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Nacon (formerly Bigben Interactive) - a new Euro-publisher muscling in on Focus Home's turf

Zombra

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What does this mean for The Council? Cyanide is listed as the developer in some places; in others, indie studio Big Bad Wolf. The article mentions The Council specifically. But the game isn't done yet - only 2 of 5 episodes have been released. Would maintaining current contracts mean that the rest of TC's episodes will be published under Focus, or are later episodes considered fair game for the transfer?

I was really looking forward to playing The Council, but if Bigben are getting their sweaty hands on it god knows how many ways they'll ruin it to synergize the zeitgeist and maximize shareholder value.
 

vonAchdorf

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What does this mean for The Council? Cyanide is listed as the developer in some places; in others, indie studio Big Bad Wolf. The article mentions The Council specifically. But the game isn't done yet - only 2 of 5 episodes have been released. Would maintaining current contracts mean that the rest of TC's episodes will be published under Focus, or are later episodes considered fair game for the transfer?

I was really looking forward to playing The Council, but if Bigben are getting their sweaty hands on it god knows how many ways they'll ruin it to synergize the zeitgeist and maximize shareholder value.

Strange. Maybe the text on the homepage is just wrong boilerplate copied from one of the other Focus / Cyanide projects.

The Council © 2018 Cyanide Studio and Focus Home Interactive. The Council is developed by Cyanide Studio and published by Focus Home Interactive. The Council and its logo are trademarks of Cyanide Studio. All other trademarks or registered trademarks belong to their respective owners. All rights reserved.

Because other than in this disclaimer (which then made it to other sites), Cyanide isn't listed as developer or copyright holder.

--

On the studio site, it says: Published by Cyanide and Focus Home Interactive.
The studio was founded by Cyanide refugees, maybe you can't ever really leave Cyanide ;)
 
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Blackstaff

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Can you elaborate?
Sure.

According to this article ( https://www.lemonde.fr/pixels/artic...rd-son-studio-historique_5299130_4408996.html ) from Le Monde, Cyanide were more or less looking for a buyer (a french one I don't need to say : the original owner of the place is still there and he was looking for known territory and a reliable owner most likely). Focus were of course first on the run, but couldn't buy Cyanide because of a conflict between Cédric Lagarrigue, ex direction of the publisher who went away in april because of this, and Denis Thébaut, the oldest owner of Focus Home Interactive. Again according to the article, Lagarrigue were known for being "clanic" (I'd guess the word is the same in english : the guy likes to work with its favourites and ignore the others). The end result is that Focus lost Cyanide, and everyone is scratching its head as to what they are going to do now.
Two other interesting things from the article : other partners of Focus are getting cold feet with them (that would include Jehanne Rousseau and Spiders most likely), and Bigben bought all the original creations of Cyanide with them (so Styx, and maybe aarklash, which might eventually lead them to GOG, that's pretty cool).
 

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:stunned: I never knew Bigben was French and publishing games, I remember them from the 90s as an accessory company with stuff like cheap PS1 gamepad knockoffs that always died within 2 months.
 

deuxhero

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Blackstaff
The English word you're looking for might be "clique" (or cliquey as an adjective) if you're refering to favorite people/his inner circle. It has a slight association with social groups in school aged minors, but that's largely because having a job makes such a group nearly impossible outside of a really disfunctional workplace.

Dreed
Seriously. How does a French company name itself after a British landmark?
 

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U.S. Gold was (at the start) an import focused company. They were referring to their product and not themselves. No such luck with Big Ben.
 

LESS T_T

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:necro:

Tour de France license also goes to Bigben: https://www.gamesindustry.biz/artic...res-publishing-rights-for-more-cyanide-titles

Bigben acquires publishing rights for two Cyanide titles
Following last year's acquisition, publisher adds Tour de France and Pro Cycling Manager to portfolio

Publisher Bigben Interactive has announced today that it has acquired the publishing rights to two Cyanide titles: Tour de France and Pro Cycling Manager.

The publishing shift should come as no surprise, given that Bigben acquired Cyanide in the middle of last year for €20 million ($24 million).

With both cycling titles in its portfolio, Bigben continues to further its stated goals of expanding its publishing portfolio to a wider variety of genres.

"Sports games have always been an important part of Bigben's catalogue," said Benoit Clerc, Bigben head of publishing. "We are therefore extremely happy to be publishing these top cycling games, which will strengthen our publishing foothold."

Also last year, Bigben Interactive picked up Eko Software for €8.5 million ($10 million) and Kylotonn.
 

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https://www.gamesindustry.biz/artic...the-middleweight-champion-of-games-publishing

Bigben Interactive aims to be "the middleweight champion" of games publishing
Head of publishing Benoît Clerc describes the French publisher's escalating ambitions after acquiring Cyanide, Eko and Kylotonn

Bigben Interactive has been publishing games for almost two decades, but the last year has signalled a clear escalation in the French company's ambitions.

In May 2018, it acquired Cyanide for €20 million. Four months later it spent €8.5 million on Eko Software. Less than a week after that it added Kylotonn to its stable. Collectively, head of publishing Benoît Clerc tells GamesIndustry.biz, these three deals have completed Bigben's 18-year transition from a "casual, mainstream, family, kids-oriented publisher and distributor," to a "AA specialist" in a growing number of neglected genres.

"They highlight the fact that we want to be a very serious player in the mid-publishing segment of our industry for years to come," he says. "To go straight to the point, in three to five years from now we want to be the biggest mid-publisher in our industry.

"We know we are not a major. We are not Ubisoft, we are not Electronic Arts, we are not among the big ones. We know our place, but this is a place where we are happy, and where we feel our creativity and our expertise can be exposed."

With Kylotonn, Bigben added a specialist racing studio to its portfolio, one that it has worked with for many years on the World Rally Championship series -- and one that will develop a new game in the Test Drive Unlimited series, which Bigben purchased the rights to in December 2016. Eko Software has experience with niche sports titles, and is set to branch out into hack and slash games with Warhammer Chaosbane. As the biggest developer of the three, Cyanide offers Bigben experience in a range of genres, in addition to a huge boost in terms of its overall headcount.

"We have experience on console and PC, and we know that this is where the core gamers are playing," Clerc says. "And we know that there are a few genres, a few themes, that are not addressed by the big publishers, where we know that we can be the best.

"WRC [World Rally Championship] is one example. None of the big players in our industry are interested in offroad racing; it is too small for them, but it is quite big for us, and we want to be leading the industry in offroad racing for years to come.

"These are not interesting for the big publishers, but they are extremely interesting for us, and in innovation on game mechanics, on artistic direction, and all the things that define a game, we will have something specific to say."


Bigben Interactive has been publishing games for a long time, but it best know for racing games like the WRC series

Bigben has operated in this part of the market for many years; the hinterland between the thoroughly saturated market of expensive (to make and to buy) AAA blockbusters, and the equally saturated space for smaller, cheaper indie games. Bigben has plenty of competitors, of course, but Clerc argues that this "mid-level" -- which emphasises high production values, but can lower costs (and prices) by focusing on specific parts of the gaming audience -- will grow significantly in the years to come.

Capitalising on that growth, Bigben realised, would require a balance between its old method of working with third-party studios, and having in-house teams building knowledge and improving with every release.

"We have a big ambition, and we want to fuel this ambition with creativity," he says. "We need to do things that are different, and be experts in the genres in which we want to be a serious player, a serious publisher.

"That is only achievable by bringing people in-house. We need to dig into a few genres, and build our expertise year after year after year... It needs to be done with people you are working with for the long-term."

Clerc mentions one recent hire as an example; Jonathan Jacques-Belletête, executive art director for Eidos Montreal and the Deus Ex franchise, who recently joined the Cyanide subsidiary Rogue Factor as its creative director.

"He decided to leave Square Enix and work with us at Rogue Factor, because he gets the insurance that his creativity will be better served there than working for a major," Clerc says. "This is the incarnation, the proof, that we want to give the creative people inside Bigben the power."

Bigben will need that level of talent, because the task ahead will bring it into direct competition with other companies that have ambitions to dominate this mid-level of the market. Paradox Interactive been filling the gaps left by the narrow portfolios of the major publishers for years already, and it has built a thriving business by focusing on a handful of closely related genres -- strategy, simulation and RPGs. Milestone Interactive, meanwhile, is doing just that with a laser focus on racing games, the genre with which Bigben is most closely associated.

"We are not imposing any limitations," Clerc says of the number of genres Bigben might try to enter. "With the acquisition of those three studios we now have 250 very creative developers, and they propose things that we didn't even imagine... We are not limiting ourselves to the genres that we are already building; we want our developers to propose new things."

To that end, Clerc teases several projects that will be announced soon, which will demonstrate how bold Bigben Interactive is prepared to be. Indeed, with the simulation pillar of its game portfolio, "we will soon announce a few things that have never been seen before." Given that this is the company about to exhibit at E3 with a game that drops players into a simulation of the life and activities of a bee, that's quite a claim.

"Those risks," Clerc says, "when they are properly produced, usually they are paid back."


Bee Simulator is one of right games that Bigben is taking to E3 this year, and without doubt the strangest

While it is a year since Bigben acquired Cyanide, the full impact of those acquisitions will not be felt immediately. New games take time to make, new talent takes time to find. In terms of realising all of the benefits of making and marketing and publishing games in-house, this is still the very start of that process. The company's release schedule beyond this year supports that exciting outlook: Cyanide's Werewolf: The Apocalypse - Earthblood, Kylotonn's Test Drive Unlimited, and -- just announced today -- Blood Bowl 3 and a new "narrative RPG" title using the Vampire: The Masquerade licence.

Eventually, Clerc wants Bigben to publish between 12 and 15 games every single year; the various teams at its internal studios creating as many as six of those, with the rest coming from more traditional third-party partnerships. If a game has the potential to sell more than 300,000 units, and meets a need not served by major publishers, Bigben's door remains very much open.

"We are not closing the door -- not at all," Clerc says. "We don't want to be in face to face competition with the big companies. We want to propose something different, every time. If we do propose something that directly competes against the major names of the industry, who are we? We will certainly fail.

"We are not a heavyweight champion. We want to be the middleweight champion."
 

LESS T_T

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Clerc mentions one recent hire as an example; Jonathan Jacques-Belletête, executive art director for Eidos Montreal and the Deus Ex franchise, who recently joined the Cyanide subsidiary Rogue Factor as its creative director.

I didn't know Rogue Factor is actually a subsidiary of Cyanide. Just assumed it owns 'some' stake in it.

Looks like it's the same for Big Bad Wolf.
 

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http://bigben-group.com/press-corner/press-releases/

Bigben announces the signing of an agreement for the acquisition of Spiders, a French video game development studio specializing in action and role-playing games.

After the acquisition of 3 studios in the last 18 months, this new strategic operation allows Bigben to assert its position as a developer-publisher while strengthening its expertise in content production for succesful genres still missing in its portfolio.

Spiders, a French studio known for its creativity and the quality of its games

Created in 2008 by former Monte Cristo TM developers who previously worked together on the Silverfall TMgame, Spiders has specialized for several years in the action and role-playing segment and relies on a large experience in home consoles. The studio thus developed 6 games including the iconic Mars: War Logs TM set on Mars, Bound by Flame, a RPG (1) medieval-fantastic title which met with a great commercial success andThe Technomancer TM, a RPG Cyberpunk. The new game Greedfall TM, eagerly awaited by the gaming community, will be released in September with a unique visual identity inspired by the Baroque art of 17th century Europe.

A senior team serving ambitious projects

Based in Paris, the studio now has about 30 employees and uses its own Silk Engine development engine. This integrates all the functionalities from last generation technologies and enables the development of genres for all formats, PC and home consoles.

This transaction allows Bigben to acquire a remarkable know-how, accumulated over many productions by confirmed developers recognized for the high quality of their games.
By integrating Bigben's Gaming business unit, Spiders will leverage the commercial and marketing strength of an established publisher to increase the distribution of its games and benefit from the emulation generated by belonging to a group of talented studios. Jehanne Rousseau, current CEO and co-founder of the studio, will continue to lead Spiders with the aim of developing the creative and innovative aspect of its productions.

Expanding editorial positioning

Bigben's editorial positioning is thus widened after :
  • The purchase of the Cyanide studio, which allowed it to extend its offer to major genres not yet represented in its portfolio, such as cycling simulations, turn-based games or stealth games;
  • The increased stake in Kylotonn Racing, which secured a strong position in the racing simulation game segment for cars and bikes;
  • and the acquisition of the Eko Software studio, which allowed it to increase its presence on genres popular with gamers such as "Action-RPG"(2) and collective sports simulations.
The investment in Spiders studio will now allow the Bigben group to cover the entire world of role-playing games.

An acquisition fitting in the BIGBEN 2022 strategy

This new external growth fits perfectly into the BIGBEN 2022 plan, which aims at making Bigben one of the reference leaders in 'AA' video games.

By expanding its research and development division with this new recognized player in the development of video games in France, Bigben is integrating additional skills that will enable it to further strengthen the upstream structure of its Gaming sector, and create value by offering contents long-awaited by an ever- changing video game market.

The Publishing cluster of Bigben will consist of 7 development sites (6 in France and 1 in Canada) employing nearly 300 developers supported by a Publishing team of more than 40 people.

The final completion of the acquisition, to be fully paid in cash, is scheduled for early September 2019 after fulfilment of the usual conditions precedent for this type of transaction.

"This acquisition fits perfectly with Bigben's strategy to increase its know-how in the development of video games in the AA strategic segment. We are delighted to welcome the talents of Spiders who will strengthen our Development unit and participate in new and even more ambitious projects.” said Alain Falc, Chairman and CEO of Bigben.

"We look forward to joining the Bigben Group, a reference player in the video games industry whose strategic vision we fully share. Becoming part of the Bigben Group is a unique opportunity to accelerate our development alongside other quality studios, by integrating an environment conducive to the creation of ever more qualitative games.“ said Jehanne Rousseau, CEO and co-founder of Spiders.
 
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LESS T_T

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Bigben aims for IPO under the name of its gaming accessories brand Nacon: https://www.gamesindustry.biz/articles/2020-01-30-bigben-group-forms-new-entity-ahead-of-planned-ipo

Bigben Group forms new entity ahead of planned IPO
Nacon will unite accessories and games publishing assets in a proposed listing on the Euronext exchange

The Bigben Group has consolidated under a new entity, Nacon, and that entity has proposed an IPO to fund its plans for growth.

Previously, Nacon was the Bigben Group's gaming accessories brand, while Bigben Interactive served as a publisher in the AA games market.

Today, the Bigben Group announced a new entity, Nacon, which will consolidate all of the group's gaming assets and launch an initial public offering on the Euronext stock exchange in Paris.

In terms of games publishing, Nacon will specialise in AA games, which it defines as products with budgets between €1 million and €20 million, with projected sales of between 200,000 and 3 million units.

"This niche market, which we consider to enjoy a less competitive environment, is experiencing strong growth and is bringing together an increased community of gamers each year," said Alain Falc, CEO and chairman of Nacon, in a statement.

The new entity's IPO bid is in its early stages, with the prospectus awaiting approval from the French regulatory body Autorité des marchés financiers (AMF), and Nacon stating the need for " favourable market conditions" before going ahead.

However, it described its IPO plans as a key part of its strategy to be an industry leader in the AA category -- an ambition we discussed with Bigben Interactive in an interview in May last year.

The formation of Nacon has also resulted in restructuring across the different parts of the group.

Alain Falc has moved from CEO of Bigben Interactive to become CEO of the new entity, with Fabrice Lemesre taking his old role. In addition, MIchel Bassot has been named the new COO of Bigben Interactive.

Nacon has a total of 430 employees, 300 of which are working in game development across eight different studios. In the financial year ending March 31, 2020, Nacon expects to earn between €127 million and €133 million, and projects as much as €200 million annual revenue by March 2023.
 

Zombra

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"We want to suck dry the niche market by consolidating into an even bigger faceless corporate entity," Falc said. "'Niche' gamers are actually a majority market with all the same tastes. As long as we make sure every game is built to our marketing committee checklist, nothing can go wrong." Could I possibly hate these guys more? Tune in to the next update to find out the answer is probably yes.
 

LESS T_T

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It's now Nacon.



For the past 20 years, within the Bigben group, we have worked with talented studios, brilliant engineers, fantastic partners and especially for you, the players, to create accessories and games that are appreciated throughout the world.

In 2020, we want to take it to the next level!

This is why today, we are announcing a great news: we have brought together our Games and Accessories activities into one company and under one brand, NACON; a single company to combine our efforts in the service of a single ambition which is to better understand and satisfy players. We are all different, we love genres, games, universes, which are our dreams and our passions. And yet we all want the same thing, the best possible gaming experience. It is to improve this experience that all of our teams will work together under the same banner.

NACON was until now our premium accessories brand, a brand known and recognized worldwide for the quality of its official PS4, PC and Switch products.

This brand becomes a new benchmark for games, with the same demand for quality and expertise. Expect a lot of news and surprises in the coming months!

Concretely, this means that our social networks will soon be brought together under the NACON banner, and that you will be able to continue to follow all the news of our games and accessories.
We will post a detailed FAQ that will answer any questions you may have.

In the meantime, here is a video that sums up what #NACON is:

#RevealYourSkills



Wonder if the removal of Paranoia was related to the IPO. But the game is featured in the above trailer and their website (in action adventure section for some reason. They also put the Council there, so eh).
 

Infinitron

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They're still Bigben Interactive/Bigben Games on Steam. It changed to Nacon on GOG, though.

Also, just noticed that some games that were published by Bigben on Steam are published by "Plug In Digital" on GOG. What's up with that.
 

LESS T_T

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Interview with publishing head: https://venturebeat.com/2020/03/01/nacons-beniot-clerc-becoming-a-double-a-gaming-force/

Studios under them:

GamesBeat: The acquisitions you made in 2018 and 2019, was that the ramp leading to this?

Clerc: We bought five companies. But they represent eight studios. One of the companies, RaceWard in Italy, we have a stake in the company that we could raise in the months and years to come to have a majority. All of the studios have an identity and some specificities when it comes to the games that they’re able and willing to develop. Those are eight teams with some passion and some expertise in some fields.

I’ll give you the company names and studios they have. The first company is KT Racing, Kylotonn. They’re based in Paris and Lyon. They’re specialized in racing. They’re doing off-road racing with WRC (World Championship Rally), and they’re doing two-wheel racing with Isle of Man TT. They’re currently working on our biggest project by far, which is the next Test Drive Unlimited game.

Then we have Cyanide. This is three studios: one in Paris, one in Bordeaux, Big Bad Wolf, which is specializing in role-playing narrative titles. They did The Council, and they’re working on Vampire the Masquerade, a new game that will unfold another chapter in that world to create this very specific new genre that they call the narrative RPG. And Rock Factory in Montreal, so three studios. They’re doing action and turn-based titles. Then we have Spiders in Paris. Then we have Eko in Paris. Spiders, RPG and action games, Eko, sports games and top-down action-RPG games. They developed Warhammer Chaosbane for us, a Diablo-like, and they also did How to Survive for another publisher.

The last studio I mentioned is RaceWard, in Milan. RaceWard is not owned by us. We have a minority stake, which is roughly 40 percent or something. We have four companies that 100 percent belong to BigBen, development companies, and they represent seven studios, and then one studio, RaceWard, which we have strong links there. They’re working exclusively for us.

And Rock Factory in Montreal, so three studios.

I think the interviewer misheard Rogue Factor here.
 

Angelo85

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Interesting, I thought Daedalic would be worth more money.
 

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