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Decline Broken Age - Double Fine's Kickstarter Adventure Game

Discussion in 'Adventure Gaming' started by J_C, Feb 9, 2012.

  1. Irenaeus Self-Ejected Patron Dumbfuck Repressed Homosexual The Real Fanboy

    Self-Ejected
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    PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
    It has the soul of a faggot
     
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  2. Pyke The Brotherhood Developer

    Pyke
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    J_C , I pray that when Stasis comes out I have a fan like you. :)
     
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  3. RPGMaster Savant

    RPGMaster
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    http://ie.ign.com/articles/2014/01/16/broken-age-act-i-review

    Typically retarded hipster review from IGN.

    9.5!





    FUCKIN' HELL!
     
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  4. J_C One Bit Studio Patron Developer

    J_C
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    You will, because your game looks effin awesome. :)

    AHHHAAAHAHAHA! That guy never played a good adventure game with great puzzles in his life.
     
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  5. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    So, you admit BA is not a good adventure game?
     
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  6. J_C One Bit Studio Patron Developer

    J_C
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    It is a good adventure game with poor puzzles.
     
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  7. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    That's not what you have written.
     
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  8. Outlander Custom Tags Are For Fags. Patron

    Outlander
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    This game is a POS. Search your feelings, J_C, you know it to be true :P
     
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  9. Metro Arcane Beg Auditor

    Metro
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    This is a paradox. When is an adventure game not an adventure game? When it has puzzles so awful they might as well not even be there.
     
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  10. J_C One Bit Studio Patron Developer

    J_C
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    I made a mistake. Corrected it.
     
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  11. Redlands Arcane

    Redlands
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    Be careful what you wish for.

    If I were to make anything of the kind that might garner fans, I'd really hope both they could provide and I could at least accept (if not agree with) their (reasonably-articulated, even if not constructive) criticism. I really, really wouldn't want to be Tim Schafer, with J_C clones telling me my clothes were great and stylish and modern, with anyone who mentioned that I was actually buck naked being told to shush and ding dong bannu'd.
     
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  12. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
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    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Kingmaker
    What with Roguey and J_C ....

    RPGCodex: THE place for game designer stalkers, fanboys, pseudo-intillectuals to come and sperg! :troll:

    Don't worry Pyke you'll get yours :P

    Show Spoiler
    Just kidding J_C you're a bro... now Roguey...eh...
     
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  13. suejak Arbiter Patron Village Idiot

    suejak
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    Turns out, even with the dumbass two-part release, they also had to butcher the design even after production had begun. So much for the final product being "Tim's Vision"...
     
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  14. DeepOcean Arcane

    DeepOcean
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    That mistake was your subconscious talking J_C, hear your soul.:lol:
     
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  15. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    So glad I was vindicated and that the game is another abhorrent Flash hipster zany abomination.
     
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  16. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    It doesn't use flash.
     
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  17. Great Deceiver Arcane

    Great Deceiver
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    Just finished playing about an hour of this and it's pretty fucking terrible so far. From the gigantic tablet-tailored cursor to the one-click interface, to the lack of interactive elements just about everywhere, there's nothing but decline. I'm not a fan of the art style either, so nothing's really working for me. For them to have funded this project on an old-school adventure game premise is actually hysterical, in hindsight.
     
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  18. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    People in the DF forums noticed that one of the big puzzles from the game they saw Ron Gilbert playing on the documentary was missing. They asked about it, and Tim himself came to reply:

    No wonder the game feels empty and disconnected... even with a huge budget and splitting the game in two Acts, they still removed a lot of content and crammed things together... hard to believe that Double Fine is a estabilished company that made various games before, they seems to have no idea of how to manage a project.
     
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  19. Metro Arcane Beg Auditor

    Metro
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    If I have to read about that unshaven whale babble about how 'adventure games are expensive' again… I'll call him a fucking unshaven whale again! Sorry, Timbo, most of us know you can make good adventure games for less than the $5+ million you garnered (and subsequently squandered) from multiple sources. Pro tip: move the fuck out of San Francisco where the cost of living (and doing business) is retardedly high… as are your employees salaries, no doubt. This has got to be one of the most poorly managed developers out there but the amazing thing is they'll keeping pumping out shit because un-gamers are willing to pay for it.
     
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  20. Ravel myluv Learned

    Ravel myluv
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    What amazes me the most is how they actually had no work done at all coming to Kickstarter.

    I understand it's a bit hard to work a lot on a project that might not even be funded, but still...
    After they funded, they seem to have lost a lot of time figuring out what the game actually would be.
     
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  21. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Meanwhile, 5 people can make Heroine's Quest for free, and bro Pyke will make Stasis on a 100k budget. Tim because just another faded-out developer, like Molyneaux and Ken Levine.
     
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  22. J_C One Bit Studio Patron Developer

    J_C
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    This explains why the game is not long, despite Tim saying that he wrote too long of a game.

    This happenes to every game tough, you have to cut some parts if you have time/money problems.
     
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  23. buzz Arcane

    buzz
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    Oh, publishers are EVUL!! They make us cut stuff and release the games on a tight time-schedule and force us to do some dumbing-down!

    Anyone who still believe that after various kickstarter/indie blunders should fucking kill themselves already.
     
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  24. J_C One Bit Studio Patron Developer

    J_C
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    And lets conveniently forget that DF is a company, where people work for a living. Tim can't just pay 20k a year for one people, and than ask them to work on the project for 2 years.

    If I had game development skills, and got 100K dollars, of course I could make a project on my own for that much money. That money is my 15 year salary (!), I could work on a project for that long. But if several people works on a project, and each have a fix salary (like 60-70K a year), that 100K wouldn't be enought for shit.
     
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  25. Roguey Arcane Sawyerite

    Roguey
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    Pseudo-intellectual describes most of the posters on this forum who aren't me. I'm a contrarian who applies critical thinking to concepts.
     
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