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Review Bloodmoon sweet talk at Quandary Land

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Jul 13, 2003.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
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    Location:
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    Tags: Elder Scrolls III: Bloodmoon

    There's another <a href="http://www.quandaryland.com/2003/Bloodmoon.htm">review</a> of <a href="http://www.morrowind.com">Morrowind: Bloodmoon</a>, this time at <a href="http://www.quandaryland.com/">Quandary Land</a>. They seem to say that it's a good addition to the original. Here's a bit on werewolves:
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    <blockquote>Playing as a werewolf is quite a fun gameplay twist, unlike the rather pointless vampire possibilities in Morrowind. Every night you will transform and lose access to your inventory (I guess it all becomes stored in your stomach since it returns in the morning) requiring you to kill an NPC in order to survive. The perks are excellent hand-to-hand ability, increased agility and a wider field of vision. Just don?t let anyone see you transform. Running through the forest on all fours at night is quite an exhilarating experience and it really feels like you?re a predator on the prowl.</blockquote>
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    I wonder what happens to your armor and stuff when you transform.
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    Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>.
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  2. Jed Cipher

    Jed
    Joined:
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    Location:
    Tech Bro Hell
    Same thing that happens to Hulk's pants.

    ...Although, I have to say, it would be pretty cool to have armour (or whatever you're wearing) become broken if worn during transition. Add some balance to the 733t u83r experience of "raging through the woods."
     
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