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Decline Broken Age - Double Fine's Kickstarter Adventure Game

Discussion in 'Adventure Gaming' started by J_C, Feb 9, 2012.

  1. Bubbles I'm forever blowing

    Self-Ejected
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    It's not doing much worse than yesterday, it's just been displaced by a franchise discount on Splinter Cell and some Kingdoms of Amalol stuff. Also Octodad.
     
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  2. J_C One Bit Studio Patron Developer

    J_C
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    I'm just speculating of course, but the timing of the 2nd kickstarter was very wierd. I think it is possible that they use Massive Chalice's fund for BA. And nobody will know. Of course this is quite unethical.
    I don't think anyone can control that, even if they look at DF's books.
     
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  3. imweasel Guest

    imweasel
    I've been playing this for a bit and..... it's ok. Nothing special. I don't really like the art style and the story is a bit lame too. It is most defintely not even close to the quality of Monkey Island or Grim Fandago, that's for sure.

    Anyway, how in the hell did this game (act 1 to be more exact) cost $2,5m to produce? I've seen better adventure games that evidently costed much less to produce than Broken Age. Maybe Tim is just terrible with money, I dunno.

    Nobody will notice if Tim spends cash that was meant for Massive Chalice on Broken Age, especially if he puts it back later with cash that double fine earned from sales.
     
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  4. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    Good reviews, bad reviews...it's Tim Schafer and goddammit I'm not not going to at least check this out.

    Bought and d/l'ing now. Have a feeling I'll agree with Yahtzee as usual, but heck. Why not. I already feel non-backer guilt. If nothing else it's my apology for having not paid for Psychonauts years ago.
     
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  5. Azrael the cat Prestigious Gentleman Arcane

    Azrael the cat
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    I suspect that a lot of people, like myself, were actually convinced by the more positive reviews to wait until the full game is released. It just doesn't seem like a game that suits episodic structures.

    Whether the game is still on those peoples' minds when the 2nd part is released is a different matter.
     
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  6. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    I will say that after about 30mins in I am indeed getting that classic Schafer/Gilbert vibe and Elijah Wood has done a pretty good job with the lines. Actually reminds me a lot of Curse of Monkey Island (which I know is neither Schafer nor Gilbert but still a favorite in the genre for me) in some ways. So far I do agree with Yahtzee that the puzzles are fairly easy and obvious, but again I'm only 30 minutes in. At first I didn't think I was going to be into the art direction or style very much but I'm beginning to actually love it. I am really impressed with movement and the way the visuals are presented. At a very cursory glance I can see both sides of the coin here, though I can easily say I'm glad this exists and I'm glad I own it.
     
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  7. Genma:TheDestroyer Arcane

    Genma:TheDestroyer
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    Having finished the game, a question....

    Show Spoiler


    Did anyone else expect the wolf to be just the next step in Mother's training of Shay? "Alright, he's tired of these adventures and he's gotten a bit older. Time to move things along." So a mysterious new actor enters Shay's life and guides him on newer, more consequence-prone missions. "I didn't know my actions would decide who lived or died!"

    Shay just takes the Wolf at his word that he's not a sleeker, more advanced version of his stuffed buddies, and that there are actually rescued aliens in that quarantine chamber. The Wolf could empty the chamber (if it had anything in it at all) while Shay is asleep, and say a refugee ship passed by or something. And in the process of helping him, Shay had to solve a number of problems, whose solutions and required items all happened to be nearby, and usually highlighted in some way. The machine outside the fusion orb chamber refuses to provide a helmet, the teleporters gain a temporary glitch that shrinks heads, and his smaller environmental outfit (complete with helmet) happens to be on display. And after he accomplishes his task...the teleporters work like normal.

    Shay thinks he's getting one over on Mother, but you occasionally see Father peeking out of the ship windows while Shay sneaks around, and there are a metric fuck ton of those little workers all over the place. I refuse to believe Mother didn't know something.



    Edit: Of course the hold probably stores all the sacrificed village girls, but that knowledge came after I actually finished the game.
     
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  8. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    It does not get any better.
     
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  9. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Show Spoiler
    I thought the exact same thing (and I played the Shay section first too). Especially on the second rescue mission when Marek gives away that he's just making up when they have to leave
     
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  10. Zed Codex Staff Patron

    Zed
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    Codex USB, 2014
    Malek is probably Shay in the future, and space-mom is probably mulatto kid in the future - regardless of what part 1 revealed in the end. I bet part 2 reveals a "the show must go on" sort of catch to the whole feeding thing, and that the whole story goes in circles. Somehow they must break the cycle. I dunno. Durp
     
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  11. Darth Slaughter Arcane Patron

    Darth Slaughter
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    So it will be bioshock infinite all over again? Oh no.
     
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  12. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    yes is the short answer
     
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  13. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    What matters is that the money must be there when MC is developed. If it gets cancelled because they have no funds available and you can prove it, I think it would constitute fraud.

    And in any event, directing money from a project into any risky business, like loans without collateral to another project, gambling on the stock exchange, etc, should still be treated as fraud, they will be just hard to prove.
     
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  14. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    And another thing. My grandmother used to say, if you want to know if you can trust a man, just look at his eyes.
     
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  15. Boleskine Arcane

    Boleskine
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    [​IMG]
     
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  16. FeelTheRads Arcane Patron

    FeelTheRads
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    So, about 1.5 hours in and I can safely say this is no adventure game, let alone a classic one. It's somewhat pretty and mildly amusing, but it's boring and it's a slideshow.
     
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  17. Eyeball Arcane

    Eyeball
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    This game's pretty Unique. "Sweetly disturbing" is perhaps the best way to describe the frankly pretty fucked-up setting for both main characters. Schafer really likes doing this kind of stuff, harmless and innocent on top but horrible and evil just beneath the surface. Like in Psychonauts, where you could find the suppressed memories of the super-peppy psychic disco lady showing how her children had died in a house fire locked away in a single dark and evil room, this also has a sense of cheer and peppiness overlaying horror.

    Oh Tim Schafer, you Tim Schafer you!

    I agree though, it's not much of an adventure game. Pick up hammer, use on nail right NeXT to it. I blame motherfucking Telltale for this shit.
     
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  18. FeelTheRads Arcane Patron

    FeelTheRads
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    Seriously, the most difficult thing so far was putting the cloud shoes on the stair. At least it was probably the only thing that wasn't hammer on nail. Not that you could ever get stuck to actually think about anything seeing how you seem to get a maximum of 3 objects at a time.
     
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  19. Cyberarmy Love fool Patron

    Cyberarmy
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    After comparing this to Monkey Island 3 where we get a dozen of stuff from a snakes stomach(some of them was only there for the lulz) I can clearly say this game is only an adventure game by Walking Dead standarts... Or dozens of stuff you can send through time between 3 characters in Day of the Tentacle.
    So much for classic adventuring.


    Edit: I mean Broken Age has potantial but as now it just geting wasted.
     
    Last edited: Feb 3, 2014
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  20. Eyeball Arcane

    Eyeball
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    I believe that is entirely intentional. Modern gamers simply cannot be arsed to combine a rubber chicken with a stick to use on a zipline, that takes effort and makes thar branes hert. The Codex, I would claim, is in the minority here, requesting harder adventure games whereas the average gamer cannot be arsed to stay stuck at the same plot point for hours trying to combine every inventory item with everything in the game World.

    The only recent game I can think of that was challenging in this sense was The Whispered World. And frankly, it made me realise that a lot of the oldschool puzzles actually sucked and were way too far-fetched.
     
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  21. J_C One Bit Studio Patron Developer

    J_C
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    The problem with this theory is that even mainstream reviews said that the game had too easy puzzles.
     
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  22. Eyeball Arcane

    Eyeball
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    So they overshot.
     
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  23. J_C One Bit Studio Patron Developer

    J_C
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    Yes.
     
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  24. AstroZombie Arcane

    AstroZombie
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  25. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Well the pitch was a classic adventure game, not an adventure game for modern gamers. If the latter had been the pitch, well I probably still would have contributed because it was my kickstarter, but I would have been significantly less excited and disappointed.
     
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