Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Interview Bill Roper wants to bring a fantasy world to you

Discussion in 'RPG Codex News & Content Comments' started by DarkUnderlord, May 9, 2010.

  1. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
    Joined:
    Jun 18, 2002
    Messages:
    24,954
    Tags: Bill Roper

    <a href="http://www.mmorpg.com/showFeature.cfm/feature/4215/Cryptic-Studios-Cryptic-Studios-Bill-Roper-Interview.html">Massively Multiplayer Online Role Playing Games.com spoke to Bill Roper</a>, formerly of Blizzard North, Flagship Studios and now Cryptic Studios. The two questions we only even remotely care about are:
    <br>
    <blockquote><b>Of all the genres you have worked on, what is your personal favorite?</b>
    <br>
    <br>
    Champions Online was the first time I was able to step outside the fantasy and sci-fi universes, and it was a great challenge and a lot of fun. After being away from it for a while, I'd love to get back to a more fantasy-driven world - but with some kind of twist. Warcraft was high fantasy, Diablo was gothic fantasy, and Hellgate: London was a fantasy/sci-fi mashup. I'd love to be able to create another world that has a fantasy element, but tries to bring something else to the genre at the same time.
    <br>
    [...]
    <br>
    <b>How can you make a casual game appeal to hardcore players?</b>
    <br>
    <br>
    I don't know if you can make a really casual game appeal to a hardcore gamer. The real goal is to create a game that is simple to learn but difficult to master so that players of different levels of expertise can enjoy the game. It's obviously an incredibly difficult balance to strike. There are certainly design principles to follow, but in the end, it comes down to making a game that is fun and easy for players to get into from the beginning. Extensibility is also key - making sure that there is always something just around the bend that a player of any level will want to achieve or collect. The Pokemon games are a great example of this, as are the Diablo titles.</blockquote>
    <br>
    Fantasy Pokemon.
    <br>
    <br>
    Thanks <b>Fens</b>!
     
    ^ Top  
  2. :retarded:
     
    ^ Top  
  3. Xor Prestigious Gentleman Arcane

    Xor
    Joined:
    Jan 21, 2008
    Messages:
    9,301
    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    This guy is great.

    [​IMG]

    GAMES LIKE THIS APPARENTLY NEVER EXISTED
     
    ^ Top  
  4. Angthoron Prestigious Gentleman Arcane

    Angthoron
    Joined:
    Jul 13, 2007
    Messages:
    12,926
    For us, Fantasy Pokemon is about a Mudkip riding on a horse, throwing Pokeballs at stuff.
     
    ^ Top  
  5. Fens Ford of the Llies

    Fens
    Joined:
    Nov 3, 2009
    Messages:
    1,898
    Location:
    pitcairn
    [​IMG]
    Kali ma... Kali ma... Kali ma, shakthi deh!
     
    ^ Top  
  6. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Messages:
    31,208
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    tl;dr article is tl;dr, but this is actually pretty smart thing to do.
    Frontier did something like this and it was awesome.

    Of course, it's only possible in games that are sandbox by their nature, so that the shape of difficulty curve doesn't really matter, as long as the start is flat (to not scare the retards, I mean 'casuals' off) and the whole curve goes on and on, vanishing at the heights unachievable for a mere mortal.
    Each player could wander along the curve at their own pace, and occupy the point where their skills are balanced off by the difficulty, while being teased (via community forums and the word of the mouth) by the players above, motivating their struggle for self-improvement.

    In a sandbox game you essentially progress at your own pace, in strongly narrative driven ones, however, the pacing is dictated by the game itself, so there is no way to shape the learning curve so that it doesn't bore normal players to death, but fails to drive the retards, shrieking in horror, away.
     
    ^ Top  
  7. Fens Ford of the Llies

    Fens
    Joined:
    Nov 3, 2009
    Messages:
    1,898
    Location:
    pitcairn
    the prime example for 'easy to learn, hard to master' is tetris, though.
     
    ^ Top  
  8. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Messages:
    31,208
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    That's an excessively simple game, not fitting as an example when discussing anything word 'setting' can be used to describe.
     
    ^ Top  
  9. Fez Erudite

    Fez
    Joined:
    May 18, 2004
    Messages:
    7,954
    No setting he says.

    [​IMG]

    Looks like Saint Basil's Cathedral to me.

    And look at this beautiful view:

    [​IMG]

    :smug:
     
    ^ Top  
  10. Jim Cojones Prophet

    Jim Cojones
    Joined:
    Nov 2, 2008
    Messages:
    2,099
    Location:
    Przenajswietsza Rzeczpospolita
    Looks more like Pentis. God, I hate when the original idea is raped brutally.
     
    ^ Top  
  11. Fez Erudite

    Fez
    Joined:
    May 18, 2004
    Messages:
    7,954
    There's the decline for you. They never respect the fanbase or the originals/fluff.
     
    ^ Top  
  12. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Messages:
    31,208
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    What is this newfag simplified, linear newfaggotry?

    Behold the real sandbox classic:
    http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
     
    ^ Top  
  13. Luzur Prestigious Gentleman Good Sir

    Luzur
    Joined:
    Feb 12, 2009
    Messages:
    32,088
    Location:
    Swedish Empire
    ^ Top  
  14. Noddy Augur

    Noddy
    Joined:
    May 29, 2008
    Messages:
    137
    Bill roper lol. That's a gay name for gays.

    Gay
     
    ^ Top  
  15. Xor Prestigious Gentleman Arcane

    Xor
    Joined:
    Jan 21, 2008
    Messages:
    9,301
    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    ^ Top  
  16. Data4 Arcane

    Data4
    Joined:
    Sep 11, 2005
    Messages:
    5,170
    Location:
    Over there.
    You guys do know that Cryptic holds the license for a NWN MMO, right? Given what I've read of Champions Online and Star Trek Online, this will complete the trifecta of rape. Sci-Fi, Comicbooks, and now Fantasy.

    Damn you, Roper. Damn you to hell!
     
    ^ Top  
  17. Mangoose Arcane Patron

    Mangoose
    Joined:
    Apr 5, 2009
    Messages:
    18,379
    Location:
    I'm a Banana
    Divinity: Original Sin Project: Eternity
    I was about to say the same thing. You guys already hate MMORPGs? Well, Cryptic makes the worst "mainstream" MMORPGs. Worst as in "bad for what it is" worst. Marketing bait-and-switch to the extreme. The beginning is kinda nice and shiny (e.g. the costume customization possibilities in Champions) and then you realize the rest of the game is almost undeveloped. Motherfuckers.
     
    ^ Top  
  18. roll-a-die Magister

    roll-a-die
    Joined:
    Sep 27, 2009
    Messages:
    3,053
    ^ Top  
  19. kris Arcane

    kris
    Joined:
    Oct 27, 2004
    Messages:
    7,797
    Location:
    Lulea, Sweden
    Can be mentioned for a lot of strategy games, moreso than Sandbox games that we have a precious few off.
     
    ^ Top  
  20. Arem Scholar

    Arem
    Joined:
    Nov 30, 2007
    Messages:
    127
    With Hasbro lawsuit in the way, I doubt there will be a NWN MMO anytime soon.
     
    ^ Top  
  21. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Messages:
    31,208
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    Damn popamole newfag retards with their dumbed down Tetris ignoring obvious awesomeness that I posted. :x
     
    ^ Top  
  22. Fens Ford of the Llies

    Fens
    Joined:
    Nov 3, 2009
    Messages:
    1,898
    Location:
    pitcairn
    was wondering about the rather conveniently dropping line pieces... and then i saw the "hold" box... tetris for cheaters
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)