Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Blood - From the workshop of Kevin Kilstrom, Plus mods/maps/launchers thread

Discussion in 'General Gaming' started by Ninja Destroyer, Nov 20, 2014.

  1. Ed123 Arcane Patron

    Ed123
    Joined:
    Apr 24, 2010
    Messages:
    13,077
    Location:
    banal
    Serpent in the Staglands Wasteland 2
    He doesn't even mention the last attempt, though, which makes me suspicious that he's just begging for cuckstarter attention in the vague hope lawyers at WB or whatever will get off their asses and make a formal claim to the rights. Didn't the (Nightdive trying to get)NOLF guy just give up after trying something similar?
     
    ^ Top  
  2. tormund Arcane

    tormund
    Joined:
    Aug 15, 2015
    Messages:
    2,282
    Location:
    Penetrating the underrail
    AFAIK ND claimed that Blood IP is out of their price range (they tweeted that rights were "crazy expensive" or something like that).

    I looked it up, it was Devolver Digital (not ND) that was trying to buy the rights but claimed that they were too pricey for them
    https://twitter.com/devolverdigital/status/410867780443836416
    Them not buying the IP is just as well, since as I've mentioned earlier that would probably mean Flying Wild Hog developed Blood sequel or reboot.
     
    ^ Top  
  3. Ninja Destroyer Arcane Patron

    Ninja Destroyer
    Joined:
    Mar 30, 2012
    Messages:
    6,046
    Location:
    ⛪️The Hall of the Epiphany⛪️
    Divinity: Original Sin 2
    They will probably try to talk with Atari skeleton crew representative about the IP rights for remake/source port. I wouldn't mind something like a Zandronum plus doomseeker for Blood, with all the maps and campaigns available on one server to download. As for kickstarter, it all depends on the ammount of the money they will ask for. Companies tend to sit on the IP's instead of actually doing something with them and trying to be less greedy. Jason is a great guy, but he will have try really hard to resurrect Caleb.

    Oh, I almost forgot.

    [​IMG]
     
    ^ Top  
  4. Morgoth Arcane Patron

    Morgoth
    Joined:
    Nov 30, 2003
    Messages:
    26,381
    Location:
    Apple Strudel Food Inspection GmbH
    • retadred retadred x 1
    • :M :M x 1
    ^ Top  
  5. tormund Arcane

    tormund
    Joined:
    Aug 15, 2015
    Messages:
    2,282
    Location:
    Penetrating the underrail
    You know, we were discussing that exact tweet on the previous page.
     
    • Agree Agree x 1
    • Friendly Friendly x 1
    • Racist Racist x 1
    ^ Top  
  6. Ed123 Arcane Patron

    Ed123
    Joined:
    Apr 24, 2010
    Messages:
    13,077
    Location:
    banal
    Serpent in the Staglands Wasteland 2
    Quintessential Morgoth
     
    • Agree Agree x 1
    • Informative Informative x 1
    ^ Top  
  7. tormund Arcane

    tormund
    Joined:
    Aug 15, 2015
    Messages:
    2,282
    Location:
    Penetrating the underrail
     
    • Brofist Brofist x 4
    • Prestigious Prestigious x 1
    ^ Top  
  8. Ninja Destroyer Arcane Patron

    Ninja Destroyer
    Joined:
    Mar 30, 2012
    Messages:
    6,046
    Location:
    ⛪️The Hall of the Epiphany⛪️
    Divinity: Original Sin 2
    Oh boy.


    :bounce:


    (inb4 Atari killing the whole thing at the beginning)
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    ^ Top  
  9. tormund Arcane

    tormund
    Joined:
    Aug 15, 2015
    Messages:
    2,282
    Location:
    Penetrating the underrail
    • Brofist Brofist x 2
    • Agree Agree x 1
    ^ Top  
  10. Ed123 Arcane Patron

    Ed123
    Joined:
    Apr 24, 2010
    Messages:
    13,077
    Location:
    banal
    Serpent in the Staglands Wasteland 2
    I'd love to play through an updated TekWar. I've tried playing it a few times but lose interest within an hour.
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    ^ Top  
  11. tormund Arcane

    tormund
    Joined:
    Aug 15, 2015
    Messages:
    2,282
    Location:
    Penetrating the underrail
    • it is a mystery it is a mystery x 1
    ^ Top  
  12. tormund Arcane

    tormund
    Joined:
    Aug 15, 2015
    Messages:
    2,282
    Location:
    Penetrating the underrail
    So, I'm a bit late with this, but these are damn good news. Author of BloodCM is now well into development of proper reverse engineered port, one that should be able to play existing user made content.



    :russia:
    Here's hoping that it fares better than Kaiser and XL Engine attempts. At least we saw more of it at this point, and this guy has a record of actually finishing his stuff.
     
    • Brofist Brofist x 6
    • Interesting Interesting x 2
    • Despair Despair x 1
    ^ Top  
  13. Ed123 Arcane Patron

    Ed123
    Joined:
    Apr 24, 2010
    Messages:
    13,077
    Location:
    banal
    Serpent in the Staglands Wasteland 2
    Blood is cursed
     
    • Despair Despair x 2
    ^ Top  
  14. Astral Rag Arcane

    Astral Rag
    Joined:
    Feb 1, 2012
    Messages:
    7,771
     
    • incline incline x 3
    • Salute Salute x 1
    ^ Top  
  15. Astral Rag Arcane

    Astral Rag
    Joined:
    Feb 1, 2012
    Messages:
    7,771
    That frame rate

    :fap: :fap: :fap:
     
    • Agree Agree x 1
    • Excited! Excited! x 1
    ^ Top  
  16. tormund Arcane

    tormund
    Joined:
    Aug 15, 2015
    Messages:
    2,282
    Location:
    Penetrating the underrail
    That crazy vatnik actually went trough with it. Bless him! :salute:
     
    • Brofist Brofist x 1
    • Agree Agree x 1
    ^ Top  
  17. Don Peste Arcane

    Don Peste
    Joined:
    Sep 15, 2008
    Messages:
    3,300
    Location:
    ||☆||
     
    • hopw roewur ne hopw roewur ne x 7
    • rolleyes rolleyes x 1
    • WTF am I reading WTF am I reading x 1
    ^ Top  
  18. Ninja Destroyer Arcane Patron

    Ninja Destroyer
    Joined:
    Mar 30, 2012
    Messages:
    6,046
    Location:
    ⛪️The Hall of the Epiphany⛪️
    Divinity: Original Sin 2
    Unity engine ? If you are trying to do a full 3d remake, it's better to use Unreal engine. There is project on Moddb with pictures only. Translations of old 2.5 FPS games into full 3d look entirely different when it comes to the movement and weapons - monsters interactions. Most of them are for the learning purpose only, so it will be forever WIP.

    http://www.moddb.com/games/blood-evolution



    [​IMG]
     
    • Agree Agree x 2
    • nice nice x 1
    • Informative Informative x 1
    ^ Top  
  19. MotherMachinae Arcane

    MotherMachinae
    Joined:
    Jul 23, 2013
    Messages:
    1,866,820
    Location:
    In the court of Atomic Rooster
    • hopw roewur ne hopw roewur ne x 2
    • incline incline x 1
    ^ Top  
  20. MoistCloister Savant

    MoistCloister
    Joined:
    Feb 6, 2017
    Messages:
    443
    It lives again!
    The first version is out: http://m210.duke4.net/
    It already got updated, there are bugs (for example the portals don't work like intended, the effect is similar to when you noclip out of a Doom level's bounds), but it works!
     
    ^ Top  
  21. soulburner Savant

    soulburner
    Joined:
    Sep 21, 2013
    Messages:
    424
    The mouselook seems incredibly choppy. Can't wait for updates!
     
    ^ Top  
  22. Maggot Magister Patron

    Maggot
    Joined:
    Mar 31, 2016
    Messages:
    1,035
    Codex 2016 - The Age of Grimoire
    BloodGDX is looking good even in its current state full of issues. I can't believe we might see an accurate port in our lifetime.
     
    • Brofist Brofist x 3
    • Agree Agree x 1
    • incline incline x 1
    • Excited! Excited! x 1
    ^ Top  
  23. Ninja Destroyer Arcane Patron

    Ninja Destroyer
    Joined:
    Mar 30, 2012
    Messages:
    6,046
    Location:
    ⛪️The Hall of the Epiphany⛪️
    Divinity: Original Sin 2
    I'll wait for the polished version, since I've already lost any hope that one of the projects will be completed anyway. Right now the sound is very sloow and it quickly blends creating a noise/industrial soundtrack for me. The gameplay though, it so smooth ! There is an option for user episodes/maps from the beginning.
     
    • Brofist Brofist x 2
    ^ Top  
  24. Astral Rag Arcane

    Astral Rag
    Joined:
    Feb 1, 2012
    Messages:
    7,771
    Played through the first episode and didn't run into any serious issues. I encountered some nasty HOMs but other than that everything was fine. Initially sound and mouse input were buggy but later updates fixed those problems for me.

    Playing Blood in SVGA at a constant 100fps is just glorious.

    I hope MP gets added later down the line.

    edit: I forgot to mention that voxel objects are not (yet?) present. Seeing sprites instead of familiar voxels is a bit weird initially but it doesn't really bother me.
     
    Last edited: May 27, 2017
    • Brofist Brofist x 3
    • Excited! Excited! x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)