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Blood: Fresh Supply - remaster by Nightdive Studios, published by Atari

Discussion in 'General Gaming' started by LESS T_T, Dec 7, 2018.

  1. Wunderbar Arcane

    Wunderbar
    Joined:
    Nov 15, 2015
    Messages:
    2,645
    You kill one Cerberus' head halfway through his health bar.
     
    • Informative Informative x 1
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  2. Ezeekiel Arbiter

    Ezeekiel
    Joined:
    Dec 19, 2016
    Messages:
    1,349
    Huh. I don't even remember that. Wonder if I ran into a bug or I just didn't notice.
     
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  3. Mikeal Liturgist

    Mikeal
    Joined:
    Dec 19, 2016
    Messages:
    1,133
    Location:
    Polish-Lithuanian Commonwealth
    You were too busy with running away from his napalm balls.
     
    • Funny Funny x 3
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  4. Ezeekiel Arbiter

    Ezeekiel
    Joined:
    Dec 19, 2016
    Messages:
    1,349
    Just replayed his original boss fight and yeah, noticed it this time.
    I thought a head would get blown off or something and was wondering how I could have possibly missed that, as I usually fight him up close. Turns out it was just much more subtle and his left head just sort of hangs down after a while. Missed the transition, though.
     
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  5. KeighnMcDeath Learned

    KeighnMcDeath
    Joined:
    Nov 23, 2016
    Messages:
    845
    Seems Gog and co have been picking up shooters left and right and now diablo. Too soon for a Hellgate London? (the patch I have for win10 is god awful and it just works terribly (revival patch... maybe I fucked it up...). Totally missed all the online play with that one (sure its kinda drab and nothing like blood or those where you can blast off chunks but it was a little addictive even if the randomness was mind numbing).
     
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  6. Astral Rag Arcane

    Astral Rag
    Joined:
    Feb 1, 2012
    Messages:
    7,771
    The Beta branch on Steam has been updated a few days ago:


    • New actor flag for not dropping items/keys (Cerberus fix),
    • Various misc. Fixes involving Hitscan and Vectorscan,
    • Start/End parameters for the CanSee function has been reversed - fixes MANY behavior problems,
    • Fixed damage sectors not immediately damaging player on land impact,
    • Fixed scroll floors/ceilings in wrong direction in E2M6,
    • Fixed code to determine if wall should have decals (using proper logic now). Fixes decals not showing up in many areas in E1M1,
    • Fixed up A LOT of the Cultists behaviors. Only use a 2D hitscan vector for determining sightlight checks instead of 3D. Fixes several problems,
    • Cultists now play Gib SEQ based on type,
    • Cultists and Earth/Axe Zombies now ignore damaged based sectors (fixes AI issue in DWE1M1),
    • Proximity range for prox mines is now correct,
    • Fix issue with gib objects and other types from spawning two of the same item,
    • Fixed a typo with Exp_Dynamite_Wall, resulting in no SEQ from playing when invoked,
    • Minor bug fix with the CanSee function. Fixes an issue in DWE3M2,
    • Art tile animation is now randomized for oscil,
    • Fix mouse not working on main menu after loading lower saves,
    • Audio velocity option is now saved to config,
    • Player no longer falls while dead in water,
    • Camera no longer toggle chasecam while in menu,
    • Map markers now show with an exclusive cheat (new cheat code: OAKISLAND),
    • Can now switch weapons during any point of the gun's state that isn't lowering or holstering,
    • Fixed a bug where explosion objects would persist due to bad underflow of xSprite's data1 and data4 members,
    • Fixed hitscan wall detection and wall UV mapping,
    • Added scale console variable for the weapon wheel. Set g_weaponWheelScale in the console to change it (defaults to 1.0),
    • Changed player jump boot height to 24.0. Makes it easier to reach the rooms in BB1,
    • Bug fix with wall unlock commands sending a ON command,
    • Support for padlock actor.

    For what it's worth, this update didn't mess up my save.
     
    • incline incline x 3
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  7. Ezeekiel Arbiter

    Ezeekiel
    Joined:
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    What is audio velocity anyway?
     
    • it is a mystery it is a mystery x 1
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  8. Deadman Arcane Patron

    Deadman
    Joined:
    Nov 15, 2010
    Messages:
    3,261
    Pathfinder: Kingmaker
    Speed of sound (~343 m/s in air).
     
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  9. Ezeekiel Arbiter

    Ezeekiel
    Joined:
    Dec 19, 2016
    Messages:
    1,349
    I mean as it relates to the game option "audio velocity" which was iirc just "on/off" :)
     
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  10. Astral Rag Arcane

    Astral Rag
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    7,771
    • Thanks! Thanks! x 1
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  11. Ezeekiel Arbiter

    Ezeekiel
    Joined:
    Dec 19, 2016
    Messages:
    1,349
    • nice nice x 1
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  12. mindfields Learned

    mindfields
    Joined:
    May 26, 2017
    Messages:
    156
    I lost interest in this the second I found out it wasn't a real source port but just another clone using original assets. I'd pay for an eduke32 or GZDoom type port but this is basically a fan game.
     
    • hopw roewur ne x 1
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    • meh x 1
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  13. Jenkem Cipher Patron

    Jenkem
    Joined:
    Nov 30, 2016
    Messages:
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    Location:
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    Make the Codex Great Again!
    hard to make a port without the source code, bucko
     
    • Despair Despair x 3
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  14. CyberModuled Learned

    CyberModuled
    Joined:
    Mar 31, 2019
    Messages:
    187
    New patch:

    https://steamcommunity.com/games/1010750/announcements/detail/1612765261451213302

     
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  15. newtmonkey Arcane

    newtmonkey
    Joined:
    Aug 22, 2013
    Messages:
    1,125
    Has anyone got Bloody Pulp Fiction working with this? I have the files in my addon folder and it shows up under "user addons" in the game. When I select it, it loads, but then when I start a new game it just lists the cryptic passage maps.
     
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  16. Durandal Arcane

    Durandal
    Joined:
    May 13, 2015
    Messages:
    1,975
    Location:
    New Eden
    You can get the game for four bucks off of Fanatical with the coupon code Fresh50.
     
    • Informative Informative x 1
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  17. Morgoth Arcane Patron

    Morgoth
    Joined:
    Nov 30, 2003
    Messages:
    25,661
    Location:
    Apple Strudel Food Inspection GmbH
    https://www.moddb.com/mods/death-wish-for-blood/news/death-wish-16-coming-in-september

     
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  18. Morgoth Arcane Patron

    Morgoth
    Joined:
    Nov 30, 2003
    Messages:
    25,661
    Location:
    Apple Strudel Food Inspection GmbH
     
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  19. Mikeal Liturgist

    Mikeal
    Joined:
    Dec 19, 2016
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    1,133
    Location:
    Polish-Lithuanian Commonwealth
    Speaking about trailer is there any name for a song playing during it?
     
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  20. schru Savant

    schru
    Joined:
    Feb 27, 2015
    Messages:
    483
    It seems like it's called ‘Blood Theme’, file name blood9, from shareware version 0.99. According to the MIDI rip by Malvineous that I have:

    I don't think there's an SC-55 recording of it out there, so here's one I made on SC VA with the SC-55 map and the MIDI file: https://www.mediafire.com/file/0ils8e9iuxnbc7d/Bl_Track.7z/file
     
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  21. Goi~Yaas~Dinn Savant

    Goi~Yaas~Dinn
    Joined:
    Nov 25, 2018
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    621
    Location:
    A derelict.
    Guys please....Stop. I can only become so erect.
    [​IMG]
     
    • I found this text to be too long and as such I didn't read it I found this text to be too long and as such I didn't read it x 1
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  22. Jenkem Cipher Patron

    Jenkem
    Joined:
    Nov 30, 2016
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    Make the Codex Great Again!
    MARANAX INFIRMUX!
     
    • Rage Rage x 2
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  23. Goi~Yaas~Dinn Savant

    Goi~Yaas~Dinn
    Joined:
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    You've not truly experienced the Blood soundtrack until you've played through with the high-quality GUS rendition; I tried it once and never went back to the SC. It's so damn good at that point, it even rivals Shadow Warrior's CD soundtrack.
     
    Last edited: Jun 27, 2019
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  24. Multidirectional Arcane

    Multidirectional
    Joined:
    Mar 18, 2009
    Messages:
    5,368
    Location:
    Lithuania
    Black screen fixed only by PC restart every time I tried to set video settings. Refunded before even getting to gameplay.
     
    • Edgy Edgy x 1
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  25. JDR13 Augur

    JDR13
    Joined:
    Nov 2, 2006
    Messages:
    758
    Location:
    The Swamp
    Maybe fix your system?
     
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