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Vapourware Beyond Good & Evil 2

vonAchdorf

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Sep 20, 2014
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The render trailer was quite refreshing compared to all the other E3 schlock this year. Summer blockbuster fare. Not sure if that's a fitting format for BGE, but on its own it was quite well done.
Apparently they don't know themselves, where they want to go with this, and therefore ask for fan input.
 

toro

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Apr 14, 2009
Messages
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As for Beyond Good and Evil, the game was originally named Between Good and Evil, to indicate that Jade's position is somewhere in between the two sides in the war. Some executive changed it, I guess to make it more recognizable.

Anyway, the nigress name is Shani while Jade's Domz name in the original game is ...

Shauni

Coincidence or not? :)
 
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Lacrymas

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Joined
Sep 23, 2015
Messages
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Pathfinder: Wrath
The more I read about this announcement the more my erection wilted. It reads like a mix between AssCreed and crushing conformism, the online servers also sound awful. I also question the decision behind it being a prequel.
 

Siel

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19120826_1354795477921947_742644835260825600_n.jpg


Switch exclusive right. :lol:
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The fuck is going on with this game, was that trailer a motherfucking joke? Are those fuckers out of their fucking minds?
FUCK!


Am I doing it right?
You have to write in all caps, and swear a lot more. Like this:

THIS FUCKING GAME IS STILL A BIG PILE OF THIST, WHAT THE FUCK WERE THEY THINKING CHANGING EVERYTHINGY. FUCK YOUR SWEARING MONKEY!
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Some people are saying that this should be OK, because this is Ancel's vision and we should trust in that. But I'm pretty sure that this is not his vision. Do you remember that two trailers 8 years ago? Which featured Pey'j and Jade, and had the feeling of the original? I'm sure that was Ancel's vision. And I have a hard time believing that Ancel woke up one day and made a 100% turn in his vision. This game just screams of Ubisoft, I bet they pressured to change the game if he wants a BGE2. They already announced some multiplayer, some online component and also open world shit. And we all know what Ubisoft open world look and play like. Shit.
 

Siel

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Some infos after Ancel's interviews.

  • A different planet than the original BGE. You will discover the pillars of this world
  • Hybrids: half human, half animals, created by humans to colonize planets that are too toxic.
  • We want to explain to the player what the world is about, how all of this is connected and the trailer is a part of that
  • Everything is connected to the first game, you will recognize the races in BGE1, Ancel likes the first sentence: Where is your master, I don't deal with domesticated.
  • There is a religion thing with the Pey statue.
  • We try to work very deeply with the world before anything else. Where is it and why? What is the history behind all of this?
  • We've never made such a big game, so for them as the team, it's a big challenge.
  • We worked for 3 years to have the proper technology to execute on our big dreams for this game
  • It allows us to travel across planets, planets with a lot of detail like cities, gravity, moons, etc.
  • The Chinese restaurant sequence to the city to jumping into space is based on the game design - going from small scale to large scale. It's like GTA in space.
  • When you take a picture, you are creating a moment. We want to have meta information on the pictures players take. And then you can show the photo to a NPC that the NPC reacts to.
  • The technology has two components: 1 is the scale, 2 is the online. The game allows for both solo play and you can call a friend to help you with completing a mission. We want players to share the adventure together. It's an adventure you can play alone or with friends. Like BGE1 using the help of your companions, so too can you use other players to overcome the challenges of the game.
  • Closed-doors internal demo this E3, but you will hear a lot from the team in 2017 about the game.
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
it will be the same ubisoft open world game you have already played (multiple times)
Oh, then any sensible person that never touched an Unisoft open world game will have a good time.

But I'm pretty sure that this is not his vision
So those tears he had in the eyes were tears of sorrow and not joy.
Or maybe after suffering through development hell, he is on the stage, showing a trailer while hundreds of people shouting his name, he got emotional.
 

---

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Join the Space Monkey Program!

The Space Monkey Program is our way of inviting passionate members of the community to be the first to play, to share ideas and inspirations, and to crash test all of the creative and gameplay elements that make up our game world: as early and as often as possible!

Join the Space Monkey Program today to stay on top of the latest news and help make Beyond Good and Evil 2 your greatest adventure!

http://bgegame.com/

You can choose between PS4, Xbox X or PC.

EDIT: also

 
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Siel

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why the first game didn't sell well, anyway?

Mostly the Franco-Belgian bande dessinée look and atmosphere. The game was simply too french to reach the american market. It's no surprise the game got better received in France.

This is also the reason most notorious french studios closed in the 2000's because their games were too atypic for the global audience (LBA, Nomad Soul, etc).
 

---

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why the first game didn't sell well, anyway?

Mostly the Franco-Belgian bande dessinée look and atmosphere. The game was simply too french to reach the american market. It's no surprise the game got better received in France.

This is also the reason most notorious french studios closed in the 2000's because their games were too atypic for the global audience (LBA, Nomad Soul, etc).
As usual, yankees don't understand a shit.
 

Wirdschowerdn

Ph.D. in World Saving
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https://www.destructoid.com/ubisoft...ive-beyond-good-and-evil-2-rumor-442683.phtml

Ubisoft's Michel Ancel shuts down the 'Switch exclusive' Beyond Good and Evil 2 rumor

Ubisoft still isn't telling us everything about Beyond Good & Evil 2. Based on the Space Monkey Program site (which is all sorts of borked), it's expected to come to PC, PS4, and Xbox One -- but famed Ubisoft developed Michel Ancel says to not take that at face value because the entire site is messed up (he calls it "a little buggy").

Even so, he did take to Instagram to clarify that no, despite the rumors, Beyond Good & Evil 2 is not a Switch exclusive. So while we don't know much right now (even the final platform listings), we do know that! Outside of the off-putting, edgy amount of cursing in the trailer (don't at me, I'm okay with it, it just seems like it's trying too hard) I'm in.

Translation:

Platforms: PS5, Xbawks Two XX and PC
Release: TBA 2022
 
Self-Ejected

RNGsus

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8,106
I'm shocked the Frogs got away with this. Pigs trigger Mudslimes, bad driving is sure to ensue.
 

LESS T_T

Arcane
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Oct 5, 2012
Messages
13,582
Codex 2014


http://blog.ubi.com/beyond-good-evil-2-behind-closed-doors-impressions-e3-2017/

BEYOND GOOD AND EVIL 2 – BEHIND CLOSED DOORS IMPRESSIONS AT E3 2017

After an explosive debut at Ubisoft’s E3 2017 press conference, the curtain that’s been hiding Beyond Good and Evil 2 has been pulled back a little more. In a closed-door session, Creative Director Michel Ancel, Narrative Director Gabrielle Shrager, and Producer Guillaume Brunier walked us through their ideas for the game, showing off concept art, revealing a little more about the world, and using an in-engine controlled demo to illustrate the massive scale on which Beyond Good and Evil 2 operates.

Our first glimpse of the game is of the massive statue of the elephant-headed god Ganesh seen in the teaser trailer. It’s so big that it dwarfs that also-gigantic pirate spaceship seen at the trailer’s end, which floats in front of it as the trailer’s city stretches out to the horizon far below.

“This is really huge,” Ancel says, as he pulls in close to the pirate ship using his controller. This, he says, is fully controllable, and will be your home in Beyond Good and Evil 2. It’s also your crew’s home, as well as a garage for smaller, customizable spaceships that you can also control.



The ship’s prow opens, and one of those smaller ships floats out. “Here, it’s a generic ship, with basic controls,” says Ancel. “And I just want to show you the scale…”

Ancel pulls the camera out until the city blends into its surrounding landmass and the curvature of the planet becomes visible. Suddenly, we’re in space, and the planet that seemed so gigantic now looks tiny against the massive ringed giant it orbits.

“You can see that that city is just a little part of a huge world,” says Ancel. “You see that we are just on top of a gigantic planet, which is in fact a little satellite of a bigger planet, with cities and the dark. And there is a simulation of the universe, where everything is rotating in the classical way, so if you change the time you see the rotation.”

As Ancel speaks, he speeds up time in the demo, and the nearby planets and stars begin moving relative to the little planetoid we had occupied – including the sunlight, as days pass rapidly. He then zooms back to the statue, so we can see the effect from the ground.

“When you see the sunset, it’s not just colors, it’s the real sun going into this position,” says Ancel. “If you know what a sunset is, a sunset is modification of the color of the sun depending on the angle in the atmosphere. So it’s really logical, in fact, that you can see different colors.”



He then gets out of the little ship as Knox, the monkey-human hybrid who starred in the trailer. (You won’t necessarily play as Knox; Ancel says the player’s hero will be a created character, and can be male or female depending on your preference.) Using Knox’s jetpack, he flies up close to the statue, hovering inches away so that we can see the detail hammered into the bronze.

“Just to show you the kind of issues we are facing with the sizes, we need to have something like that,” he says, indicating the statue. “Precise from space to one millimeter of distance, to see all the details. That’s the kind of challenge we need to face for the game. It’s not a small part of the world. Every centimeter needs to be very precise.”

This is the scale Ancel and his team had hoped to work in when creating the original Beyond Good and Evil, he says, but it wasn’t possible given the technology at the time. Even with today’s technology, creating a game world the size of a star system is still a potentially daunting task, one that Ancel says is being undertaken with a mix of hand-crafted design and procedural generation.



“Cities can grow by themselves, they can be destroyed, they can connect to others,” he says. “Everything is alive, in fact, it’s not pre-scripted. So it’s a balance. We can say, ‘this part of the planet has those kinds of resources,’ and depending on those things, kind of emergent things… today, we can hand-craft everything, or we can decide to have a kind of robot that is going to calculate the history of the planet.

“Even us, we don’t know exactly what’s on this planet. We know there are things, but we don’t know exactly where they are, we don’t know exactly what it is,” he adds.

While the game will be procedurally generated to some extent, however, its story will be anything but.

“I would say the adventure system is classic,” Ancel says. “We don’t really want to create something crazy with an adventure generator… it’s simple, but you have a lot of freedom in the way of solving things. So it’s interesting to imagine a game where you can decide to do this or that, and the order is not that much important, and the way you manage the problems is your way of playing.



“We want people to create their play style, their crew, they customize their ship, but they are in the same universe, the same adventure,” Ancel adds. “So you can say, ‘How did you get into the prison?’ Oh, I did that and that.’ ‘Oh no, I did another thing!’ But at the end, everybody went into the prison and got the guy and added him to the crew. You will have different possible decisions, of course, but there is a structure. You can compare to each other what you’ve done.”
Beyond Good and Evil 2 is a prequel set in a vast star system, System 3, that sees players begin with very little and work their way up to becoming a legendary space pirate – and as soon as they have the means, they can go wherever they want.

“That is, for us, the feeling of traveling, of adventure,” says Ancel when asked about Beyond Good and Evil’s scale. “No boundaries. You want to go somewhere, you want to discover the world. That’s the new trend in action-adventure games: you see mountains in the distance, there is something, a city, something that is attracting you, you can go there. Maybe it’s very dangerous, but you can try to go there.

“We tried to make Beyond Good and Evil with what we had at that time, and it’s cool, because it created something very unique,” he says. “We want to retrieve the same feelings and the same emotion of entering a big factory, investigating about slavery or human trafficking… the same big theme, in a different world.”
Beyond Good and Evil 2 will star your custom character, but the rest of the cast will be fully realized and, Ancel suggests, evocative of the first game’s characters and themes.



“They are here, or their ancestors are here,” says Ancel. “You don’t play them, but they are in the world, and they are key to making this world unique… the DNA will be there. Plus it’s not a reboot, it’s a prequel, so you will discover a lot of information about those characters.”

Beyond Good and Evil 2 takes place “about a generation before Jade was born,” says Gabrielle Shrager, the game’s narrative director. Long before human-animal hybrids like Pey’j were free, she says, they began as custom-made slaves designed to withstand the harsh conditions of interstellar colonization.

In the 22nd century, some 200 years before the events of Beyond Good and Evil 2, “we imagined that China and India became the superpowers,” says Shrager. “In order to colonize the stars, they created hybrids as a slave labor force… and so with that slave-labor force, they were able to colonize the stars.”



The demo city and its Ganesh statue were created by the first Indian colonists, she says, “while other cities will have influences that are Chinese, Mongolian, and as many Earth cultures as we can represent. They will explore into the stars and they will invent their own religions to give new meaning to their existence in this really harsh area.”

The newly colonized System 3 has become a hub of interstellar trade – and as corporations exploit their hybrid laborers, the conditions are created for a new era of space piracy.

“And that’s where the player comes in,” says Shrager.



As Beyond Good and Evil 2 opens, says Ancel, you’ll start at the low level of its social system with small vehicles, and gradually discover new vehicles and friends that begin to expand your world. As he’s describing this, he points to a smattering of character concept art pinned to the wall.

“You can imagine that all these guys are people you met during the adventure, and then they join your crew and they help you manage this huge spaceship,” he says. “So you need a crew, which means that you need exploration to create a crew, to have a bigger ship, more exploration, more investigations… there’s a lot to discover, lots of challenges and sub-quests.”

The developers still have a lot of work ahead of them in creating Beyond Good and Evil 2’s massive adventure, and they want your help. By joining the Space Monkey Program, you’ll be able to assist the team by testing and experiencing different parts of the game.



“It can be the controls, it can be the decisions, the online system, the trading system, all these things,” says Ancel. “It’s a way to experience people getting their feedback on the gameplay side, but also showing concept art, asking people for their own ideas or experience, traveling, whatever. I think they learn when they travel, because that’s been the theme of the game: you travel, you discover cultures. And you take that, and you are richer because of this travel.”

To sign up for the Space Monkey Program, visit bgegame.com.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,157
The screenshots look great until you come to this :prosper: :

And I'm not even going to link the cringey monkey, I wouldn't want to play any game that has that thing as a prominent (?) character.
 

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