Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Decline Broken Age - Double Fine's Kickstarter Adventure Game

Discussion in 'Adventure Gaming' started by J_C, Feb 9, 2012.

  1. Cowboy Moment Arcane

    Cowboy Moment
    Joined:
    Feb 8, 2011
    Messages:
    4,394
    Honestly, the fact that it was just one account only reinforces my point. Most of us were happy to laugh at the horde of /v/-originated Stanley Woo clones in the warmth and safety of the LOL BIOWARE thread.
     
    ^ Top  
  2. evdk comrade troglodyte :M Patron

    evdk
    Joined:
    Mar 31, 2004
    Messages:
    11,256
    Location:
    Corona regni Bohemiae
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Well yeah. Truth is, if Schaefer only defense would be "The Codex does it too" it would be pretty damning by itself anyway. But I am pretty sure most people who make up his fan base would just write his behaviour off as humorously fending off a troll attack, using his much lauded sharp wit, even though real life is not one of his games and the concerns are serious, the guys asking being assholes notwithstanding.
     
    ^ Top  
  3. Metro Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
    Messages:
    26,821
    Please give J_C a 'dumbfuck' tag already. Or, at least, an official Double Fine developer avatar.
     
    • Brofist Brofist x 3
    ^ Top  
  4. Dexter Arcane

    Dexter
    Joined:
    Mar 31, 2011
    Messages:
    12,435
    Going on Twitter tirades against random people and (presumably) some sort of fans is stupid as fuck, especially in the way he did it: "You are either living in your parents basement or some old sad guy, not a superstar like me OLOLOL!".
    I'm still not seeing this "huge clusterfuck" you and other people seem to be imagining. I'm just seeing a project going overbudget and being delayed (which puts it about on par with ~60-70% of all other software projects) and in line with most previous Double Fine games.
    You could've said the same about Psychonauts, Brütal Legend or some of his other games, but he did deliver and most of them ended up being great. I don't see this changing here and expecting an "on time" delivery of every KickStarter is unreasonable based on how most of the software industry works and will only lead to disappointment.

    They have the engine and most of the tech done and have shown off several areas of the game (mostly the "cloud colony" and "starship") in the documentary and talked a lot about the game and I'm not seeing all that much wrong with it so far other than disagreeing somewhat with the stylistic art choice and theme they went for.

    I have no doubt in my mind that they will release it, seeing what quality it ends up being at that point remains to be seen and would be stupid to judge prematurely. I'm just not sure what people seem to be so pissed over, especially when they haven't even backed the project.

    I also find it funny that people on another part of this very forum praise Nintendos CEO for being a human being and not starting to lay off people and go to town instantly upon having the first problems out of similar reasons (projects overbudget, projects delayed: http://nintendoeverything.com/12048...udgeting-hd-games-selling-full-priced-titles/ ): http://www.rpgcodex.net/forums/inde...xbox-one-revealed.80070/page-120#post-2746253 and lamenting how there isn't such a person in the whole of the US and when there is they try to crucify him for exactly the same reasons: http://www.polygon.com/2012/10/23/3542530/tim-schafer-speaks-out-against-routine-layoffs
     
    • Brofist Brofist x 1
    ^ Top  
  5. wergle Educated

    wergle
    Joined:
    Apr 11, 2013
    Messages:
    174
    Location:
    Boston, MA
    It's a clusterfuck because unlike most software projects this one was overfunded by 800%
     
    ^ Top  
  6. Surf Solar cannot into womynz

    Surf Solar
    Joined:
    Jan 8, 2011
    Messages:
    8,628
    The stockholm syndrome of J_C itt is almost funnier to watch than this trainwreck of a game/company.
     
    ^ Top  
  7. Dexter Arcane

    Dexter
    Joined:
    Mar 31, 2011
    Messages:
    12,435
    People keep saying that and reapeating it won't make it make more sense. They wanted to make a small "mobile phone" Adventure or something like that at a low budget with 3-5 people to start with since that was usually the amount KickStarters got before Double Fine Adventure made all the games the Codex is looking forward to possible and it became a full game instead. I'm not sure how that makes it "800% overfunded". The scope of the project just changed.

    This has happened with Project: Eternity, Wasteland 2, Numenera: Torment, Planetary Annihilation, The Banner Saga etc. and keeps happening to "Star Citizen" to a worrying degree.
     
    ^ Top  
  8. J_C One Bit Studio Patron Developer

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    15,394
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    No it wasn't. The 300K game which they intended to do was overfunded 800%. But after they got the money, they made the game bigger, to get it on par with the budget. It's not like they are doing the same barebones, probably short game which they wanted to do from 300K.
    It is not stockholm syndrome because Tim doesn't hurt me. It is sweet love.
     
    ^ Top  
  9. buzz Arcane

    buzz
    Joined:
    Apr 1, 2012
    Messages:
    4,234
    Am I the only one who thinks the whole "oh we're making another type of game" excuse is bullshit?

    They never said anything in the campaign about making a small "mobile" game. It was supposed to be an old-school point and click adventure game and a documentary on how it was made. The pitch just kept focusing on Day of the Tentacle/Monkey Island/Grim Fandango posters and jokes, showed Ron Gilbert as well (door closing nonetheless). When the game got more money than it actually asked, Double Fine initially promised just that the game will be ported to as many platforms as possible, translated in many languages, better soundtrack and voice acting. The core game was still going to cost 300k dollars.

    I never trusted the "they were going to make a shitty iOS game" idea. The pitch promised something on a equal level to Monkey Island and DotT, anything else sounds like a scam.
    I mean, look at this: http://neurotech.imgur.com/
    You have something from 50 to 100 background images for a typical LucasArts adventure game. You're not going to suddenly make 800 background images with all new puzzles and characters just because you have 800% more than you asked for initially. The game should technically still have the same scope.
     
    • Brofist Brofist x 3
    • Shit Shit x 1
    ^ Top  
  10. J_C One Bit Studio Patron Developer

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    15,394
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Do you think that that the game which they would have made for 300K and for 3 million is the same? They are not making another type of game. We are talking about point and click adventures in both cases. But it is sure as hell that when they saw that money, they changed their plans and wanted to make a much bigger game with better graphics and stuff.
     
    ^ Top  
  11. buzz Arcane

    buzz
    Joined:
    Apr 1, 2012
    Messages:
    4,234
    It doesn't particularly look particularly expensive to me. And it's not like they're doing something new with the gameplay, what's the point of it being old school then?
     
    • Brofist Brofist x 1
    • Shit Shit x 1
    ^ Top  
  12. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
    Joined:
    Feb 2, 2007
    Messages:
    16,637
    Location:
    Terra da Garoa
    Then it is a "huge clusterfuck" because Tim can't do math and after receiving 800% more money decided to make a game 1600% bigger. And buzz is right, at no point it was sold as a small iOS adventure, but as a full blown classic adventure game.
     
    ^ Top  
  13. Aeschylus Prestigious Gentleman Swindler Patron

    Aeschylus
    Joined:
    Mar 13, 2012
    Messages:
    2,482
    Location:
    Phleebhut
    Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
    :deadhorse:
     
    • Brofist Brofist x 2
    ^ Top  
  14. Wizfall Arbiter

    Wizfall
    Joined:
    Oct 3, 2012
    Messages:
    793
    I agree with J_C that the scope of the game have changed and they wanted to do something better/bigger.
    Problem is it looks like a "400k" game , even if you like the graphics (they may have style but are simplistic, the animation too and P&C gameplay is nothing revolutionary).
    So basically the game does not look more "technically" advanced than a Daedalic games.
    If Broken Ages is much better than a Daedalic adventure game,it would then mean that what cost huge money in an adventure games is making a good story/puzzles.
    It may be true but it's hard to believe.
     
    • Brofist Brofist x 1
    ^ Top  
  15. Cowboy Moment Arcane

    Cowboy Moment
    Joined:
    Feb 8, 2011
    Messages:
    4,394
    It's not just about the delay, or even their financial woes. It's not out of the ordinary to have these kinds of problems in a non-trivial software development project. Thing is, I'm more than certain a grand majority of the backers would've been happy with the game having Daedalic-like production values, with Schafer's script and puzzle design. With the figures quoted from Daedalic's founder, even adjusting for DF having significantly higher costs due to being situated in San Francisco, they shouldn't have needed more than a million to make a game of a scope comparable, to, say, Deponia. Of course, Daedalic are very experienced in developing PnC adventure games, so DF would likely have more overhead in getting used to new tools and pipelines.

    Still, they had all the money they needed to buffer for these kinds of problems, and still managed to piss it away on pointless crap like developing their own engine, and the end result doesn't even look particularly good (worse than Daedalic's games, imo). So basically, they had possibly the easiest job out of all the high-profile game kickstarters - way easier than InXile or Obsidian or David Braben or the Planetary Annihilation people - and managed to fail rather epically anyway.

    But that's all really just run-of-the-mill incompetence. The real reason some people are mad at them, is that they're the posterboy for kickstarted game development, and their fuckups likely affect the whole model in a major way. Also, the timing of this announcement in relation to their other kickstarter, and the quality of that kickstarter, are really shady, intentionally deceptive even. At this point I would not be surprised at all if they use that money to finish Broken Age and try to fund MASSIVE CHALICE from other sources - which makes them all but well-meaning scammers.

    To be fair, I think he's trolling at this point. Nobody can be that stupid and still manage to breathe on their own.
     
    • Brofist Brofist x 1
    ^ Top  
  16. J_C One Bit Studio Patron Developer

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    15,394
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    I'm almost certain that is the case. I was thinking about this from the very beginning of their 2nd kickstarter. It is morally ambigous as hell, no need to deny that.
     
    ^ Top  
  17. Pyke The Brotherhood Developer

    Pyke
    Joined:
    Nov 29, 2011
    Messages:
    966
    Location:
    South Africa
    Daedelics engine only costs 35 Euro's to develop with, and would have required minimum R&D for them to get started on it. Throw in Schafer's script, and some awesome artists, and they could have had the game complete by now.
     
    • Brofist Brofist x 1
    ^ Top  
  18. ghostdog Prestigious Gentleman Arcane Patron

    ghostdog
    Joined:
    Dec 31, 2007
    Messages:
    10,232
    And guess who will be going back to the sanatorium...

    Show Spoiler
    [​IMG]
     
    • Brofist Brofist x 3
    ^ Top  
  19. FeelTheRads Arcane Patron

    FeelTheRads
    Joined:
    Apr 18, 2008
    Messages:
    13,459
    So how do you imagine that 300k would have looked? Think hard about it.
     
    ^ Top  
  20. J_C One Bit Studio Patron Developer

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    15,394
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    How would have looked? Who knows? Maybe they would have used another engine. But it is not about the graphics, it would probably have been much shorter. Maybe with one charachter, not 2, less enviroments, less puzzles, no voice acting, some cheap licenced music etc.
     
    ^ Top  
  21. DalekFlay Arcane Patron

    DalekFlay
    Joined:
    Oct 5, 2010
    Messages:
    11,516
    Location:
    New Vegas

    Right, but that's all they needed to do... more rooms, more puzzles, more characters. They didn't have to go for production value on top of that.
     
    ^ Top  
  22. J_C One Bit Studio Patron Developer

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    15,394
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    No doubt about that. Maybe they were afraid that if they don't increase the production value, some retards would have been butthurt for making a cheap ass looking game when they got 3 million.
     
    ^ Top  
  23. evdk comrade troglodyte :M Patron

    evdk
    Joined:
    Mar 31, 2004
    Messages:
    11,256
    Location:
    Corona regni Bohemiae
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Hopefully he'll visit a dentist along the way. After all, he could Kickstart his own dental plan, people are obviously willing to pledge for anything, as long as it has the DF logo.
     
    ^ Top  
  24. Cowboy Moment Arcane

    Cowboy Moment
    Joined:
    Feb 8, 2011
    Messages:
    4,394
    Now that I look a bit closer, his teeth seem a bit vampire-like somehow.
     
    ^ Top