Astral Rag
Arcane
- Joined
- Feb 1, 2012
- Messages
- 7,771
That's an acceptable excuse, no kodex kool kredits lost imo
There's something going on right now and it might seem innocent but it's actually quite insidious...
In the future shittier versions might even replace those remasters, if the rights keep changing hands, like what happened to poor Duke, where the version by the Gearbox hacks nuked both the DOS version and the Megaton remaster.
Reverse Engineered with Kex. For some reason Nightdive never got the source code either due to it being completely lost or copyright hell since Atari only has the licensing rights to sell the first two Blood games, not the IP itself (meaning the source code could be held back due to WB fully owning Monolith now).Is it reverse engineered or they had the source?
One Unit Whole Blood is still available for purchase on Steam, at least for now.
In the future shittier versions might even replace those remasters, if the rights keep changing hands, like what happened to poor Duke, where the version by the Gearbox hacks nuked both the DOS version and the Megaton remaster.
I tried the first few levels with this remaster, it seems fine to me, but I replayed the whole game and the expansions on GDX a couple months ago, and I'm in the middle of a Death Wish playthrough, so I'll stay on this for a while (at least until they add the option to see the number of secrets/enemies before the end of a level, my innerdemands it).
All Build engine games since Duke Nukem 3D had the option to toggle vertical mouse aim from the beginning, but I don't think it was on by default. Usually autoaim was enough to take care of the enemies above your level, I think, though in some of the menu demos in Duke 3D it seems like the developers actually used jumping to negate the vertical difference.What kind of controls do people use for these build engine games nowadays? I'm playing this with modern WASD+mouse, but last time I played Blood I used the older scheme that only lets you look horizontally with the mouse. It was harder to aim throwables, which are a crucial part of blood, since you had to move your hand away from the mouse and mess with Insert, Home, etc.
Did people play like this when these games were released? Both Duke and Blood have flying enemies (e.g. pigcops on hoverbikes and gargoyles). Others are frequently placed above you. The old scheme is much harder, and it seems surprising that people could comfortably handle these cases back then. Maybe they used keyboard only? This would make the look keys more accessible with your right hand beneath them.
I wonder if the new controls make the game easier than intended.