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Decline Broken Age - Double Fine's Kickstarter Adventure Game

Discussion in 'Adventure Gaming' started by J_C, Feb 9, 2012.

  1. RPGMaster Savant

    RPGMaster
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    Based on Tim's management skills if they did make the 300k game it would have ended up costing $3m anyway.
     
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  2. J1M Arcane

    J1M
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    I've only seen one episode of the DF documentary which I downloaded from KS. ("We'll handle it")

    I'm not sure how anyone could watch that episode and also fund Massive Chalice.

    It is abundantly clear that they have too many artists on the team. It also sounds like they intend to hire more. :lol:
     
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  3. Darth Slaughter Arcane Patron

    Darth Slaughter
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    Divinity: Original Sin

    He does have one of this, at least:

    http://en.wikipedia.org/wiki/Removable_partial_denture

    You can see in his KS pitch video for Massive Chalice.
     
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  4. Cowboy Moment Arcane

    Cowboy Moment
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    The people who have it worst off are the poor fuckers who didn't back DFA, but did pledge for MASSIVE CHALICE. Boy, are they in for a surprise.
     
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  5. FeelTheRads Arcane Patron

    FeelTheRads
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    Don't worry, that will be funded through Kickstarter Nr.3: This time it's REALLY an old-school adventure.
     
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  6. dunno lah Arcane

    dunno lah
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    That article where Tim said that he "lost" the money was where I drew the line. Unacceptable.
     
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  7. Pyke The Brotherhood Developer

    Pyke
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    Im assuming that was satire...although you never know....
     
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  8. J_C One Bit Studio Patron Developer

    J_C
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    What? Where did you read this? :lol:
     
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  9. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
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  10. Volrath Arcane Patron

    Volrath
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    He could have made 25 full throttles for 3 million dollars ffs.
     
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  11. dunno lah Arcane

    dunno lah
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    Joke or not, Tim's doing an outstanding job of abusing the backers' good faith...
     
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  12. J_C One Bit Studio Patron Developer

    J_C
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    Yeah, 20 years ago.
     
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  13. buzz Arcane

    buzz
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    Actually according to Tim himself, Broken Age (minus the money for backer rewards, Amazon and the documentary) has a budget of Full Throttle adjusted for inflation. But FT also had the action elements so it doesn't really count. The budget's could've easily fit a DotT/Monkey Island type of adventure game. Even if it had some delays or a need for additional money I would be mildly okay with it. But this is getting into ridiculous territory. I've read that in order to release the game without delays, they'd have to reduce the scope of their project by 75% :lol:

    Here are his tweets about the budgets of his older games
    Show Spoiler

    [​IMG]
     
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  14. ghostdog Prestigious Gentleman Arcane Patron

    ghostdog
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    According to Tim Shaffer and wikipedia :

    Day Of The Tentacle had a budget of 600.000 $
    Full Throttle had a budget of 1,5 mil $
    Grim Fandango had a budget of 3 mil $
    Psychonauts had a budget of 13 mil $
    Brutal Legend had a budget of 24 mil $

    o_O

    The moment he started Double Fine the budget for his games skyrocketed. Ok sure, Psychonauts was maybe a more complex game than his Lucasarts adventures, but 13 mil $ is still too much. I think it has something to do with the structure of his company, the amount of people he employs, their salaries, and of course the management of the projects. Brutal Legend seems to be going the same route as Psychonauts, only with this one you have the added cost of buying the songs for the game and for the famous voice actors.
     
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  15. J_C One Bit Studio Patron Developer

    J_C
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    Grim Fandango was released in 1998. Psychonauts in 2005. The increase in budget was widespread among AAA games in the early 2000s. That said, a smaller company could make a Psychonauts level game from less than 13 million. Maybe around 6-8 million.l
     
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  16. J1M Arcane

    J1M
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    If you watch the pirate bay version of their documentary you will see the problem. This adventure game's team is too large. There are more artists than are needed who are constantly redoing work on an area. They should be just roughing out the whole game so it can be playable and then going back and doing a final art pass. This game probably needs a team of about a dozen people plus testers, but they have 3 producers. When your management ratio is 25% there is a problem. One of whom was brought in because the others weren't able to determine when the game would be finished. :lol:

    Oh yeah, and they are a year into production but do not have a full script or game design yet.
     
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  17. J_C One Bit Studio Patron Developer

    J_C
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    That is sadly 100% true. They treat the game as a AAA game, which is not.
     
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  18. Sam Ecorners Arcane Patron

    Sam Ecorners
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    Welp, I got my $30 back.
     
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  19. almondblight Arcane

    almondblight
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    Didn't the December update mention that they were gearing up production? It sounds like they got a big group of people then spent 8-9 months just dicking around.
     
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  20. J1M Arcane

    J1M
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    I don't know what happened in december, but I do know that after they ran out of money they hired more people. :lol:
     
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  21. almondblight Arcane

    almondblight
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    Ah, I was remembering toro's summery of a January video update:

     
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  22. toro Arcane

    toro
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    The Cave was released on 23th of January 2013. But it doesn't really matter: they wasted time with Amnesia Fortnight and re-releasing Brutal Legend or the Humble Bundle. They probably did everything else except working on the "dream" game.
     
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  23. Metro Arcane Beg Auditor

    Metro
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    I'm sure they did that because they ran out of money. All the Humble Bundle promos so close together scream desperate reach for cash.
     
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  24. J_C One Bit Studio Patron Developer

    J_C
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    They never told otherwise. They said that the Brutal Legend PC version and the Humble Bundle were means to get additonal funding.
     
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  25. Sam Ecorners Arcane Patron

    Sam Ecorners
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    And even after getting 2mil from both of those, they still couldn't get their shit together. Embarrassing, really.
     
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