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Blood - From the workshop of Kevin Kilstrom, Plus mods/maps/launchers thread

Discussion in 'General Gaming' started by Ninja Destroyer, Nov 20, 2014.

  1. pippin Guest

    pippin
    That actually looks more like a Duke Nukem themed Wolfenstein 3D mod.

    Oh man :prosper:
     
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  2. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    I'm guessing this is from the same guy who had that pimped out 286.

    Tell him to try playing Ultima 8 on that 386. It'll be like a slide show.
     
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  3. Astral Rag Arcane

    Astral Rag
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    The official Blood website is was is pretty cool, I particularly like the Bestiary and Screamshot sections.
     
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  4. tormund Arcane

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    http://xlengine.com/xl-engine-update-3/
    Looks like new major release of XL engine is coming closer, believe it or not. And it looks like Shadow Warrior will be fully playable before his work with Blood is done.
    [​IMG]
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    "When, in previous updates, I mentioned matching up Blood code with the Build code – I already had this working in the engine. In fact Shadow Warrior is 100% playable, including sound, music, controls, memory management and so on in the engine and has been for a month or two."
     
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  5. Ninja Destroyer Arcane Patron

    Ninja Destroyer
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    Divinity: Original Sin 2
    http://www.moddb.com/games/bloodcm/downloads/bloodcm-v022016

    New version of BloodCM has finally all the original 4 episodes, but after playing two levels I can say that it needs a lot of polishing, and the constant graphic glitches don't help either.

    Soon we will have a proper source port for Blood.

    [​IMG]

    Soon...
     
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  6. Riskbreaker Arcane Patron

    Riskbreaker
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    Capital! My grandchildren will, perhaps, be able to experience Death Wish in glorious HD resolushuns. There is yet some hope left for Man.
     
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  7. tormund Arcane

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    You can eliminate decent number of glitches by switching to classic renderer. It won't be perfect even then TBH, so far he has been mostly focused on finishing all maps instead of polishing existing ones.
    But still, even back when I went trough E1 and E2 in old BloodCM, it was better recreation of original game in eDuke than eRampage was for Redneck Rampage.


    It will be interesting to see what will come first, BloodCM with the expansions, or XL Engine release with 100% playable Blood...
     
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  8. Astral Rag Arcane

    Astral Rag
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    It's like that thing Cleve was talking about

    On Sat, 02 Jan 1999 Pedro Colman-Arrellaga wrote:

    [​IMG]
     
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  9. Astral Rag Arcane

    Astral Rag
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    Last edited: Mar 7, 2016
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  10. ghostdog Prestigious Gentleman Arcane Patron

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    I had Blood 2 from a PC magazine but never managed to play it due to the game crashing when launched. I guess I am one of the lucky ones.
     
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  11. tormund Arcane

    tormund
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    You have no idea... I have been attempting to replay it ever since I bought it on last year Halloween steam sale. First with a latest Extra Crispy mod, then with the older version because author is batshit crazy and he increased enemy counts 3-5 times in the latest version (while he reduced number of dropped hearts). Author's reasoning for that on the Transfusion forums thread was:
    :retarded:

    And even with the improved weapons from older Extra Crispy, this game is still trash... One of the most unbalanced and annoying major 90s shooters, with some of the ugliest and most boring levels ever. There is a special part of hell custom built for Blood 2 apologists...
     
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  12. Ninja Destroyer Arcane Patron

    Ninja Destroyer
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    Divinity: Original Sin 2
    Unreal 2 or Blood 2, which is worse and why ?

    Two great predecessors and so much fail in the sequels.

    :x


    Now let's read the review of the Blood by Cleve.

    https://web.archive.org/web/19991012053343/http://geocities.com/~frpg-grimoire/BludTrib.html

    :obviously:


     
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  13. Riskbreaker Arcane Patron

    Riskbreaker
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    Cleve's taste is fucking flawless.
    "The Haunting" and "Overlooked Hotel" are me favorite Blood maps. Used to get lost in them back in the day, but I fucking loved them more and more with each replay. Fantastic atmosphere, non-linear design and ridiculously rewarding exploration (see how much better "Overlooked Hotel" becomes once one discovers its network of secret passages).
     
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  14. Don Peste Arcane

    Don Peste
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  15. Riskbreaker Arcane Patron

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    That's the one I've been using for quite some time now. Cool thing about it is that one can easily add additional maps & episodes that can be launched through the launcher's menu, something that isn't possible with nanoaugur launcher.
     
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  16. CthuluIsSpy Arcane

    CthuluIsSpy
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    I played Blood 2 to its entirety.
    It was one of the worse FPS games I've played, holy shit.
    Unreal 2 was mediocre, and it didn't feel as jank.
     
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  17. DraQ Prestigious Gentleman Arcane

    DraQ
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    I... uhh... fuck, no.
    Even trying to ponder which one might possibly be better than the other feels wrong and disturbing.
     
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  18. Ninja Destroyer Arcane Patron

    Ninja Destroyer
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    Divinity: Original Sin 2
    Now for something more optimistic. I've finished Inherit The Earth mini-campaign. Eleven normal levels plus two slaughterfest like maps for those who are stubborn enough to find the secret code for it. The modder Bloatoid made it way before his Death Wish opus magnum. He says that maps were made in different time intervals, which sometimes shows in the quality. Which is overall not bad actually, and shows his potential during the early days.

    There are some new maps built from the scrap and modified, like the Phantom Train which you can see just below. Vanilla levels with the destruction of the locomotive was really easy compared to that one. Why ? Because after pulling the switch you need to RUN to the end like crazy. Somehow I felt it coming, since there was no buttons or space to pull the "end of the level" stone. I admit that I failed a couple of times, but it was so fun. There are new sounds, unusual use of build engine scripts and while there are some minor bugs here and there, I've finished it without any problems. Plus the AI of stone gargoyles sometimes behaves strange (not that I complain).

    Other than that it was smooth experience. The three main episodes are interconnected and you will start them at the same place as you ended the earlier one. Shame that we didn't get at least 20 maps.

    Hint: Conserve ammo in episode 3 for the confrontation with our favourite Tchernobog. I hope you are good with dynamite because you'll be tossing it on him like crazy.

    [​IMG]

    Show Spoiler


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  19. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    [​IMG]
     
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  20. skacky Prestigious Gentleman 3D Realms Developer

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    Gonna have to play Inhert The Earth then!
     
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  21. tormund Arcane

    tormund
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    To be fair, that is a personal interpretation coming from someone that admitted how story and cutscenes are nothing to write home about (he even downright recommends avoiding the cutscenes).
    I like his take on Caleb. And you must at least agree that, from his one liners, he seems to be far more refined than Duke or Wang.
     
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  22. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    I was actually referring to the "spare the civilians" part, but I see your point.

    I disagree with him on one point, though: Caleb is an anti-hero.
     
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  23. Riskbreaker Arcane Patron

    Riskbreaker
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    Ya had to do it in the base game too. I do remember that you had to kill a civilian in order to get a key he drops early on in that sort of aquarium-themed map. I don't recall exact name of the map right now.
     
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  24. tormund Arcane

    tormund
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    ^You thought of Breeding Grounds, right?


    BTW, I generally avoid killing them unless I have to, or if I I'm really short on health and I really need that potential life essence. And I can't help it if they run into my fire or explosion during the firefight.
    I think that even a choice of voice and cries was meant to make players regret killing them instead of being amused by it.
     
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