Monocause
Arcane
- Joined
- Aug 15, 2008
- Messages
- 3,656
1. Don't use things like shit I ignore and keep people interested in same paragraph if you want to be taken seriously.
Don't lecture people on how they are to behave if they want to be taken seriously if you want to be taken seriously. Seriously. Also, don't misquote.
2. The difference from KS is that you actually have to have a product to sell and Fargo is a bit lacking in that department. The drowning boy dilemma, the WL2 color of choice poll that ended up having all the colors in the game. I am starting to think the C&C in the game will be to eat a meat loaf or veggie salad.
3. To even attract other crowd you would have to show something, so at this point it's safe to say that the integrity is not compromised.
What's so hard to understand about the process of basic hype management? The thing Fargo's doing now (look, we've got consultants! look, here's a useless tidbit!) is being done by pretty much all larger dev studios and publishers during the preproduction. First they release useless fluff like concept art or story elements which would probably remain the same even if they were to shift from making an RPG to making a japanese dating sim. This serves a slow buildup during which the companies are very careful not to reveal anything that might still be prone to change and only after reaching a certain point do they start showing real stuff, once it's more or less set in stone.
Fargo's doing no different at the moment and I don't blame him, and I also don't really care about the way he manages his PR. The only thing I care about is the finished product he's going to release probably around early Q1 2014.