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Decline Broken Age - Double Fine's Kickstarter Adventure Game

Discussion in 'Adventure Gaming' started by J_C, Feb 9, 2012.

  1. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Overbudgeted? Yes. Overproduced? Yes. Independent? Yes. Shit? No.
     
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  2. Archibald Arcane

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    In recent years (probably close to decade?) terms "indie" and "independent" driffted apart.
     
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  3. Crooked Bee wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Ugh.
     
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  4. Duraframe300 Arcane

    Duraframe300
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    That oldmanmurry article is one of my most hated internet articles ever on account of all the smug assholes it spawned.
     
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  5. Crooked Bee wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Anyone got a backup of the Act 2 save? The link Bubbles provided earlier doesn't work for me for some reason.

    EDIT: Nevermind, found it elsewhere. Let's see what the fuss is about.
     
    Last edited: May 5, 2015
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  6. Lucky Arcane

    Lucky
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    Yes, but Memoria as a whole was the better game and I liked its implementation of the idea better there. Geron makes for a poor main lead.
     
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  7. Duram Literate

    Duram
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    act 2 was way to short.
     
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  8. Crooked Bee wide-wandering bee Patron

    Crooked Bee
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    I finished Act 2 yesterday and I thought it was good. A bit on the short and easy side, but good. It finally felt like a proper adventure game, for one. Also, I thought the pacing was just right (I never felt bored), as well as the writing (for the most part) and also all the little details and comments you could get by using item A on item/person B - something that iirc was lacking in the first act. The way you had to switch between the characters to solve some of the puzzles wasn't always well designed (sometimes it felt too artifical to have a hint for one character's puzzle in the other character's timeline), but it did help with the pacing so whatever.

    The puzzle(s) to re-wire the little robots were pretty entertaining. The only puzzle that felt like a waste of time to me was the knot puzzle, because I thought I really did need to describe the knot properly to get the right schematic, which led me to spending more time on it than necessary.

    Based on Act 2, I would even say I'm looking forward to Broken Age 2 (especially since the ending clearly did have a sequel in mind) - something I never would've imagined saying based on Act 1 alone - if not for the fact they're going to dumb it down again due to all the negative reviews Act 2 got.

    tl;dr Kill all reviewers.
     
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  9. Jiggy Boobles Destiny Cleanser Patron

    Jiggy Boobles
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    That rope thing is total bullshit. Mmm, is this a crocodile wrestling a pretzel or 2 snakes fighting? :rage:

    I also only discovered you can insta-travel back to Carol far too late, I spent hours walking back and forth. All in all not a bad game but yeah really short. Especially for something released half a game at a time. The whole thing is maybe as long as 2 Telltale episodes, especially the GoT ones.
     
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  10. Bubbles I'm forever blowing

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    We've briefly discussed this earlier in the thread, but all the loose ends left over from the ending are wrapped up with still images during the credits. I imagine the sequel (or at least a sequel based on this story) was scrapped after Act 1.
     
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  11. Crooked Bee wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Oh well, I wasn't aware of that since I didn't watch the credits. Makes sense though, given their financial situation.
     
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  12. Coyote Prestigious Gentleman Arcane

    Coyote
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    Played Act 2 last night. My mostly spoiler-free take:

    The puzzles in Shay's section are weak, about what you'd expect following Act 1 despite a feeble attempt to mix things up with the knot puzzle. They mostly consist of wandering around talking to people and following up on the obvious hints they give in dialogue. The one notable exception is the puzzle that requires you to switch to Vella, as it's pretty much the only time before the endgame when there's something on the screen hinting at the solution to a puzzle without the game pasting a giant, blinking "PUZZLE SOLUTION HERE" marquee on it.

    Where Shay's section does excel is in implementing unique reactions to item combinations/using items on various things in the environment. Half of my entertainment came from actively avoiding the solution to each puzzle so that I could see what people had to say about trying out my inventory in various places. Even when the puzzles are weak, this kind of attention to detail can add a lot to an adventure game, and the amount of effort they put into implementing even responses that most players will never see (because, for example, an item is used in a puzzle right next to where you found it) is downright impressive.

    Vella's section is the reverse. It has better puzzles, though only slightly; there's more variety, but not really any more challenge. OTOH, Vella's section is much more lacking in unique reactions compared to Shay's. Even with about half the number of inventory items and smaller number of things in the environment with which to interact, Vella delivers generic "this item won't work here" lines far more often than Shay ever does.

    Then there's the endgame. This has by far the most engaging puzzles in the entire game because it finally takes off the training wheels and leaves the player to figure things out on his own. I especially liked the final hexipal puzzle in Shay's section:

    Show Spoiler
    A) Rather than being presented with a solution/hint in the immediate environment, you have to think back to something you saw earlier in the game.
    B) You have to realize that the hexigal's flashlight-waving motion could be repurposed for swinging the mallet.
    C) Using the burn marks to figure out how to configure the wires is surprisingly subtle for Broken Age, and AFAIK Vella doesn't remark on it in any way.

    Of course, it turns out that if you let Vella's part of the final puzzle reset, the hexigal is restored to working, flashlight-swinging order, largely negating A and C. But at least it made for a great puzzle at the time.


    However, the final puzzles are also implemented in a somewhat tedious way; more of the player's time is spent on the unchallenging process of getting pieces into place than on figuring out what to do in the first place. The rewiring itself is essentially a mixture of memorization and match-the-symbol, neither of which make for compelling puzzles, and the way the puzzle resets just makes the player do the same things over again without presenting any new obstacles. Nevertheless, if the puzzles had been on the level of this part throughout the entire game, I would be able to recommend it without reservation.

    As for the overall game, I'll just leave it at this: the primary thing that Broken Age has going for it IMO is its sense of humor. As much as Schafer has declined in other ways, his games still do that "blending the absurd and mundane" type of humor better than anything else I've played since the LucasArts days, and depending on how much that factored into your enjoyment of his previous games, it might be worth playing for that alone. Aside from that, though, you'd be better off looking elsewhere if you want something resembling the classics BA was originally pitched as a successor to.

    Edit: Eliminated some longwindedness.
     
    Last edited: May 8, 2015
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  13. RPGMaster Savant

    RPGMaster
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    Shay probably has more lines of unique dialogue because Elijah Wood did his voice recording for free whereas Vella's probably got paid per line/hour.
     
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  14. Metro Arcane Beg Auditor

    Metro
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    It would take thirty million dollars to make Broken Age 2.
     
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  15. kazgar Arcane

    kazgar
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    fast travel to carol in act 2?

    *headdesk*


    :0-13:

    Show Spoiler
    Where/What? Not double clicking on exits?
     
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  16. Jiggy Boobles Destiny Cleanser Patron

    Jiggy Boobles
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    I actually thought the endgame puzzles were the easiest/most logical. It became obvious that you'd have to figure out the exact order and timing of doing things and swiching between the characters or the whole shebang resets and you have to start over.

    Dem ropes tho :rage:
    Same for anything to do with the Space Weaver.
     
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  17. Jiggy Boobles Destiny Cleanser Patron

    Jiggy Boobles
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    Show Spoiler
    If you're with the big dumbass in the clouds giving directions, and you tell him the wrong thing, he says "Now it's a whole other knot". Choose the dialog option "I'll be back with another diagram" or similar. Don't choose the "O shit we screwed up" option which ends the dialog. If you pick the right option you'll instantly appear at Carol and you can ask her for a new diagram. As soon as she gives it to you, you will teleport back up to the ladder. You don't have to haul ass all the way past the tree and the lumberjack etc every time. Saves a LOT of time.
     
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  18. Crooked Bee wide-wandering bee Patron

    Crooked Bee
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  19. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
  20. Crooked Bee wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    It's like a rollercoaster of RAGE.
     
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  21. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    And goatees.
     
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  22. RPGMaster Savant

    RPGMaster
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    You have to be a special kind of retard to think Act 2 would have all new locations and characters from Act 1.

    I really don't understand this criticism. One of the best things about Act 2 was seeing the same locations from a different perspective.
     
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  23. PlanHex Arcane Patron

    PlanHex
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    Is he intentionally trying to look like Dante from Clerks?

    edit: Well, actually more like Clerks 2 Dante.
     
    Last edited: May 9, 2015
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  24. Tytus Arcane

    Tytus
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    I agree, that revisiting old locations after they changed through the events you as a player witnessed is pretty cool. But I think he is arguing that a game that had a budget of 3.3 mln plus all the money from sales of the episode 1 should also have something else. He means that that the old locations should be a starting point for new places, new content, new side characters you can meet and not be the entirety of episode 2. (or at least I think it is what he meant, he wasn't really coherent in his rant).

    And I kinda agree. When you initially ask for 400k petrodollars but instead you get 3.3m plus all the money from sales of the first part it looks really cheap and uninspiring when you basically get the same game twice with little variety. Also you have the issue with game not closing it's own story arc.

    It seems that shafer made Dragon Age 2 of adventure games.
     
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  25. Bubbles I'm forever blowing

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    I doubt that DA2 cost 3.3 million.
     
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