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Interview Brian Fargo interviewed by GamerHub.TV (OMG Wasteland 2 gameplay footage!)

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Jan 7, 2013.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Brian has made a big deal of how super-customizable the UI will be. I wouldn't worry about this stuff.
     
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  2. Brother None inXile Entertainment Developer

    Brother None
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    Then put them there. The GUI I saw had a lot of these things in different spots. You can move em around the screen as to your preference. The GUI is highly customizable.

    We've known for ages this game doesn't use orthographic projection. We've even seen it before.

    Think so, not sure, they weren't clearly labeled in the more detailed view I got of the GUI and I forgot to ask so I'm not sure. We'll know more in a few weeks when they explain the GUI and customizability much more in the big update.
     
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  3. Oesophagus Arcane

    Oesophagus
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    That's p. cool actually. I wonder whether that GUI in the video is finished, or whether it's just functional enough to be used in testing
     
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  4. St. Toxic Arcane

    St. Toxic
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    We should kickstart some windows or proper lights for these guise.

    I quite like it the way it's set up, though if the gui is customizable then win/win for everyone.

    :thumbsup:
     
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  5. villain of the story Arcane

    villain of the story
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    Done:

    [​IMG]

    :troll:

    Ever so serious. I know. I just dislike perspective in my tactical top-down game unless the FOV is very low or you can change it. I am hoping that you will be able to change or mod the FOV if not the projection type.
     
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  6. Kahlis Savant

    Kahlis
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    Baran Frygo doesn't sound so well. I hope he wasn't poisoned by Todd Howard. Or that Bony's hooker/booze theory is true.

    I'm the same. Perspective projection makes me think of Blizzard RTSes and whatever the hell you call that genre League of Legends and DOTA belong to. Too much frantic panning and distortion occurs too quickly when things move away from the center of the screen. I like how isometric makes everything appear equidistant from the camera, which makes sense if it's tile-based and everything is based on a certain scale.
     
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  7. Larendav Educated

    Larendav
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    At least someone is making a tactical interface, which is customizable too.
    :greatjob:
     
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  8. CappenVarra phantasmist Patron

    CappenVarra
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    Now that would make perfect sense on a proper 4:3 screen; however, with blasted wide-screens it is often more practical to have it on the side to keep the non-gui area roughly square-ish...

    And yes, perspective projection is unfit for human consumption.
     
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  9. villain of the story Arcane

    villain of the story
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    [​IMG]

    Looks good to me. Even more suited to widescreen.
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I wonder if Wasteland 2 will be describable as "tile-based". Will it look more like NWN1 (lots of repeated textures and prefabs) or like NWN2 (less repetition, more organic look)?
     
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  11. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    None of the shots so far look tile based.
     
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  12. hiver Guest

    hiver
    Arent those formations on the left of the Ui? (why call it stances btw?)
    Hopefully they will have some actual effect on things.

    Im starting to crave a bit of electric orange deserts somewhere, too.
     
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  13. Davaris Arcane

    Davaris
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    Looking okay so far. They've got their path-finding plugin working, with some steering behaviors on top. I can't tell if the interfaces are functional, or are just mockups. They would likely be clicking on the interfaces if they were functional.

    Could be they only intend the combat to be turn based, or they are using a standard pathing plugin from the Unity store, as a placeholder. I liked the way they did tile based movement in the Shadowrun Online prototype, so I hope they do something like that.
     
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  14. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    Cool, looking good so far, or rather promising.
     
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  15. Dustin542 Scholar

    Dustin542
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    There are both stances ( the vertical three tiles showing stances are to the left of the portraits in VotS' latest posts) and formations in the UI.
     
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  16. sea inXile Entertainment Developer

    sea
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    Meh, all the art at this point looks like it's still in very early stages (to be expected). It's impossible to determine much based on any of the footage as so much is subject to change. The environment shown off looked bland, but of course, that's what stuff looks like before you've poured 500 hours into detailing everything.

    I want grid-based combat but then again, it's not like Wasteland 2 has a real precedent for grid-based combat.
     
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  17. Cleveland Mark Blakemore Golden Era Games Übermensch Developer

    Cleveland Mark Blakemore
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    I have a feeling this is going to be an excellent game, a serious contender to compete with the original Fallout in the annals of turn-based Apocalyptic RPGs.

    I think these guys are going to polish it to an extreme degree before release.

    I for one can't wait for this to come out.

    I am getting a serious hunger to work on my own PA game looking at these.
     
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  18. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    Well, there it went.

    My ability to tell whether people are being serious or sarcastic. I don't know what hiver doesn't even know.
     
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  19. General Maxson Arcane

    General Maxson
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    And thus spoke the Neanderthal.

    I hope you're not being sarcastic, and I hope you are right about the game. If it gets even close to Fallout league, it will be glorious.
     
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  20. Kirtai Augur

    Kirtai
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    Poe's Law in action.
     
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