Um, how about Wizardry. It has the most heralded Rogue-like element: perma-death; however it doesn't result in a failure state. In fact I can't think of anything even similar to that. What would one call that kind of design
Siveon?
Wizardry 1-5 did not feature a "save game" feature. Wizardry 1-5 automatically saves the entire game state every time you move 1 tile in any direction and it also automatically saves the game state once you enter or leave the City. The only Rogue-like element that's as equally defining as perma-death that's missing are the procedural generation and that's a pretty big one.
Now, the previous statements are facts; the following is IMO:
- The reason why you probably won't see a 'crawler that is fully Rogue-like, i.e. it also features procedural generation, is because we all know the dungeons would be SHIT.
- As
Siveon already mentioned Starcrawlers did something idiotic: it implemented the Rogue-like element that LEAST meshes with a good 'crawler and ignored the Rogue-like element that BEST meshes with a good 'crawler. Do you guys understand? (I don't mean that in a pedantic way).
I think procedural generation of dungeons could eventually make for a fantastic dungeon crawler but we're just not there yet technology wise. And even if we ARE there technology-wise we're unfortunately dealing with a sub-genre of RPG that is not mainstream hence these efforts will tend to be very limited in scope and usually result in something that betrays its original vision (Starcrawlers).
I don't know... what do you guys think? I obviously am not a programmer though sometimes I pretend to be :D
Thoughts? How would one possibly make THE MOST IMPORTANT FEATURE OF A DUNGEON CRAWLER (the mazes) worth playing through if they're not thoughtfully and carefully designed by a human mind?
EDIT: I know I've been shitting a lot on Starcrawlers and I kind of feel bad about it. They're a small team. But you know what? That's no excuse. Starcrawlers doesn't have character attributes, it has no character creation, and it has no good dungeons. I know it's in development but... you guys know where I'm heading with these statements. When the game is finished if it has the depth that it is currently lacking I will be the first guy to post a rambling post about how awesome it is. I like hyperbole but I'm not afraid to admit when I wrong.