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Development Info Bloodmoon 1.6.1820 patch available

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Jul 10, 2003.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Elder Scrolls III: Bloodmoon

    For those playing <A href="http://www.elderscrolls.com/">Morrowind: Bloodmoon</a> and experiencing some glitches with it, there's <a href="http://www.elderscrolls.com/index.php?url=/downloads/download_redirect.htm&bg=05">the new 1.6.1820 patch</a> for the expansion. It has quite a few fixes, so you might want to snag it. Here's a partial list of those fixes:
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    <br>
    <ul><li>Fixed conflicts between the werewolf quest line and the werewolf cure quest.</li><li>Turning into a vampire and werewolf at the same time using Hircine's Ring or by catching lycanthropy during main quest and then fighting a vampire is not possible now.</li><li>Fixed issue where Blindness spell no longer worked correctly.</li><li>Guards at Fort Frostmoth now remember if you've given them booze.</li><li>If your companion dies inadvertently during the smugglers quest, the remaining quest giver will now speak with you so that you can get next quest.</li><li>The occasional crash caused by casting Recall, Divine Intervention, or Almsivi Intervention has been fixed.</li></ul>
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    Awww.. No more wolfpires.
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    <br>
    Spotted this at <A href="http://www.shacknews.com">ShackNews</a>
     
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