OminousBlueDot
Educated
Like what you're proposing, Copx.
Seem most productive, so far. *My* game doesn't even exist in though.
Seem most productive, so far. *My* game doesn't even exist in though.
torpid said:
Do trees and rocks block movement in the battle map, or offer cover?
barker_s said:I can't remember if it's been asked already, but are you planning to include close-quarters city battles, or are we going to fight in the wilderness only?
copx said:There have been no updates because I am rewritting the whole thing from scratch right now. I wasn't happy with the source anymore. The rewrite turned out to be a good thing because it uncovered a random data corruption bug which was also in Warp Rogue. A real ninja bug, because you cannot see it in the source unless you are intimately familiar with x86 floating point hardware, and it cannot be reproduced in a controlled way running the game itself. I do unit testing now, that's how I uncovered it. Hopefully this will fix the quality issues I had in the past. I hate buggy games as much as everyone.
Implementation language has changed from ISO C90 to ISO C++0x, because I really like some things in the new standard.
Kosmonaut said:What scripting language are you going to use in this game?
Mikayel said:bumping for great justice
Mhain said:http://sourceforge.net/projects/biron/ :
Last Update
2011-02-23
So, yeah.
Konjad said:Have it changed a lot since the first version released in here? I haven't played it since then, but might as well play again, though I want to wait until there's a lot more to the game.
asper said:If you need any financial support consider doing a donation drive. I'm sure people would be willing to shell out a few bucks
I have personally always preferred low-res pixels to vector-looking AA, but either way works.