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Blood - From the workshop of Kevin Kilstrom, Plus mods/maps/launchers thread

Discussion in 'General Gaming' started by Ninja Destroyer, Nov 20, 2014.

  1. Ed123 Arcane Patron

    Ed123
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    He doesn't even mention the last attempt, though, which makes me suspicious that he's just begging for cuckstarter attention in the vague hope lawyers at WB or whatever will get off their asses and make a formal claim to the rights. Didn't the (Nightdive trying to get)NOLF guy just give up after trying something similar?
     
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  2. tormund Arcane

    tormund
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    AFAIK ND claimed that Blood IP is out of their price range (they tweeted that rights were "crazy expensive" or something like that).

    I looked it up, it was Devolver Digital (not ND) that was trying to buy the rights but claimed that they were too pricey for them
    https://twitter.com/devolverdigital/status/410867780443836416
    Them not buying the IP is just as well, since as I've mentioned earlier that would probably mean Flying Wild Hog developed Blood sequel or reboot.
     
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  3. Ninja Destroyer Arcane Patron

    Ninja Destroyer
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    They will probably try to talk with Atari skeleton crew representative about the IP rights for remake/source port. I wouldn't mind something like a Zandronum plus doomseeker for Blood, with all the maps and campaigns available on one server to download. As for kickstarter, it all depends on the ammount of the money they will ask for. Companies tend to sit on the IP's instead of actually doing something with them and trying to be less greedy. Jason is a great guy, but he will have try really hard to resurrect Caleb.

    Oh, I almost forgot.

    [​IMG]
     
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  4. Morgoth Arcane

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  5. tormund Arcane

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    You know, we were discussing that exact tweet on the previous page.
     
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  6. Ed123 Arcane Patron

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    Quintessential Morgoth
     
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  7. tormund Arcane

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  8. tormund Arcane

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  9. Ed123 Arcane Patron

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    I'd love to play through an updated TekWar. I've tried playing it a few times but lose interest within an hour.
     
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  10. tormund Arcane

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  11. tormund Arcane

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    So, I'm a bit late with this, but these are damn good news. Author of BloodCM is now well into development of proper reverse engineered port, one that should be able to play existing user made content.



    :russia:
    Here's hoping that it fares better than Kaiser and XL Engine attempts. At least we saw more of it at this point, and this guy has a record of actually finishing his stuff.
     
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  12. Ed123 Arcane Patron

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    Blood is cursed
     
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  13. Astral Rag Arcane

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  14. Astral Rag Arcane

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    That frame rate

    :fap: :fap: :fap:
     
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  15. tormund Arcane

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    That crazy vatnik actually went trough with it. Bless him! :salute:
     
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  16. Don Peste Arcane

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  17. Ninja Destroyer Arcane Patron

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    Unity engine ? If you are trying to do a full 3d remake, it's better to use Unreal engine. There is project on Moddb with pictures only. Translations of old 2.5 FPS games into full 3d look entirely different when it comes to the movement and weapons - monsters interactions. Most of them are for the learning purpose only, so it will be forever WIP.

    http://www.moddb.com/games/blood-evolution



    [​IMG]
     
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  18. MotherMachinae Arcane

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  19. MoistCloister Savant

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    It lives again!
    The first version is out: http://m210.duke4.net/
    It already got updated, there are bugs (for example the portals don't work like intended, the effect is similar to when you noclip out of a Doom level's bounds), but it works!
     
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  20. soulburner Savant

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    The mouselook seems incredibly choppy. Can't wait for updates!
     
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  21. Maggot Erudite Patron

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    Codex 2016 - The Age of Grimoire
    BloodGDX is looking good even in its current state full of issues. I can't believe we might see an accurate port in our lifetime.
     
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  22. Ninja Destroyer Arcane Patron

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    I'll wait for the polished version, since I've already lost any hope that one of the projects will be completed anyway. Right now the sound is very sloow and it quickly blends creating a noise/industrial soundtrack for me. The gameplay though, it so smooth ! There is an option for user episodes/maps from the beginning.
     
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  23. Astral Rag Arcane

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    Played through the first episode and didn't run into any serious issues. I encountered some nasty HOMs but other than that everything was fine. Initially sound and mouse input were buggy but later updates fixed those problems for me.

    Playing Blood in SVGA at a constant 100fps is just glorious.

    I hope MP gets added later down the line.

    edit: I forgot to mention that voxel objects are not (yet?) present. Seeing sprites instead of familiar voxels is a bit weird initially but it doesn't really bother me.
     
    Last edited: May 27, 2017
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