even worth installing.
Considering trends, audience and later titles (FO4, which convinced i will never get a "third" TES..) these two babies stood, stand and will possibly forever stand at the top.
Best games i played. Ever.
Make of it what you will.
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