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Decline Broken Age - Double Fine's Kickstarter Adventure Game

Discussion in 'Adventure Gaming' started by J_C, Feb 9, 2012.

  1. CyberWhale Arcane

    CyberWhale
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    They even have their own store. Seriously, WTF?! :lol:
     
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  2. RPGMaster Savant

    RPGMaster
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    What happened to the "Act 2 is twice the length of Act 1"?
     
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  3. Bubbles I'm forever blowing

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    Easily achieved:

     
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  4. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Lolno.
     
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  5. buzz Arcane

    buzz
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    They sell games that no other distributor would even touch, so there's no problems with that.
     
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  6. Volrath Arcane Patron

    Volrath
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    :lol:
     
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  7. Bubbles I'm forever blowing

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    The knives are coming out on the double fine boards:

     
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  8. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Would post a :popcorn: gif, but the message here is quite obvious: Double Fine sucks at puzzle design EVERY GAEM SHOULD BE EASY!
     
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  9. J_C One Bit Studio Patron Developer

    J_C
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    Retards can't play an adventure game more complex than...well ... Act 1 of Broken Age. How shocking.
     
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  10. Darth Slaughter Arcane Patron

    Darth Slaughter
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    Divinity: Original Sin
    well, after finishing development, create a In game hint DLC and sell for half the price of the game.
     
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  11. RPGMaster Savant

    RPGMaster
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    When you read the credits on this mf-er you quickly realise how it so quickly went over budget. Talk about bloat.
     
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  12. Sordid MCA/Prosper Hybryd Arcane Patron

    Sordid MCA/Prosper Hybryd
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    :flamesaw:
    OMFG! These retards should be incinerated for the sake of humanity's gene pool (and for the sake of having good things)
     
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  13. paintinggrey Scholar

    paintinggrey
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    well, I just finished the game and in my opinion is pretty meh.


    ** spoilers**


    Show Spoiler
    First act is brutally easy and second act is ok. Puzzles are ok, nothing special to be honest however it seems like they padded the playtime with loads of backtracking. Also not many new screens, most of screens are same as act 1 but with a few differences due to story progression.

    Story in the act 2 is paper thin, completely rushed and ending completely sucks. They couldn't even be bothered to explain why did shay's parents pretend to be computers in the first place or why the aliens kidnap the girls every 14 years and why only girls. Since it obviously ends in a happy ending, the look a like aliens got taken out off screen somehow and every year they celebrate that on a bridge holding hands. Seriously did i miss something?


    Cant believe this game is rated higher than Memoria in Metacritic.
     
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  14. Bubbles I'm forever blowing

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    The ending is setting up for Broken Age 2.
     
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  15. paintinggrey Scholar

    paintinggrey
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    **spoilers**

    Show Spoiler
    not really, i am pretty sure it shows what happens after the game in credits in the form of drawings and in one of them shows alien leader and granny alien getting taken down
     
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  16. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    I honestly enjoyed Vella's part on Act 2. Had the whole game been like this I would have been quite satisfied. But Shay's bit are really lame puzzles, full of "click on all dialogs", completely useless characters and a lot of back-and-forth between the same locations...

    Oh, and a giant FUCK YOU to whoever thought those wire puzzles were a good way to end the game. It was already a stupid puzzle once, but designing the end-game around it was just dementia.
     
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  17. Bubbles I'm forever blowing

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    Sad to see the decline claim another victim. Alas, alack.

    Wow, I just skipped past that. A bit of an odd choice to shift what could easily be a full-fledged epilogue into a series of drawing shown during the credits. Presumably a monetary issue.

    Speaking of which, it's odd that they changed both their recording venue and their localization studio for Act 2. Act 1 wasn't bad in those regards, so presumably they switched to cheaper providers.
     
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  18. paintinggrey Scholar

    paintinggrey
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    took me fucking ages to figure out where to find the solution to the first wire puzzle simply because i was skipping shay same dialogue until one instance. Really pissed me off.
     
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  19. Aeschylus Prestigious Gentleman Swindler Patron

    Aeschylus
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    Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
    Well, Act 2 was a lot better than Act 1, so I guess that averages out to an OK game.

    The narrative I think was the weakest part, and what I think brought it down was the setting. Schaefer's (good) games have always been about characters doing otherwise mundane things (going to summer camp, being a travel agent) in bizarre settings, and this one was people doing bizarre things in an otherwise fairly mundane setting. Though the conclusion felt tonally similar to the 4th year of Grim Fandango, it didn't have that supporting base to make it seem anything more than kind of silly.

    The puzzles though I thought were actually pretty good. Might not be the most popular opinion but I liked the wire puzzle (well, it was overused a bit, but at least it made you think and maybe take notes), and the fact that there was at least a little interrelation between the paths. The dialogue also felt a bit sharper this time.

    Well, it won't be remembered as an all-time classic or anything, but I will give them some credit for improving on the 1st act quite a bit. This one at least felt like an adventure game.
     
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  20. Lucky Arcane

    Lucky
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    How does it compare to Schaefer's previous games? I've completely stayed away from Broken Age since the kickstarter and I'm wondering how it holds up. I've heard good things about the documentary, but nothing consistent about Act 1 and Act 2 of the actual game.
     
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  21. Bubbles I'm forever blowing

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    I don't think anybody has given an actual reason for why the wire puzzles are supposed to be so bad (apart from "I kept skipping the dialogue that explained them to me", which I'm charitably ignoring). I suspect the haters simply cannot into puzzles.

    By the way, there's a hint line up right now:

     
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  22. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    So, guys, would any of you per chance have a beginning of Act 2 save available? Because as it turns out I do not.
    :prosper:
    Not replaying Act 1, no way, no how.
     
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  23. Bubbles I'm forever blowing

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  24. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    The weird symbols resemble directions, so I tried to solve them by themselves. Only after like 20 blind tries Shay said that there were a hint to them on the spaceship, and took almost half an hour for me to find where the fuck that was hidden. Once you find that, it's pretty simple, just equate each symbol to a position, input the sequence and you're done. Meaning that revisiting the exact same puzzle 10 minutes later adds nothing.

    The barren areas only make it worse. I didn't figure out Vella's endgame because I'm clever and had a wonderful insight about the little robot, but because there were only like 2 interactive spots and two items to use.
     
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  25. Keldryn Arcane

    Keldryn
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    I know this game isn't particularly well-liked here, but I'm looking forward to playing Act 2 with my little girl. She absolutely loved Act 1, and she keeps playing through the first part of Shay's story over and over again. She insists that I play the scenes with Mog Chothra because they're too hard for her.

    She just turned 5.

    Hopefully, we'll get to play tonight.
     
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